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If anyone is interested in a game of Zombies, I will host a game.

Zombies is a game where you are trying to escape from zombies. Really simple to play, and quite enjoyable.. Wont take a lot of time.

Basically you run around a map trying to escape from the zombies ( you can get to the exit you win) or if you kill 25 zombies you win. You can run around getting powerups to increase your chances..

Based of the board game Zombies, but I will modify it for forum playing.

If you are interested add you name to a list.

Edited by taliesin
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I don't think we have any Zombie Masters:

Dungeon Master: Taliesin :P

Humans

1. GC

2. ClozoBozo

3. Slick

4. JS

5. Ploper

6. Janesia

7. Unreality

8.

I guess I better tell the zombies where to move then ;) Anyone interested?

Edited by taliesin
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Hm... how about I be a zombie master? To balance the game?

Well you dont have to be, if no one else is then I will. It is just a different way to play the game. ( you get cards too to play), you can only move 1 sapce, but you can move lots of zombies..

Just realized we have a full "human" roster.. So you will have to be Zombies.. Im sure you will do well.

Is the actual game gonna be on this thread?

I don't want it to start and me not be aware of it :P

I could start on a new thread if you would perfer

Edited by taliesin
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Rule Changes:

I will reveal the map as the players explore, not a bit each turn. ( you must walk into a black room to get it added to the map)

Each player starts with 3 cards, each turn can use 1 and discard one. and at the end of the turn will receive one and a replacement for a discarded card. The maximum will be 5 cards.

Cards the players can use, zombie card coming

-------------------------------

Adrenaline Rush

Description

You get a +2 bonus to your next roll

How to Play

Normal

Alternate Food Source

Description

No zombies attack until next turn

How to Play

Normal

Bad Sense of Direction

Description

You get to move a target player back to the starting room

How to Play

Pick a player

Brain Cramp

Description

You get to choose another players moves for them ( must PM them with you play the card)

How to Play

Pick a player and add their name and the moves you want them to make

Butter Fingers

Description

Choose a target player and discard 2 bullets or a card from their hand ( pick a card number)

How to Play

Pick a player and add their name and if you want to get of bullets of card, if card pick the card number

Claustrophobia

Description

Players can not leave the room they are in to next turn

How to Play

Normal

Fear

Description

The targeted player can not move next turn

How to Play

Pick a player and add their name to your PM

Hysterical Paralysis

Description

You pick a human, and that player skips their next turn.

How to Play

Pick a player and add their name to your PM

I don't think they are dead

Description

Play this card and pick a target human, they must roll 2 dice, if any roll is below a 4 they must return 2 zombies from their collection

How to Play

Pick a player and add their name to your PM

Just when you thought It couldn't get any worse

Description

Places a zombie in every square of a building with no zombies in it, you select room ( can not be used outside)

How to Play

Pick a room, by PM the address of a square inside the building ( or name)

Much Needed Rest

Description

Play this card instead of making a movement roll to regain 2 life

How to Play

Must be played before movement

Slight miscalculation

Description

Select a room/area, and the number of zombies in that area is doubled

How to Play

PM me a room, by the location of a square in the area

The Keys are still in it

Description

Move up to 10 spaces in stead of rolling a dice

How to Play

Can be played at the start of a turn, or at the end

This isn't so bad

Description

Move any 2 zombies in play to any legal space

How to Play

PM me the location of the zombies t move and the location of where you want them

Were Screwed

Description

Place 10 Zombies on any squares where there are no zombies

How to Play

PM me the location where you want the Zombies

Where did everybody go

Description

Play this card and move target opponent 5 spaces

How to Play

PM me a player and where you want him to move

Your Shoes Untied

Description

Play this card to half the amount of movement your target gets ( round down)

How to Play

PM me a player, this card must be played at the start of a turn or at the end

Zombie Master

Description

Place 5 zombies anywhere in not occupied

How to Play

PM me the location you wish the zombies to be placed

Adjusting Nicely

Description

Play this card when you have more than 10 zombies collected and when you die you don't lose zombies, if you don't die you get the card returned

How to Play

This card is automatically played if you die

All Super Zombies

Description

Play this card to make all zombies take a 5 to kill for a turn

How to Play

Normal

I see the exit

Description

Play this card after the exit has been revealed and you get a +2 to your movement roll

How to Play

Must be played at the start or end of a turn

I think it is over here.

