It's been in my signature for a while and now...Here it is. Ye Olde Mafia. I was having a lot of work stuff interfering with my time to host but now I have time and I'm going to start the sign up. The role descriptions are at the bottom so please provide any comments or criticism that may help to balance the game if there appears to be an advantage for one side. I don't have a set start date, so I'm up for suggestions. And could those of you that were on the pre-sign up please confirm your spot.
Sign Up:
1. star_tiger
2. Impervious
3. grey cells
4. crazypainter
5. Kathleen
6. limeliam
7. JarZe
8. RainThinker
9. CuteSparklezGirl
10. randro
11. Joe's Student
12.
13.
14.
15.
16.
Baddies:Win by killing all the innocents (Chooses 1 player to kill every night)
Dark Knight - A powerful knight who betrayed the King. RID kills each night but not 2 in a row. If he fails, after the second failure his role will be revealed.
Chaos Magician - Uses his dark arts to mask himself as a random goodie role if he is investigated by the Sage.
Rogue - Master theif...There's nothing he can't steal. Steals a players role ability each night but cannot steal the same person 2 times in a row, cannot steal the ability of a team mate.
Recruit: New member of the group. Takes on the role of baddie that dies. Always appears as "Recruit" if checked by the Sage.
Unsided:Chooses a side to join on Night 1 and wins with them.
Freelance Mecenary - He can kill each night starting on night 2.
Goodies:Win by killing all the baddies
King: May PM the host at any time during the vote to end the day early.
Prince: Order's the guards to capture one player each night. That player cannot be killed that night or lynched the next day nor can they post during the day. The Prince may not capture the same person again. If the King dies, the Prince becomes King and gains his ability on top of his own.
Knight captain: Kills each night. BTSC with the Squire. Cannot die as long as the Squire is alive.
Squire: BTSC with the Knight Captain. He admires the captain and will die for him if targetted.
Cleric: May save one player each night.
Sage: May investigate 1 player each night and learn their role.
Tower guard: May watch a player each night and see the action they take.
Town Guard: May protect 1 player each night. However, if the person he protects is targeted, he dies instead. (Outed if he dies)
Bard: Uses a magical lute to cause a player to uncontrollably begin to dance, negating their night action.
Coronor: Learns the identity of any role that died that night.
Independent:Wins by killing the King. (Or Prince if the Prince becomes the King)
Exile: Can kill each night. If the King die by any other means but him, he must be the last player standing.
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It's been in my signature for a while and now...Here it is. Ye Olde Mafia. I was having a lot of work stuff interfering with my time to host but now I have time and I'm going to start the sign up. The role descriptions are at the bottom so please provide any comments or criticism that may help to balance the game if there appears to be an advantage for one side. I don't have a set start date, so I'm up for suggestions. And could those of you that were on the pre-sign up please confirm your spot.
Sign Up:
1. star_tiger
2. Impervious
3. grey cells
4. crazypainter
5. Kathleen
6. limeliam
7. JarZe
8. RainThinker
9. CuteSparklezGirl
10. randro
11. Joe's Student
12.
13.
14.
15.
16.
Baddies: Win by killing all the innocents (Chooses 1 player to kill every night)
Dark Knight - A powerful knight who betrayed the King. RID kills each night but not 2 in a row. If he fails, after the second failure his role will be revealed.
Chaos Magician - Uses his dark arts to mask himself as a random goodie role if he is investigated by the Sage.
Rogue - Master theif...There's nothing he can't steal. Steals a players role ability each night but cannot steal the same person 2 times in a row, cannot steal the ability of a team mate.
Recruit: New member of the group. Takes on the role of baddie that dies. Always appears as "Recruit" if checked by the Sage.
Unsided: Chooses a side to join on Night 1 and wins with them.
Freelance Mecenary - He can kill each night starting on night 2.
Goodies: Win by killing all the baddies
King: May PM the host at any time during the vote to end the day early.
Prince: Order's the guards to capture one player each night. That player cannot be killed that night or lynched the next day nor can they post during the day. The Prince may not capture the same person again. If the King dies, the Prince becomes King and gains his ability on top of his own.
Knight captain: Kills each night. BTSC with the Squire. Cannot die as long as the Squire is alive.
Squire: BTSC with the Knight Captain. He admires the captain and will die for him if targetted.
Cleric: May save one player each night.
Sage: May investigate 1 player each night and learn their role.
Tower guard: May watch a player each night and see the action they take.
Town Guard: May protect 1 player each night. However, if the person he protects is targeted, he dies instead. (Outed if he dies)
Bard: Uses a magical lute to cause a player to uncontrollably begin to dance, negating their night action.
Coronor: Learns the identity of any role that died that night.
Independent: Wins by killing the King. (Or Prince if the Prince becomes the King)
Exile: Can kill each night. If the King die by any other means but him, he must be the last player standing.
Edited by Prince_Marth85Link to comment
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