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OK, I hope you are a friend of the series and like what I made up...

Goodies: Wincon - Eliminate the Tom and his palls.

Jerry - He's the veteran in the house, having encountered Tom hundreds of times. He knows how to escape the most complicated trap and even make it work for him - Redirect.

Spike - Spike's always been a good friend of Jerry and helped him many times. He's the tough one 'round the house - Rid Kill at night

Tyke - Being Spike's beloved son he has picked up some skills, but is still only a cute little puppy - Block

Tuffy - Not really the most experienced one, Tuffy has been taught by Jerry and is a quick learner - Role Copy

Cuckoo - Yet another friend of Jerry, he has come to help once again - Save

Quacker - Even though he is not the stealthiest one, neither the brightest, Quacker knows how to get information by persuasive means - Spy

Baddies: Have BTCS and Night Kill, Wincon - Eat Jerry, Tuffy, Cuckoo and Quacker.

Tom - Leader of the gang, good old Tom is always up for a fun chase with Jerry. He is also a good liar and knows now to get on the soft side of Mammy Two Shoes - Vote Manipulator

Butch - Butch is an old rival of Tom, competing for the glory of capturing Jerry. Butch can easily ask a few palls here and there to gather information - Spy

Meathead - Not the smartest one (the dumbest rather), he, just like Butch, is trying to capture Jerry. Thought he does make up in strength - Block

...So what do you think? Good/bad?

Ideas and suggestions are welcome.

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I was unaware that there were other characters in Tom and Jerry.

Anyway, biggest point is that the game is 6 vs 4. The baddies will win this one if average play is seen all around.

For 6 goodies, ideally there should be 2 or 3 baddies, depending on roles. 3 is still probably too many. If you want 4 baddies, I would suggest 9-11 goodies (again depending on roles). Roles make a difference, but not very much of a difference if the numbers aren't balanced.

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umm its 6-3...which I do agree is a bit unbalanced by the numbers...

How about a baddy is an Indy? 6-2-1? Maybe even Tom is the Indy and Butch and Meathead the baddies?

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Goodies: Wincon - Eliminate the Tom and the baddies.

Jerry - He's the veteran in the house, having encountered Tom hundreds of times. He knows how to escape the most complicated trap and even make it work for him - Redirect.

Spike - Spike's always been a good friend of Jerry and helped him many times. He's the tough one 'round the house - Rid Kill at night

Tyke - Being Spike's beloved son he has picked up some skills, but is still only a cute little puppy - Block

Tuffy - Not really the most experienced one, Tuffy has been taught by Jerry and is a quick learner - Role Copy

Cuckoo - Yet another friend of Jerry, he has come to help once again - Save

Quacker - Even though he is not the stealthiest one, neither the brightest, Quacker knows how to get information by persuasive means - Spy

Baddies: Have BTCS and Night Kill, Wincon - Eat Jerry, Tuffy, Cuckoo and Quacker.

Butch - Butch is an old rival of Tom, competing for the glory of capturing Jerry. Butch can easily ask a few palls here and there to gather information - Spy

Meathead - Not the smartest one (the dumbest rather), he, just like Butch, is trying to capture Jerry. Thought he does make up in strength... - Block

Indie(s): Secret wincon.

Tom - A lone hunter, good old Tom is always up for a fun chase with Jerry. He is also a good liar and knows now to get on the soft side of Mammy Two Shoes - Vote Manipulator x0, x2 + secret ability.

If you want me to PM you what the secret wincon and ability are, just say so, as long as you're not in the game.

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Just sent you a pm about the secret ability/wincon.

I'm looking at the baddie wincon and considering it now.

Add me to this?

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Umm...this is TMM right? I don't think indies or secrets really go with TMM....

Eh, it should be fine. There really aren't any new players joining these games right now. And I think they need to bridge away from vanilla roles.

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I've never heard of anyone other than Tom or Jerry in the show.O_o Wonder how this will all play out...

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I dunno why I didn't comment when I read this thread the first time....

Well, this looks like it'll be a pretty kewl mafia. It's so very rare that I am able to join a mafia with a theme that I recognize and enjoy. [i think the last one was Sholay mafia....] I think the whole 6 vs. 2 vs. 1 thing plays out nicely, and I think that the roles are pretty well balanced. Of course, I'm not really experienced at this [the Sherlock Holmes mafia I hosted failed miserably...], so you should probably get some other experienced players' opinion, but overall, I think this is pretty good.

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Thanks, also maurice and MM are helping me (they are experienced players, right?), so I think it should be fine.

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Thanks, also maurice and MM are helping me (they are experienced players, right?), so I think it should be fine.

Just watch out ...they WIFOM outside of game too.

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can u show the Order of actions,and i want to ask ,is the target of the redirect shown in the N post?and do u show a failing Redirect in the post?

i have no huge experience,but don't u guys think that goodies with the redirect ,RK,Role Copy,have a bit of an advantage? (if so ,i think we should add some abilities to the baddies,or remove from the goodies?)

it's just a player point of view

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There used to be three baddies so I made the goodies more powerful. Let me see what I can do now...

Goodies: Wincon - Eliminate the Tom and the baddies.

Jerry - He's the veteran in the house, having encountered Tom hundreds of times. He knows how to escape the most complicated trap and even make it work for him - Redirect.

Spike - Spike's always been a good friend of Jerry and helped him many times. He's the tough one 'round the house - Rid Kill at night.

Tyke - Being Spike's beloved son he has picked up some skills, but is still only a cute little puppy - Block.

Tuffy - Not really the most experienced one, Tuffy has been taught by Jerry and is a quick learner - Role Copy.

Cuckoo - Yet another friend of Jerry, he has come to help once again - Save.

Quacker - Even though he is not the stealthiest one, neither the brightest, Quacker knows how to get information by persuasive means - Spy during day.

Baddies: Have BTCS and Night Kill, Wincon - Eat Jerry, Tuffy, Cuckoo and Quacker.

Butch - Butch is an old rival of Tom, competing for the glory of capturing Jerry. Butch can easily ask a few palls here and there to gather information - Spy.

Meathead - Not the smartest one (the dumbest rather), he, just like Butch, is trying to capture Jerry. Thought he does make up in strength... - Block/Redirect (has to choose one each time).

Indie(s): Secret wincon.

Tom - A lone hunter, good old Tom is always up for a fun chase with Jerry. He is also a good liar and knows now to get on the soft side of Mammy Two Shoes - Vote Manipulator x0, x2 + secret ability.

Baddies > Indie > Goodies

RID Kill > Block > Redirect > Save > Spy

NK and Lynch cannot be acted on, though the target may be saved. (Tom can be an exception...)

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I don't think they'd mind.

Also I agree with you because the goodies were originally meant to take on 3 baddies, not 2.

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Just reread the roles and stuff. On the role copy, is that only when someone dies, or is it random each time, or is it randomly picked at the beginning and stays that way for the rest of the game?

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