Description

Some more of the map is revealed without exploring

How to Play

Normal

In the Zone

Description

For every 6 you roll, you get an extra card, you must discard cards if you go over the limit

How to Play

If you have to discard you must do so at the start of next turn

Mine Field

Description

Roll a dice, remove that many zombies from the game, and add them to your collection,

How to Play

Normal

No Brains here

Description

When played a player can push zombies out of their way for a turn

How to Play

List six zombies to remove, and I will take the first so many from the list depending on the roll

Thief

Description

You can steal one card from another player

How to Play

Pick a player and the card number to steal

Denied

Description

You can remove all of one players cards

How to Play

Pick a player

Push

Description

If you have to roll for position against another player, you win by default

How to Play

This card is automatically played if needed

No Cards

Description

All cards played at the same time as this card have no effect except for this one

How to Play

Normal

Lock Door

Description

Locks a door and requires a 5 or 6 roll to unlock the door

How to Play

PM me the location of the door to lock

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Dungeon Master: Taliesin tongue.gif

1. GC

2. ClozoBozo

3. Slick

4. Ploper

5. Janesia

6. Unreality

7. Mekal

8.

Zombie Masters

1. Frozen In Fire??

2. ???

JS is not able to join the escape.. WE have enough players to begin. Ill try and get it started this afternoon ( +12 hours)

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I suppose you will p.m. me the 3 cards to keep secret?

Yeah.. ill plan something tonight hopefully. Will try to have it all started. Still have to make some more cards and finilize a few things. Its quite dificult modifing a game for a forum :D

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GAME WILL START IN 20 Hours

-------------------------------------

Sorry I was trying to get it started now, but didn't get time to write up all the cards, make the map (modify a borrowed one ) etc..

I will explain PM, and powerups,battles,zombies etc tomorrow when I make the starting post.

This game WILL BE on a 24 hour turn.. Please try and make moves in time,

Good Luck..

For now here are the cards you can get

Players Cards

You start the game with 3 cards

If you have more than 5 cards at the start of the round you MUST discard until you have 5

You gain one card at the end of each round

You can only use 1 card each round ( unless you hit a card powerup)

You can discard one card, and get a replacement at the end of each round

Adrenaline Rush

Description

You get a +2 bonus to your next roll

How to Play

Normal

Alternate Food Source

Description

No zombies attack until next turn

How to Play

Normal

Bad Sense of Direction

Description

You get to move a target player back to the starting room

How to Play

Pick a player

Brain Cramp

Description

You get to choose another players moves for them ( must PM them with you play the card)

How to Play

Pick a player and add their name and the moves you want them to make

Butter Fingers

Description

Choose a target player and discard 2 bullets or a card from their hand ( pick a card number)

How to Play

Pick a player and add their name and if you want to get of bullets of card, if card pick the card number

Claustrophobia

Description

Players can not leave the room they are in to next turn

How to Play

Normal

Fear

Description

The targeted player can not move next turn

How to Play

Pick a player and add their name to your PM

Hysterical Paralysis

Description

You pick a human, and that player skips their next turn.

How to Play

Pick a player and add their name to your PM

I don't think they are dead

Description

Play this card and pick a target human, they must roll 2 dice, if any roll is below a 4 they must return 2 zombies from their collection

How to Play

Pick a player and add their name to your PM

Just when you thought It couldn't get any worse

Description

Places a zombie in every square of a building with no zombies in it to a maximum of 15, you select room ( can not be used outside)

How to Play

Pick a room, by PM the address of a square inside the building ( or name)

Much Needed Rest

Description

Play this card instead of making a movement roll to regain 2 life

How to Play

Must be played before movement

Slight miscalculation

Description

Select a room/area, and the number of zombies in that area is doubled

How to Play

PM me a room, by the location of a square in the area

The Keys are still in it

Description

Move up to 10 spaces in stead of rolling a dice

How to Play

Can be played at the start of a turn, or at the end

This isn't so bad

Description

Move any 2 zombies in play to any legal space

How to Play

PM me the location of the zombies t move and the location of where you want them

Were Screwed

Description

Place 10 Zombies on any squares where there are no zombies

How to Play

PM me the location where you want the Zombies

Where did everybody go

Description

Play this card and move target opponent 5 spaces

How to Play

PM me a player and where you want him to move

Your Shoes Untied

Description

Play this card to half the amount of movement your target gets ( round down)

How to Play

PM me a player, this card must be played at the start of a turn or at the end

Zombie Master

Description

Place 5 zombies anywhere in not occupied

How to Play

PM me the location you wish the zombies to be placed

Adjusting Nicely

Description

Play this card when you have more than 10 zombies collected and when you die you don't lose zombies, if you don't die you get the card returned

How to Play

This card is automatically played if you die

All Super Zombies

Description

Play this card to make all zombies take a 5 to kill for a turn

How to Play

Normal

I see the exit

Description

Play this card after the exit has been revealed and you get a +2 to your movement roll

How to Play

Must be played at the start or end of a turn

I think it is over here.

