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curr3nt
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Prologue:

It's that time again... Time for a Looney Tunes movie reboot. The story will be new, edgy and raw...it just needs to be written first. Out of ideas, our hero lead writer, who is a secret Mafia player, decides to use a Mafia game to create the story. "Surely no one has done that before" he thinks to himself.

It will be an epic tale of good versus evil. Evil versus good. Good against good and ... who let Taz in here?! We didn't get licensing to use Taz! Get him out of here before we are sued!!

***Any relation to a future Looney Tunes movie in a theater near you is purely a figment of your imagination***

The CAST

Goodies: WinCon - Eliminate the Baddies

Bugs Bunny : Roll 6 Sided Die: (1) Save, (2) Spy, (3) Trap (Block and Save), (4) Redirect, (5) Vote Mod(another) x0-x2, (6) Kill

If spied by Baddie or Goodie appears as a random goodie not dead. (Can appear as himself)

Duck Dodgers : RID Kill or one RID Recruit to BTSC

BTSC with Tweety

Tweety : Spy - Baddies appear as "Putty tat" except for Sylvester

BTSC with Duck Dodgers

Road Runner : Alternates Save or Spy with Speedy - Cycle set at the start of the game

Can choose action if Speedy dies (Will be notified when Speedy dies)

Foghorn Leghorn : Redirect - cannot target the same target in a row

Fails if target is Barnyard Dawg - Will be notified if this happens

Speedy Gonzales : Alternates Save or Spy with Road Runner - Cycle set at the start of game

Can choose action if Road Runner dies (Will be notified when Road Runner dies)

Pepe Le Pew : Trap (Block and Save)

Porky Pig : Vote Mod(self) x0-x2

Michigan J Frog : No action

Takes 2 kill/lynch to die

Barnyard Dawg : Redirect - cannot target the same target in a row

Fails if target is Foghorn Leghorn - Will be notified if this happens

Baddies: WinCon: Gain Majority (BTSC - No Night Kill)

RID Kill is passed to a random baddie upon death - Last baddie can only have one RID Kill

Vulnerable to archnemesis:

If a baddie acts (after redirects) against their nemesis then their action fails and they lose their next night action

Elmer => Bugs; Marvin => Dodger; Sylvester => Tweety; Wile => Road Runner; Henery => Foghorn

Elmer Fudd : RID Kill

Marvin the Martian : Spy

Sylvester : Trap (Block and Save)

Wile E Coyote : Roll 12 Sided Die: (1-3) No Action, (4-5) Spy, (6-7) Trap (Block and Save), (8-9) Vote Mod(self) x0-x2, (10-11) Redirect, (12) Kill

Henery Hawk : RID Kill

Indy: WinCon: Cause 3 different archnemesis redirects (Baddie -> Goodie). Can only earn one redirect a night. Must live through the lynch after the 3rd redirect success. Indy winning ends the game

Tazmanian Devil : Redirect x3 each night. Secret ability.

The RULES

Redirect >> RID Recruit > Save >> Trap >> RID Kill > Kill > Spy

For same type actions: Indy >> Baddie > Goodie

Tie votes means no lynch (any day)

Night post will contain the following:

- Baddie Role + Goodie Role if Goodie is archnemesis (Baddie will not know the target name to determine if redirected or not)

- RID Kill - Actor Role + target name + success/failure

- Spy - Actor Role

- Trap - Actor Role + target name if success (See Save if applies)

- Kill - Actor Role + target name

- Save - Actor Role + target name + Actor Role saved against (A player targeted for a Save and a RID Kill will appear to be saved even if the RID Kill is incorrect)

- Redirect - Nothing

--edit--

Adjusted Indy green color.

Edited by curr3nt
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HiddenG and anyone else - No matter what side I am on, I will answer any questions honestly related to the ways actions affect each other, or the rules of the game etc. When you have a question, first look at it and think if what you are asking, gives away information about your role. If it does, then you can ask the hosts by PM.

This game will be different to Trainers Manual in that we will all have power roles. So the goodies will have to work out who the other goodies are in order to know who to target at night. We will also have to defend ourselves against votes but by using real information not just "Im a goodie". So, you may need to leave subtle hints as to your role. Subtle so that goodies can pick up on it, but baddies don't see it straight away. Be very careful that you don't give away your role, but think of a hint just in case you are on the chopping block. You can sometimes also use information from the night post to prove your innocence.

Look at what roles appear in each night post and make a list of what roles SHOULD appear and which roles DO appear. This will help to figure things out. The Original Post has all the info for what appears or not.

Question: Due to the OOA - If [trap role] and [kill role] both target each other, [kill role] is trapped and [trap role] doesn't die, right? But what if [trap] traps B and [kill] kills B, B dies? (Just having a :duh: moment)

In other words, what notation means that the OOA only come into play when 2 people target each other, and what means that [ability] always overrules [other ability]?

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Question: Due to the OOA - If [trap role] and [kill role] both target each other, [kill role] is trapped and [trap role] doesn't die, right? But what if [trap] traps B and [kill] kills B, B dies? (Just having a :duh: moment)

In other words, what notation means that the OOA only come into play when 2 people target each other, and what means that [ability] always overrules [other ability]?

If [trap role] and [kill role] both target each other. [Trap role] lives and [kill role] is trapped.

If [trap] traps B and [kill] kills B. B lives since trap acts as a save role too.

There is no notation because there are no OOA making an action act differently if two people target each other. Unless noted such as Foghorn/Dawg targeting the other or redirect on Taz.

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To clarify my question above: obviously trap acts as a save so my example was a bit faulty but the basic question remains.

Edit- lol I just read your answer curr3nt.

Okay, 2nd question was not targeted at Looney Tunes Mafia, it was asking generally. Araver can you shed light on this?

@ curr3nt - You said it doesn't change if two people target each other but does that mean that due to your OOA, the kill role can not kill the redirect? That would be strange.

Edited by Auramyna
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Order of action is just that. It is the order actions take effect.

Kill *can* kill the redirect. In this game redirect happens first. So if a redirect and kill role target each other the redirect happens first and the kill target is changed. If redirect targeted B and kill targeted redirect then the redirect would occur and then the redirect would die.

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Lead Writer: curr3nt

Lead Animator: araver

1. Aaryan

2. Hirkala

3. Molly Mae

4. Anon26

5. KlueMaster

6. Peace*out

7. Aura

8. flamebirde

9. Medji

A. Akriti

B. Thalia

C. TheCube

D. YoDell

E. Hidden G

F. maurice

G. pizzaboy

Back-ups

1.EDM

2.

3.

I'm better off as a back-up, anyway......:)

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