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Mage Duel!

Simple. Non-Time Consuming. Quick. Fun :D

The Goal: Be the last mage standing!

The Gameplay: the game moves in 'rounds'. In a round, each mage casts a bunch of spells at once, in an epic blur of incantations, curses, hexes and jinxes that dominate the duel chamber with blasting lights and violent sounds.

During the round sometime, each mage must PM me who they are casting each spell on for that round (your potent magical mastery means you can cast all the spells in each round).

The Spells:

* Freeze - paralyzes a mage for the next round only, disabling him/her from casting any spells. Doesn't affect the current round. However, if more than one mage freezes someone, the spells cancel out and no freeze occurs. You CAN freeze yourself if you think that someone else will be freezing you (and nobody else), but of course this can backfire if you end up being the only person freezing yourself :D

* Shield - the Shield is a field of pure energy that surrounds and protects you. Each mage starts with 5 Shield Points, and each round they can cast Shield on another player (not themselves) to add 1 Shield Point to that player's defense. 10 Shield Points is the maximum number of Shield Points you can have

* Curse - remove 1 Shield Point from someone. Shield and Curse are cofluxes, which means that if you choose to not cast Shield, you cannot cast Curse either, and vice versa. The Shield/Curse targets MUST be different, you cannot cast them both on the same person. 0 Shield Points is the minimum number of Shield Points you can have

* Coup de Grace - after all spells (other than Coup de Grace spells) have taken effect, if someone has 0 Shield Points and the Coup de Grace spell is cast on them, they die. Otherwise, the Coup de Grace has no effect

* Flummox - causes someone to be incredibly confused, and mix up their spell targets... 1/3 to mix up Freeze and Shield, 1/3 to mix up Curse and Shield, and 1/3 to mix up Flummox and Curse. The Flummox only has a 1/4 chance of success. Of those that do succeed in the round, the Flummox of the earliest person on the list will take effect first, then the next, and so on

* Vacuum - half the time, it sucks up all the spells cast BY the target. The other half of the time, it sucks up all the spells cast ON the target. The Vacuum only has a 1/8 chance of success. Of those that do succeed in the round, the Vacuum of the earliest person on the list will take effect first, then the next, and so on, just like Flummox

* Spell of Choice - for this spell, you choose from your diverse arsenal of magic: [None of these spells have specific targets, they affect the group as a whole]

** Hexquake - everyone either loses 1 Shield Point (70%) or gains 1 (30%), including yourself

** Magelore - unlocks a new Spell of Choice for everyone to use

** Aqua Vida - gives 2 Shield Points to the mage with the least amount of SP, if there are multiple mages of that amount then the target is chosen randomly from those people

** Magnetic Surge - all Flummoxes move up by 4%. Ie, originally they have a 25% chance. For each Magnetic Surge cast in the round, however, the chance increases by 4%. This value is totaled before the Flummoxes are rolled

** Quid Pro Quo I - everyone that cast Shield on you during the round gains 1 Shield Point themselves

** Quid Pro Quo II - everyone that cast Curse on you during the round loses 1 Shield Point themselves

Note: Shield is the only spell you cannot cast on yourself

The Final Duel: When it gets down to 2 people, rules change. Many spells are no longer castable and rules change. We'll see when it gets to that point :D

Duel Master: Unreality

1) Anyone wanna sign up? :P

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Cuz I had no rule as to what would happen with multiple Aqua Vidas/Excessums, and I had three different possible routes:

1) they work in pairs of cancellation, with leftover Aqua Vidas adding +2 as usual and leftover Aqua Excessums having no effect

2) the number of Aquas cast doesn't matter. Either there is no Aqua spells cast (no effect), or there is all Aqua Vidas with no Excessums (this is +2), or all Aqua Excessums with no Vidas (no effect), or a mixture of both (in this case, Aqua Excessum pollutes Aqua Vida and turns +2 into -2)

3) the number of Aqua Excessums is diluted by the number of Aqua Vidas and this effects the SP loss

It would be unfair NOW for me to arbritarily decide which one is the correct one when your life is on the line. Thus I rolled randomly :D And since I rolled option #1, that will be the case from now on. The Vida/Excessum spells work in cancellation pairs

