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For #1 refer to

Mechanics:

1. Each player will be sent a password protected zip file containing their role. They will also receive a puzzle along with it. On solving the puzzle they will get the password required to unlock the zip file.

2. The role description will also contain a key that needs to be PMed back to me to acknowledge that a player has correctly solved the puzzle and got their role. Without that the actions won't be recognized as submitted.

3. Baddies will get into the BTSC as and when each of them correctly identifies their own role. No power play is allowed.

4. Irrespective of whether all players know their role or not, game will continue at its own pace.

5. Role spies will be successful only when the spied players have "earned" their roles (by solving the puzzle).

6. There will an additional puzzle given at the end of D1 to all the players who have earned their roles. The first player to solve the puzzle will get a special secret ability.

7. Redirect > RID Kill > Trap > Save > Block > NK (blocking) > Spy > Learn (seer, farsight, nearsight)

8. Only successful spy attempts will appear in NP (without target).

9. Whenever a player dies without solving the role puzzle, the same will be posted along with corresponding day/night post.

10. Every day will begin with inactive self votes, which shall be counted only if their total is less than the max number of active votes against any player. Otherwise, the day cycle will be extended for 24 hours. If there are still any inactive votes then the corresponding players will be replaced at the end of the cycle.

Roles:

Baddies (Night Kill + BTSC)

Godfather: Redirect [doesn't affect Mayor, Seer, Farsight and Nearsight's actions]. On being spied appears as a random character (including himself).

Muscles: Block

Rat: Spy

Baddies get to choose NK carrier each night, after they gain BTSC. If this carrier is blocked/trapped then the NK will not go through.

Goodies

Doctor: Save [can't save self on N1]

Sheriff: Trap (Block + Save, only for the night)

Mayor: Other player's vote manip (x0 - x2) [can't manipulate self vote]

Spy: spy

Cowboy: 50% RID Kill [will not be notified whether RID was correct or not; successful RID Kill will appear in Night Post]

Seer: will get a version of night post sans all baddie actions [the to be state had baddies been inactive]

Farsight: Will know which players Rat and Spy targeted during the night [not roles]

Nearsight: Will know which roles Rat and Spy targeted during the night [not player names]

For Solving Puzzles

1. Try to identify what the pic/text is trying to depict. Some things can be interpreted in multiple ways while some are best to ignore as they are misleading. Try to take the most intuitive direction.

2. Use Wikipedia or Google wherever you think you need it. Most puzzles anyway require some amount of both.

3. Additional resources that can help are purplehell and tineye.

4. Answer to a puzzle will work as password only in UPPERCASE.

Please post your feedback, queries or any changes desired in this thread. Will open the sign-ups once I get a free slot in BD queue.

Edited by KlueMaster

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Looks good. You know how to use the queue?

Check the queue and let me know your opinion on that ;)

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Suggested modification for #9:

9. Whenever a player is lynched without solving the role puzzle, the same will be posted along with corresponding day/night post.

Also,

11. In case of a lynch tie: day 1 => no lynch, other days => random lynch

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Check the queue and let me know your opinion on that ;)

Well done. :P

Anyway, seeing the first game play out and also seeing no vanillas...let's sign up for Coup so we can get this one rolling

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Anyway, seeing the first game play out and also seeing no vanillas...let's sign up for Coup so we can get this one rolling

Not falling for that. CoR is way too complicated for a n00b like me. :wacko:

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@KM if you can figure out those puzzles, you can figure out CoR :P I only got mine last time because it was Shakespeare.

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Not falling for that. CoR is way too complicated for a n00b like me. :wacko:

Klue, I'm taking a shot at CoR and I am way more of a newb than you.

At least no one has chased me out of the sign-up thread yet so I think I am playing. :D

Unfortunately I have nothing to add on game balance/design for this thread other than that I dig the idea of the Seer role that sees a "what if" scenario.

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Will NS and FS be told who targeted whom?

ie Option A Rat and Spy targeted Player A and Player B

or Option 2 Rat targeted Player A and Spy targeted Player B

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Initially I was opting for option 1, but decided for option 2 later on. Otherwise the two even together won't have any useful info.

Edited by KlueMaster

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As the larger games seem to have stalled wanting for sign-ups, should I post sign-up for this one?

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As the larger games seem to have stalled wanting for sign-ups, should I post sign-up for this one?

Only if you put me in (in case I have a meeting today...which I might).

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If we're talking sign ups, count me in :D

Btw, is there always only one mafia on at the same time?

Sometimes we run two (if one's coming to a close), but typically there's only one game at a time, yeah. With two games in queue that have ~20 players, there really isn't room to run a second game alongside it.

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This game is open for sign-ups NOW!

Klue Mongers:

  1. Molly Mae
  2. Shadow
  3. Maurice
  4. Panther
  5. ...
  6. ...
  7. ...
  8. ...
  9. ...
  10. ...
  11. ...

Also, Death Note Mafia is in sign-up phase, hosted by Sakura Chan. It's a new kind of game, read the game thread and sign-up.

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