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Beggar


unreality
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let me start if off with the Beggar I just came up with: (it's an expansion of the 5-day winner idea)

* Beggar - gets 1 gold Phoenix Crown every day. When the Beggar has 5 Phoenix Crowns, he has enough money to pack up and move to the tropics (ie, he wins). However, the Beggar can exchange a Phoenix Crown for 5 role identities, which he can use to his advantage in lynchings and stuff to try to prolong the game. The Beggar can also exchange a Phoenix Crown to kill that night

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? What does Ninja have to do with Spy? Or is this referring to Spy in general? cuz I'm still working on the whole discovery-role-outing-themself issue which has seeded so many arguments and unbalance issues (KOP, me, etc) but I think I'm on the way to fixing it :P

fruedian slip. My apologies. ninja

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no cuz Ninja idea is to kill on odd nights, but 1st night was disabled cuz it's completely unknown and Ninja should avoid the kill anyway, so it worked out that 3rd night was the only night in which the Ninja could make a kill (unless he/she survived to 5th night). This (ie, making it prime, or essentially 2 and then odd nights) makes the Ninja a stronger character as they should be (especially cuz Ninja can be lynched no matter if Defender is alive). Think of it as shifting the pointless 1stnight kill onto the 2nd night

Twoaday and Frozen: great idea! I gotta think on this!

Edited by unreality
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Everyday is alot of waiting and reading good thing I don't work just yet. This is alot of skimming through cuz if you read every word you will be too inactive to play. I recommend that when you see the utube stuff then scroll past. Also if it is a stupid argument outside of the game you can skip it and still understand the game. Bed time soon. Eat again maybe. I will try to be up early again.. :D

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Everyday is alot of waiting and reading good thing I don't work just yet. This is alot of skimming through cuz if you read every word you will be too inactive to play. I recommend that when you see the utube stuff then scroll past. Also if it is a stupid argument outside of the game you can skip it and still understand the game. Bed time soon. Eat again maybe. I will try to be up early again.. :D

Agreed. It was hard to read through all of it. If it's not related to Mafia (YouTube songs/videos, personal discussions, etc.) it should be in another forum, or PMed between people (stressing: if it's not related to mafia). That said, along with many others, I hope it is in some way rectified in Mafia VI. I know I'm guilty of it, and other people who have complained are too, so from now on, and hopefully the next game, don't apologize, just don't do it

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I am not trying to mislead any of you. But have a look at the 1st night post in Mafia IV regarding QA activity. ;)

A point relating to the bomb. Not sure if it has been mentioned here before. But there was a minor disagreement in some previous game. Agreed that the bomb needs to have the lie-detectable ability. But as of now, it's just too powerful. If we have a doubt as to a person being a baddie, it's as simple as "Type in the statement I AM AN INNOCENT". Sure, the bomb has to choose between 2 or 3 persons to lie-detect the statment, but that's part of the game. Each role has his/her difficulties.

In my opinion, which obviously sounds right to me, the use of " I AM INNOCENT " or " I AM NOT A BADDIE " should be scraped out. The bomb will still be able to lie-detect statements inasmuch as, any activity the person has performed or any other statement that a person makes. The bomb should be forced to make a decision on that. I am definitely against this "I AM INNOCENT" detecting stuff. :P

No worries for you TAD, you are doing a great job. :D

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I am not trying to mislead any of you. But have a look at the 1st night post in Mafia IV regarding QA activity. ;)

A point relating to the bomb. Not sure if it has been mentioned here before. But there was a minor disagreement in some previous game. Agreed that the bomb needs to have the lie-detectable ability. But as of now, it's just too powerful. If we have a doubt as to a person being a baddie, it's as simple as "Type in the statement I AM AN INNOCENT". Sure, the bomb has to choose between 2 or 3 persons to lie-detect the statment, but that's part of the game. Each role has his/her difficulties.

In my opinion, which obviously sounds right to me, the use of " I AM INNOCENT " or " I AM NOT A BADDIE " should be scraped out. The bomb will still be able to lie-detect statements inasmuch as, any activity the person has performed or any other statement that a person makes. The bomb should be forced to make a decision on that. I am definitely against this "I AM INNOCENT" detecting stuff. :P

No worries for you TAD, you are doing a great job. :D

100% agree. This "I am an innocent" stuff is not why we have a lie-detecting bomb. The whole game is about subtleties, except this.

so edit the Suicide Bomber and somehow disallow some types of statements? I 100% agree with you :P When I get on the good comp I'll work on it

I'm not sure how to word it, except that it will be up to the host to determine if the statement to be lie-detected falls into the no-no category. If it does, the SB should have the opportunity to choose a different statement to lie-detect.

