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Klueless Mafia


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133 replies to this topic

#131 Molly Mae

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Posted 19 September 2011 - 05:50 PM

A blend of Bag o' Tricks and Klueless is certainly fair game, if you've got the notion.

Re-assignable abilities and a puzzle that goes where the ability goes. Stipulations not used in BoT: You can't hold an ability. You get it for one cycle, then it goes back in the bag. Puzzles for the next ability can be given at the end of the Night. N1 lasts 48 hours. At the end of N1, everyone gets their puzzle for their N2/D2 ability. This gives them an opportunity to finish the puzzle, get the ability, and submit an action. A player could get the same puzzle multiple times, even if he's already solved it.

That's all you, though. Or someone else.
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#132 KlueMaster

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Posted 19 September 2011 - 05:59 PM

well, that can be one way to go... though I was thinking of this...

Multiple layers of puzzles:
vanilla - single puzzle gives them the password to role description
spy/muscle - solving first puzzle gives them password to a zip file that contains second puzzle, solving the second puzzle gives them password for role description
doc/godfather - similar to spy/muscle, just another puzzle in the end
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#133 maurice

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Posted 19 September 2011 - 06:07 PM

My last two cents

I hate vanillas. How about just no vanilla roles?
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#134 Molly Mae

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Posted 19 September 2011 - 06:15 PM

My last two cents

I hate vanillas. How about just no vanilla roles?

I really agree with this. The beauty of Den Mafia (and something that sets it apart) is the lack of vanilla roles.
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