Description

Some more of the map is revealed without exploring

How to Play

Normal

In the Zone

Description

For every 6 you roll, you get an extra card, you must discard cards if you go over the limit

How to Play

If you have to discard you must do so at the start of next turn

Mine Field

Description

Roll a dice, remove that many zombies from the game, and add them to your collection,

How to Play

Normal

No Brains here

Description

When played a player can push zombies out of their way for a turn

How to Play

List six zombies to remove, and I will take the first so many from the list depending on the roll

Thief

Description

You can steal one card from another player

How to Play

Pick a player and the card number to steal

Denied

Description

You can remove all of one players cards, if you exceed your maximum card, you must discard at the start of next turn

How to Play

Pick a player

Push

Description

If you have to roll for position against another player, you win by default

How to Play

This card is automatically played if needed

No Cards

Description

All cards played at the same time as this card have no effect except for this one

How to Play

Normal

Lock Door

Description

Locks a door and requires a 5 or 6 roll to unlock the door

How to Play

PM me the location of the door to lock

Trap

Description

Places a trap if player walks on it they lose 1 life, if a zombie walks on it they die. ( Will not show on map)

Trap

Description

Places a trap if player walks on it they lose 1 life, if a zombie walks on it they die. ( Will not show on map)

How to Play

Pm me the location of the powerup to move

Steal Powerup

Description

Can move one powerup to a random location

How to Play

0

Long Sights

Description

Can use a weapon for 7 squares instead of 5, only for the weapon you currently hold

How to Play

0

Bad Shot

Description

You can shoot a player taking 1 life for a roll less that 4

How to Play

Normal

New Weapon

Description

Randomally add a weapon to the map, can only be used once

How to Play

Normal

New Life

Description

Randomally add a life to the map

How to Play

Normal

New Bullet

Description

Randomally add a bullet to the map

How to Play

PM me the location of the weapon, and the destination

Move Weapon

Description

Can move a weapon anywhere inside the weapon range

Zombie Master Cards

Starts the game with 5 cards

Has a maximum of 7

Can only play one card each round

Can discard a card and receive a replacement

Receives a new card at the end of a round

Cards cant be stolen

Double Move

Description

All zombies can move twice the normal amount

How to Play

Normal

Clone Zombies

Description

Place Double the normal amount of zombies for a turn

How to Play

Normal

Block

Description

You can place a block which players need to roll a 5 or 6 to pass. Zombies cant pass it

How to Play

PM me the location for the block to be placed

Trap

Description

Place a trap for players, if the walk over it they lose 1 live; does not show on the map

How to Play

PM me the location for the trap

Steal Heads

Description

IF you kill a player you steal 1 die of Zombies from their collection

How to Play

PM me at the start of a turn to play

Sacrifice

Description

You can remove three zombies and place 1 in a location of your choice

How to Play

PM me the location of 3 zombies to remove, and the location to add

Infect

Description

Turn a player into a zombie for a turn, all zombie rules apply

How to Play

PM me a player you want to turn into zombie, must be at the start of a turn

Breed

Description

For every Zombie you have touching another Zombie, add another Zombie touching

How to Play

Normal

Ambush

Description

Hide all zombies in a 5x5 box, if a player comes adjacent to a zombie they are all revealed.

How to Play

PM me the location of the box, effects are continuous

Energetic Zombies

Description

You can move double the number of zombies for a turn

How to Play

Normal

Mind Control

Description

Control a players movements for a turn

How to Play

Pm me the player name, and the moves you want him to do, you can also use his cards etc

Infect

Description

You can infect a Zombie, any player who moves adjacent that zombie becomes infected. Lasts for 5 rounds.

How to Play

PM me the location of the zombie to infect

Promote

Description

You can promote a normal zombie to a super zombie

How to Play

PM me the location of the zombie to promote

Split

Description

Split a super zombie into two

How to Play

PM me the location of the zombie to split, and moves for both.

Hold

Description

Prevent a player from moving for a turn

How to Play

PM me the player name

Bad Shot

Description

Prevent a player from gaining bonus from a weapon for one turn

How to Play

Automatically plays

Claim weapon

Description

If you are in a unclaimed weapon range you can use this card to use the weapon. Card is return if not used

How to Play

Normal

Steal Weapon

Description

You steal a weapon from opponents hands and gains it bonuses for a turn

How to Play

Normal

Extras

Description

You get and extra 2 placement, and a extra 2 moves for the turn

How to Play

Must be played at the start or end of a turn, if played at start you must pm 2 more moves/placements

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Get ready to go back to the dead, Zombies. GC is here. :P

Tal: Is the Discard card option a must every round or can we just skip discarding a card now and then? I guess it's a must.

If you have move than 5 cards at the start of a turn you MUST discard. If you have 5 or less, you MAY discard any 1 card and you receive a raplecement.

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58 cards unless I counted incorrectly. I'm ready when you are.

Ill post when I get home from work, and after I have written the instruction out fully :D Expect the open in 8 hours! This is exciting isn't ti!

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