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I just added this to the end of the SB's description:

However, there's another catch: it's been a long time since the SB was a torture-happy terrorist, and he/she isn't up to speed with today's pro-lying techniques. There are just some statements that are too ambiguious ("I'm not... a baddie..."), non-true-false ("I like the color blue"), direct-to-test (like "I am Innocent", etc) that the SB just cannot lie detect them. In this case, I will inform the SB and he/she can feel free to choose a different statement

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btw I really like the Alpha Werewolf idea, whoever came up with that, but it won't fit for Mafia VI, unfortunately. If enough people want to we could do some shifting to put it in, though

anyway, I'm looking for the Policeman role description...

edit: found it, but I'm tweaking it now. Going mountain biking.... I'll be back eventually today :D

edit2: before I leave, I'm not too sure about the current Policeman idea, but the idea has potential, I'll think about various changes when I'm biking ;D

Edited by unreality
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i think i have an idea for a role...

invisible protector...

At the start the invisable protector is pmed a name and there role

the IPs job is to keep there client from being lynched... when if the client is lynched the IP dies in the clients place, and the

if the client is killed durring the night, a random member from the faction that attacked is killed in revenge. the IP wins if the client survives the 5th night, when he is paid and retires.

This is can be modifyed for an additional role or a full role.

this is kind of like a masked lover/begger twist...

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me and Bb had an idea for a modified Sage role, but we've nixed that, but I'm considering putting Policeman/woman in for sure

If you get tired of dong the whole he/she thing you could just use 'person' or in this case

police officer.

ex..

The QA walked in and turned his/her head to the left

becomes..

The QA walked into the room and looked to the left.

Also,

:DWould you please tell me what pwnd means?

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If you get tired of dong the whole he/she thing you could just use 'person' or in this case

police officer.

ex..

The QA walked in and turned his/her head to the left

becomes..

The QA walked into the room and looked to the left.

Also,

:DWould you please tell me what pwnd means?

many ways to do it - then looked - they looked - etc

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perhaps a little jail time instead of a write-off for no posting with loss of powers other than voting

A€ fake death/return to life role/mistaken identity event - so much can be done

just got into this - sorry if its been said

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i think i have an idea for a role...

invisible protector...

At the start the invisable protector is pmed a name and there role

the IPs job is to keep there client from being lynched... when if the client is lynched the IP dies in the clients place, and the

if the client is killed durring the night, a random member from the faction that attacked is killed in revenge. the IP wins if the client survives the 5th night, when he is paid and retires.

This is can be modifyed for an additional role or a full role.

this is kind of like a masked lover/begger twist...

well, I like that idea, but does the IP's client know he has an IP?

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changes: Lord Phoenix, Doctor, Healer, Suicide Bomber, Ninja, Policeman, Yakuza and "A Few Points to keep in mind"

Mafia VI

** Gangs of Denbrain **

Basic Overview: Baddies (and Ninja) strike at night, while the Innocents try to lynch them during the day by majority vote

RULES:

1) only play if you've read the rules, the roles, etc, and previous Mafia games!!! You need to know what you're getting into and how much time it takes up :D

2) no PMing behind the scenes!!!! Not only is this one of the stupidest things you could do in Mafia (you don't know who you're giving your role to and who is asking for your role, etc), even if you do know another person's role (or think you do) you can't PM them behind the scenes OR CONTACT THEM IN ANY WAY. There are notable exceptions, which will be mentioned later. If you aren't one of the exceptions, forget about BTSC (behind-the-scenes-contact)

3) each day in Mafia-time will finish 24 hours after the night post, and if you haven't voted/discussed/participated/etc during that time, you will be out of the game for inactivity. This time is set in stone and will be the end time no matter if everyone is done voting before this. Each night will end 18 hours after the day ends, however if I get all the necessary PMs in before the 18 hours, I will do the night post then. I'll probably extend night post estimates to when I'm awake and stuff (ie, I might say "night post in 20 hours" if I know I'll be awake and ready in 20 hours). In other words, days are always 24 hours long, while nights vary but are usually around 18 hours long

4) please don't be rude ;D be nice and courteous and respectful

5) after you die, you can post in the topic, but only once (it's called your "ghost post") not about anything important- ie, you can't reveal your role, make arguments, take part in strategy discussions, etc. And you have to post in GRAY!

