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1984 Mafia


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changes-community leader has 50% chance to find out orthodoxy.

Emanuel and the courier are free to send messages to each other. As are the spy, big brother, and the ministry of love official.

Locations names will just be 1,2,3,4,5. If you wish to set up a meeting, pm me the person you wish to speak with.

With that out of the way.

ALL HAIL IZZY

and his loyal ministry of love official, syalzah!

our glorius party leader.

Let the evil onetruth goldstien be crushed under our might!

Izzy you have 50 points to work with and onetruth you have 20.

20-full protection, no chance of getting sent to the ministry of love.

10-50% chance not to be sent to the ministry.

5-1/3 chance to find orthodoxy.

Remember, all voting is hidden ballot, pm your choice.

The first night begins now, get those action in!

1. comrade sayalzah

2. comrade crazypainter

3. comrade Gmaster

4. comrade chrispen

5. comrade Framm

6. Comrade Izzy

7. unperson tpaxatb

8. compliant onetruth

9. comrade Music

10. comrade Abhisk

11. comrade Slick

edit-roster

Edited by pablos4pandas
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To awnser some questions,

1.the game has begun, we are waiting for izzy to return from school to distribute points

2.to ditribute points izzy can post on this thread and onetruth can pm me his/her details

3.The always orthodox and always unorthodox have open btsc, messege all you want :thumbsup: but DO NOT pm anyone but those specific people.

4.For all others, to initiate btsc, pm me the person you wish to meet with and the location(1,2,3,4,5). If the other person accepts then you will be allowed to send 5 message each. It there are guards at the location the meeting is called off and if there is a spy the the spy will get a transcript of the conversation. As long as I receive the request before the night post, you may still contact each other.

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syalzah, big brother is the party leader(izzy) feel free to PM him and the spy.

Feel free to PM me izzy :thumbsup:

Ministry of plenty- invest any amount of points, 50% chance to double your money.

edit-screw it, the spy can pm izzy and the courier can pm onetruth :dry:

Edited by pablos4pandas
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Is it possible to compile all of the updated rules and actions and all other needed information in a link for easy reference? I'm still confused about some of this and I'll otherwise have to pm you a thousand times. BTW, I may not be alone.wacko.gif

Just read the op "1984" :P

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This is all I am aware of...

Always orthodox*

1.Party leader- everyone know this characters identity from the beginning. This character can NOT vote in daily lynchings**(can not be voted for either). This character delegates points*** to other characters.

2. Thought police- Can interview one person each night(costs 15 points). This person has a 25% chance of sating there position of orthodoxy.

3.spy- can look at who is communicating with who at a given location**** and see a transcript of there conversation.

Can be orthodox or not

1.the ministry of truth official- Vote counts 2X(5 points MUST be provided by the party leader).

2.ministry of peace official- can delegate patrols to locations(10 each).

3.ministry of plenty official- if good, can supply points to the resistance. if bad, can act like a stock market, chance to lose chance to gain points.

4.community leader- can take one person on a hike. That person is protected for a night and can't be lynched the next day.(10% chance to learn orthodoxy.

5.party scientist-If bad, for 5 points the scientist has a 10 percent chance to develop a technology to detect unorthodoxy. If good for 5 points, there is a 10% chance he will help people evade orthodoxy.(gains/losses are permanent).

6.Times writer- can "spin" my night/day post. (S)He can submit three changes to my post if approved by myself.

Always unorthodox

1. Emanuela(a) Goldstein- Can provide equipment to unorthodox people.

2.Courier- varries Goldstein's equipment. If spy or thought police are watching they will be captured.

Basic rules

*being loyal to the party

**not realy lynchings more of turning in to the thought police.

***see rules

****see rules

Goals-

For goodies it is to survive 10 day while unorthodox OR to die still unorthodox(more details to follow).

For baddies the goal is to make everyone orthadox. Thats simple right? :rolleyes:

Point system-

The party leader will have 50 points to work with. The points will be refreshed before every night.

The Goldstein will have 20 points to work with. For 20 points, one person can be saved. For 10 the person can't be lynched. Finally for 5 (S)He has a 10% chance of discovering orthodoxy.

Locations- There will be 5 locations(TBA). Here is where outside of game chat can be conducted. One player called player B could receive a message from me that states "player A wishes to meet with you at freedom square, do you accept?". If the answer is yes the two players may send 5 messages each through myself and ONLY through myself. If the minipax(ministry of peace) has a patrol there the meeting will be canceled automatically. If a spy is there, i will send a message to the recepiant AND to the spy.

Voting

All voting is hidden ballot. Everyone will send their vote to me and i will post the results.

IMPORTANT

Keeping your role secret is not very important(unless you are the spy or courier). What is important is you orthodoxy, so keep that in mind!

these are some of the basic rule please ask questions!

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updated my sig, still waiting for some actions

edit:it would be nice to have a goal for goodies huh? :duh: :duh: :duh:

Unorthodox players must survive for 5 days to win.

Edited by pablos4pandas
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Ok sorry one truth but it's been a whole day and you haven't responded so yea,

The Streets are quiet in Oceania tonight. No one stirs in any cafes or public squares...

Tpax takes a final shot of gin and then roles into bed.

"What a great day in Oceania" he says aloud.

"Yes, indeed." says a voice from all around him.

Tpax knows what is coming and doesn't struggle. The thought police surge into the small room, cutting off all exits. Tpax feels a bump and then nothing...

This event has been repeated twice more this night. Crazy Painter, Gmaster, and tpax. All woke in the same small room.

"What have you done crazy painter?" asked tpax.

"Nothing! I swear it!" he yells to the telescreens on the surrounding walls.

A guard enters and points to Tpax, "You, room 101,".

Tpax is escorted down the hallway into a even smaller room and strapped to a chair.

"We know tpax," the man said in a confident voice.

"know what?" asked tpax in a terrified voice.

Before the interrogater could answer. A third man walked in and whispered something into the interogater's ear.

"your free to go".

No information was extracted from CP or Gmaster.

P.S.-onetruth is inactive, i randomly acted for eamnuel this night.

P.P.S. Day begins now. Feel free to debate PM your vote at any time. I will update as often as possible. You can change your vote.

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