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Cuz I had no rule as to what would happen with multiple Aqua Vidas/Excessums, and I had three different possible routes:

1) they work in pairs of cancellation, with leftover Aqua Vidas adding +2 as usual and leftover Aqua Excessums having no effect

2) the number of Aquas cast doesn't matter. Either there is no Aqua spells cast (no effect), or there is all Aqua Vidas with no Excessums (this is +2), or all Aqua Excessums with no Vidas (no effect), or a mixture of both (in this case, Aqua Excessum pollutes Aqua Vida and turns +2 into -2)

3) the number of Aqua Excessums is diluted by the number of Aqua Vidas and this effects the SP loss

It would be unfair NOW for me to arbritarily decide which one is the correct one when your life is on the line. Thus I rolled randomly :D And since I rolled option #1, that will be the case from now on. The Vida/Excessum spells work in cancellation pairs

ok, ok, thanks....though I wasn't really looking for a response, just expressing frustration

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:P

Okay, everyone except Panther has PMed me for Round 13... I'll wait a bit more for him

I suppose that's only fair, since you waited for me yesterday. Though I doubt it will be good for my health....

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~~~

Round Thirteen

~~~

Dawh

Freeze: DMS

Shield: CL

Curse: DMS

Coup de Grace: Panther

Flummox: Panther

Vacuum: Panther

Spell of Choice: QPQ I

Cherry Lane

* Freeze

* Shield - dawh

* Curse - panther

* Coup de Grace - panther

* Flummox - panther

* Vacuum - dms172

* Aqua Vida

Panther

[?]

dms172

* Freeze - Dawh

* Shield - panther

* Curse - CL

* Coup de Grace - CL

* Flummox -Dawh

* Vacuum -Dawh

* Aqua Excessum

* No Vacuums and only one Flummox succeeded- Dawh's Flummox. However he cast that on Panther, who didn't PM, thus it has no real effect

* Nobody paralyzed

* Shields and Curses:

Duel Master: Unreality

1) Dawh - 9

2) CL - 1

3) Panther - 6

4) DMS - 7

* Dawh's QPQ I:

Duel Master: Unreality

1) Dawh - 9

2) CL - 2

3) Panther - 6

4) DMS - 7

* then the Aqua Vida/Excessum combo applies, and CL gets -2 and drops to 0

Duel Master: Unreality

1) Dawh - 9

2) CL - 0

3) Panther - 6

4) DMS - 7

Due to DMS's Coup de Grace, Cherry Lane dies! :o Goodbye CL!

Duel Master: Unreality

1) Dawh - 9

2) CL - DEAD

3) Panther - 6

4) DMS - 7

It was fun while it lasted... your death marks an important event, however: the transition into the Final Duel!

Duel Master: Unreality

1) Dawh - 9

2) Panther - 6

3) DMS - 7

With only three people left, the rules are changing considerably!

1) there is no such thing as Freeze, Shield, Flummox or Vacuum. Coup de Grace will be gone as well because with only three people, it's basically unneeded. Thus, at the end of each turn, anyone with 0 SP will die

2) so the remaining spells are Curse and Spell of Choice... right? Wrong! If it were down to just Curse, the game would be very predictable. In fact, because both are undergoing changes, I'll just say that every single spell as you know it is gone

3) in their place is three new spells: X, Y and Z

* X is an offensive spell

* Y is a modifier spell

* Z is a defensive spell

- For each spell, you select one target; this person can be anyone (including you)

- The amount of SP loss someone suffers equals X-Z, or the number of X spells cast on them minus the number of Z spells. Thus if they receive more Z than X, they "lose negative", and would actually gain some

- In addition, each person loses 1 SP every round

- Y modifies someone's spells such that their effect is doubled. You either do Y_X (the strength of the target's X spell is doubled), Y_Z (the strength of the target's Z spell is doubled), or Y_Y (the person's Y spell quadruples instead of doubles). If you do Y_Y on yourself, it's pretty much pointless of course

So someone's roster would be like this:

Unreality

X: Your Mom

Y_Z: Unreality

Z: Unreality

or maybe:

Unreality

X: Jack Shepard

Y_X: John Locke

Z: Cherry Lane

or whatever :D The final stages of the Mage Duel have begun! Only an intense combination of strategy, skill, alliance and determination can win you the game!

so ze roster is:

Duel Master: Unreality

1) Dawh - 9

2) Panther - 6

3) DMS - 7

Edited by unreality
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*sigh* I see I caused my own demise.... If I'd known Panther wasn't going to participate, I wouldn't have tried that trick again.