6) Mafia is fun :D I will be choosing the final roster of 21 players, picking from the signer-uppers very carefully. I don't want to leave anyone out, but I don't want to have any inactives. If you weren't picked, it may be that we just don't have any room, and I won't be accepting any late-joiners either, it messes up the game (cough Mafia 1 cough Mafia III). There are exactly 21 players, no exceptions. We do have a backup list for emergencies, though. So please keep that in mind, and also Mafia is a game of elimination, sort of... so don't be mad or sad if/when you die :P

7) this rule may be unnecessary but you should never challenge the host ;D hehehehe

A Few Points to Keep in Mind:

1) There will be no clues in any day posts

2) There will be no clues in night posts

3) Acting on a clue is stupid. I put them into Mafia II so they could be chuckled at retrospectively, not acted on during the game, which fueled bad gameplay in Mafia IV and V especially

4) There WILL be clues, though, but in a different fashion. You'll see B))

5) If someone outs their role, that does not mean they are that role. And even if someone contradicts soon and says that THEY are that role, that means nothing either. Be smart and not trusting. The Doctor and Healer don't have as much saving-power as you might think, and it's risky to come out with a role, especially an Inspector or Spy-like role. Especially since the Doctor cannot save the Inspector and the Healer cannot save the Spy

6) Never trust anyone! Even people you think/know are Innocents. The baddies are aware of the advantage of coming out with your role, so be prepared for dastardly tricks ;D

now for the best part...

ROLES:

21 peope: 8 baddies, 13 Innocents

baddies:

* 3 Mafiosos (Godfather, Thief, Bankroller) - know who each other are. Can converse freely all the time. The Mafia kills each night. Each of the Mafiosos' special abilities are useable any night but not 2 nights in a row

* 2 Quarky Agents (Master of Espionage, Master of Deception) - do not know who each other are (at first). The QAs kill each night. Must have both to kill. If they do both pick the same person, they get BTSC

* 2 Yakuza (Oyabun, Shatei) - a new gang in Denbrain who have BTSC, straight out of the archipelagos of the Far East. The Yakuza kills on every night except the first night, until absorbed by the expanding Mafia crime family

* 1 Grim Reaper - a solo spectre of darkness who kills every even-numbered night. Invincible for first night and first day

win conditions for baddies:

* Mafia - kill everyone except Mafiosos and Yakuza (regardless of what stage of their game the Yakuza is at)

* QAs - kill the Phoenix. However, Lord Phoenix is invincible to the QAs until his/her transformation after the GR dies. If the QAs fail to kill the Phoenix somehow, they are immediately notified (and are given BTSC) and a secondary mission is given: lynch a specific person the next day (the person is chosen randomly by me and is not a QA). If the QAs fail the secondary mission, their aliases are discovered and they are mass-lynched along with the actual person being lynched

* Yakuza - the Yakuza have their own gang goals, but if their goals fail, they will team up with the Mafia. The goals are unknown to the Innocents (and every other non-Yakuza baddie), but everyone will be notified if the Yakuza fail, and after that the Yakuza will be assimilated into the Mafia

* GR - kill the Ninja. If the Grim Reaper fails to kill the Ninja (ie, the Ninja dies some other way), the GR is outta the game

mafia special roles:

* Godfather - [any night, not 2x in a row] see the faction of 1 person (a faction is: mafia/innocent/QA/yakuza/GR). The Godfather is told instantly and thus can act on that information that night

* Thief - [any night, not 2x in a row] steal from 1 person and assume their identity the next day if the Spy investigates or if Inspector is getting the Thief's identity PMed the next day

* Bankroller - [any night, not 2x in a row] send the host a message which will be posted in the night post- ie, a "message from the Mafia". If the Bankroller dies at any time (night, day, whatever), the Bankroller's identity as a Mafioso is revealed, and also the specific identity as 'Bankroller'

Quarky Agent roles:

* Master of Deception - if the SB lie-detects a statement by the MoD, the MoD can decide what my reply will be (true, false, does not know)

* Master of Espionage - can spy on one person every night. Gets told "innocent" or "baddie" only after the night post. Can be influenced by the Thief

Yakuza roles:

* Oyabun - the master of the small Yakuza crime ring. The Oyabun's ability is similar to the Bankroller's, and it can also be used any night, but not 2 nights in a row

* Shatei - a common goon of the Yakuza. Has no abilities, but if the Oyabun dies before the Shatei, the Shatei takes the Oyabun's place and gains the Oyabun's ability

Grim Reaper ability: the Grim Reaper has an ability called "death scent" which he/she can use on odd nights (ie, the nights that the GR doesn't kill). Death scent allows the GR to "sniff" one player. If/when that player is killed, the Grim Reaper is given a random living member of the faction of the killers. If the faction that killed the player has no living members, the GR is informed of this. If the person is killed by the Warlock, the GR is given the Warlock's identity. If the person is lynched, the GR is told the name of a random living Innocent. The player that is 'sniffed' is informed that they have been 'sniffed', but the group as a whole is not

*** All Mafia abilities as well as the MoE's ability, the Oyabun's ability and the GR's ability, must be PMed to me separately before the night is over. I won't wait for a decision on whether or not to use the abilitity. Same with the SB's lie-detect & suicide-bomb abilities

Innocents: win by killing all the baddies. Each Innocent has a special role...

saving roles = Doctor, Healer, Lord Phoenix

* Doctor - save one person each night. Not same person 2 nights in a row. Can save self only once. The Doctor cannot save the Inspector (ie, the save fails)

* Healer - same as Doctor, but different methods of medicine. The Healer cannot save the Spy (ie, the save fails)

* Lord Phoenix - [cannot be killed by QAs] the master of Denbrain. Little do people know, Lord Phoenix is actually a real phoenix- a bird of fire. This fiery phantasm is capable of repelling the spectral Grim Reaper, and Lord Phoenix takes full use of this, saving people on even nights from the Grim Reaper. Lord Phoenix cannot save himself/herself (for the sole reason that saving someone else effectively saves himself/herself), but Lord Phoenix CAN save someone two times in a row. If Lord Phoenix is targeted on an even night while he/she is out protecting against the GR, the night post says that the player wasn't there, but does not give the identity of Lord Phoenix (though obviously the group/person that went after Lord Phoenix knows). Once the Grim Reaper dies, Lord Phoenix will discover his/her true calling as 'the Phoenix', and transform permanently into the firebird, and discover another purpose (which has to do with saving people, but the common Innocent doesn't know what it is). However, after this transformation, Lord Phoenix becomes vulnerable to the QAs

discovery roles = Inspector, Spy, Suicide Bomber

* Inspector - [knows Suicide Bomber] gets PMed, every day, a baddie identity in this order: Mafia, QA, Mafia, QA, Mafia, QA. The order is determined at the beginning of the game by me randomly, so dead people may be included. The Inspector is fresh out of Pengville and is not familiar with how the Yakuza works, and of course the GR is un-Inspectable

* Spy - PMs me one player each day, I reveal their role, but not specific role within a baddie faction. If they are Innocent, however, the role-reveal is as specific as possible

* Suicide Bomber - [knows Inspector & is known by Mafia] the Suicide Bomber is an ex-terrorist who is now sided with the Innocents. At any point DURING THE DAY ONLY, the SB can PM to me a victim, and both the SB and the victim die in the explosion. I will make it unclear which of the two was the SB and which of the two was the victim. There is a 1/4 chance that the SB will survive, and a 1/4 that the victim will survive- those events are independent so there is a 1/16 chance both will survive. Again, it will be unknown which of the two (SB or victim) that any survivor(s) are. When the SB PMs in the target, they can either choose to have it announced immediately, or in the day post. If the SB is lynched, they'll be PMed a prompt if they want to blow someone up at the lynching, otherwise it's a normal lynching. If the SB is killed at night, there is a 2/3 chance they will blow up and kill a random one of their attackers. The explosion does not affect the Grim Reaper whether done at night or in the day, so the Grim Reaper will be seen as one of the "survivors" if at day, or if at night, the Grim Reaper will just scythe down the SB as if the 1/3 chance of no explosion occurred. Also, the Suicide Bomber, being an ex-terrorist, is highly skilled at torture and knows when people are lying. Any night, but not 2 nights in a row, the SB can pick one TRUE/FALSE statement that someone has said and PMs it in. I will tell them one of three options: (1) TRUE, (2) FALSE, or (3) the person who said this statement does not know whether it is true or false. The person quoted MUST be still alive. If the person quoted is the MoD, the MoD is PMed and can choose my reply (TRUE/FALSE/does not know). However, there's another catch: it's been a long time since the SB was a torture-happy terrorist, and he/she isn't up to speed with today's pro-lying techniques. There are just some statements that are too ambiguious ("I'm not... a baddie..."), non-true-false ("I like the color blue"), direct-to-test (like "I am Innocent", etc) that the SB just cannot lie detect them. In this case, I will inform the SB and he/she can feel free to choose a different statement