thanks for trying to help me, dawh! I won't forget it (nor will I forget my FORMER allies...)

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*sigh* I see I caused my own demise.... If I'd known Panther wasn't going to participate, I wouldn't have tried that trick again.

thanks for trying to help me, dawh! I won't forget it (nor will I forget my FORMER allies...)

Your welcome! B)) Panther and DMS seemed to be working together, so I figured that it would be best to try to defend you...too bad your own spell backfired. :(

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*sigh* I see I caused my own demise.... If I'd known Panther wasn't going to participate, I wouldn't have tried that trick again.

Yeah it was a good plan to try to save yourself, unfortunately it backfired.... thanks for playing though! :D

thanks for trying to help me, dawh! I won't forget it (nor will I forget my FORMER allies...)

That may be useful in the, er, little surprise that will happen in the final seconds of the Mage Duel [remember all of this is happening in a few intense-action-packed minutes of nonstop spellcasting in the Duel Chamber] :D

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Whoops! Sorry I forgot! :rolleyes::lol:

Does y_y do anything?

It does if you cast it on someone other than yourself. Then it multiplies their Y by 4. It's all there in the rules.

- Y modifies someone's spells such that their effect is doubled. You either do Y_X (the strength of the target's X spell is doubled), Y_Z (the strength of the target's Z spell is doubled), or Y_Y (the person's Y spell quadruples instead of doubles). If you do Y_Y on yourself, it's pretty much pointless of course
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Now I know how I died. FOTH revealed how you, Panther, dms and Frost killed him off. :P

true...sort of.

But to set the record straight, I never agreed to an alliance with FOTH. I don't remember who invited him (dms or panther), but I wouldn't go along with it b/c I already had a plan to take him out (along with dragonjest and the bonus: Mekal). FOTH shouldn't have trusted one person to be speaking for the group.

Of course it all backfired on me, too!

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true...sort of.

But to set the record straight, I never agreed to an alliance with FOTH. I don't remember who invited him (dms or panther), but I wouldn't go along with it b/c I already had a plan to take him out (along with dragonjest and the bonus: Mekal). FOTH shouldn't have trusted one person to be speaking for the group.

Of course it all backfired on me, too!

Panther and dms will be hoping for a grand showdown. :P I am guessing both of them have already asked dawh for alliance. :lol:

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true...sort of.

But to set the record straight, I never agreed to an alliance with FOTH. I don't remember who invited him (dms or panther), but I wouldn't go along with it b/c I already had a plan to take him out (along with dragonjest and the bonus: Mekal). FOTH shouldn't have trusted one person to be speaking for the group.

Of course it all backfired on me, too!

You are, of course, correct that you didn't agree to an alliance with me. IIRC, I had a message from dms, which came before the four of you joined forces. Unfortunately, I didn't login again until much later, by which time you had made your alliance and presumably sent in your PMs killing me.

To be honest, I didn't expect to survive that round anyway, as I had very few SP (I had done well in the first round, so everyone took it out on me in round 2!) and I was frozen :(. My only hope was to encourage as many people as possible to target other people and hope that you might protect me rather than Frost. Unfortunately for me, because you could combine your SoC, you almost guaranteed that you could take out me, dragonjest and Mekal (all next to each other in the table) in one go.

I suggested in my death post that there were alliances I knew of, but wanted to see how well you all did so didn't say any more. Looks like it worked well (especially in keeping Frost in the game) except that you were too trusting of your co-conspirators!

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This is the second time in a row... so I'd say yes. It's now a race ;D Whoever PMs me with Panther's moves first (CL or Panther) will become the new Panther :P

ok...now I need to read the new rules...

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