killing roles = Ninja and his/her Defender

* Defender - [knows who Ninja is] no special powers on their own. No matter when the Defender dies, his/her role is revealed. Every night that the Yakuza kill, the Defender can save someone against the Yakuza only

* Ninja - [does not know who Defender is] ancient warrior and nemesis of the Grim Reaper. While the Defender is alive, the Ninja cannot be killed at night, but the Ninja can be lynched any time. The Ninja kills for the Innocents on prime-numbered nights (2,3,5,7,etc). When/if the Defender dies, the Ninja is vulnerable at night

other roles = Janitor, Vagabond, Policeman, ??, ??

* Janitor - the Janitor, after his/her many years of watching and learning, has adopted many vital skills. Each night, I roll a 6-sided dice to determine the action of the Janitor (Saving, Killing, Eavesdropping (pick three people and get told which two of them have BTSC, if none of them have BTSC, or if all three have BTSC), Discovering (just like Spy), Cleaning (the Janitor is off cleaning and nobody can find him/her to kill), or free choice of the previous 5 if a 6 is rolled). The Janitor picks a person other than themself and then I tell them what the action is, to which they can either decline or carry out the action (or choose the action to carry out, if I rolled a 6)

* Vagabond - also known as the Wanderer, the Vagabond wanders around the world, and has seen the ruthless expansion of Quarky, and thus is aligned against the Quarky Agents. The Vagabond, from his/her travel experiences, knows a way to tag suspects, and if the tagged person is a QA, they will dissolved by the taggant chemical the next day (regardless of whether the Vagabond is still alive). The Vagabond is a semi-independent character and wins by killing BOTH Quarky Agents in this manner. Otherwise, the Vagabond wins with the Innocents. If the Vagabond tags the Defender, they are both immediately notified and the Vagabond and Defender get BTSC on the spot

* Policeman - the Policeman/woman (will refer to as male from now on for simplicity) can make one arrest per day. They must PM the arrest to me before the day is up, and the day post will include the arrest. The Policeman cannot arrest himself, nor any dead players (ie, the person lynched that day), nor any players previously arrested. The arrested player spends the following night with the Policeman in the Denbrain jail. The Policeman can ask one question, PMed to me, who is PMed to the arrested player, who PMs back to me. After that, the Policeman can release the arrested player (at which point the arrested player can be their normal role in the night & get killed/saved/etc) or keep the player in jail until morning. If the arrested player is saved and was kept in jail, the saving role cannot enter the jail to save them, obviously. If the arrested player is targeted for death and was kept in jail, depending on what baddie group went after him/her, the player may or may not survive and there may or may not be other repercussions relating to the Policeman and the baddie group (it depends on the baddie group and the circumstances). If a player is kept in jail overnight after the question is asked, they cannot use their night ability, and it also a general finger-of-suspicion type thing. The player is released in the morning and can never be arrested again. If the Policeman is targeted for death, certain things happen depending on who was arrested and whether or not they were kept or released, etc

* ??

* ??

Additional Roles:

These are roles that are independent of your main role...

* Tiebreaker - randomly determined by me. If there is a lynching tie, and the Tiebreaker is on one of the tying sides, that side wins. If there is a tie but the Tiebreaker is NOT on one of the tying sides, someone has to switch to break the tie

* Masked Lovers - these tragic romantics don't know who the other Lover is, but if one of the Lovers is lynched, they recognize their Lover and the two die together. The Lovers, being tragic and all, consist of 1 Mafioso and 1 Innocent. Thus both Lovers are informed that they are a Lover, but not the identity of their fellow Lover

BTSC:

* Mafia has BTSC

* Yakuza has BTSC

* the two QAs only get BTSC after they both pick the same person to kill

* the Inspector and Suicide Bomber have full BTSC all the time

* the Doctor and Healer get BTSC if:

** they both save the same person

** they both save each other

** one of them saves the other

* the Vagabond and Defender get BTSC if the Vagabond tags the Defender

Edited by unreality
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