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I have decided to make this a tad bit more complicated than the previous mafia with the introduction of 2 slightly different roles.It is also a small experiment for me.

Newer players are welcomed, as well as experienced ones. I can see this mafia ending around N4, if not before.

Feedback would be great. Since we'll start this after Ye Olde Mafia II, there's a lot of time and room for improvement.

***

Doomed

You find yourself waking up in a cryo-chamber. The system recognized the electromagnetic signals of your brain and slowly increased the temperature of the chamber and started pumping in a gaseous mixture that resembled that of the atmosphere. Blinking every so often, your eyes began to adjust to light again after years of being in slumber. You slowly regained your other senses as the computer initiated a series of programs to determine the functionality of you as a whole.

After passing the series of small tests, you heard the locks disengaging. The door slid open and you stepped into a small room with nothing other than a change of clothes and an exit. You put them on and left the room into a long passageway. As you walked down the passageway, you saw similar rooms with other cryo-preserved humans. You shuddered to think that you spent the last … How many years have it been?

The answer soon presented itself as you exit the long passageway. You entered a small chamber with a chair and a monitor screen. Printed on the screen are the words “Year 99PA.”

‘99PA?’

The fear of living in an uncertain future finally caught up, you started wondering what is in store for you. You sat down on the chair and the walls flickered.

“Welcome to the year 99PA. In your calendar, it would be year 3192AD.”

‘I have been sleeping for more than a thousand years?’ you wondered.

“It is now 99 years post-apocalypse.”

Over the next 30 minutes, you were given a brief history of what happened in the past thousand years. The Earth had been reduced to a toxic wasteland by wars and the only way humans could sustain themselves is by building domes that regulate their internal environment to mimic Earth before the apocalypse.

The chamber opened and you left the building. You walked into a metropolitan of high-tech buildings and thousands of people going about doing their own business. Looking up into the sky, you saw the glass dome, the dome which you are destined to live in for the remainder of this lifetime.

Welcome to the future.

***

Roles & Factions:

Cyber-Criminals

Chooses a player to kill once every night. Wins by being the last faction standing.

Mastermind: Able to orchestrate elaborate schemes behind peoples’ backs, he will appear as an [innocent] when spied upon, unless he is blocked the same night he was spied on.

Hacker: A capable hacker, he is able to hack into the city mainframe and issue orders to place a player in house arrest, blocking the player’s action for a night. May target the same player two nights in a row.

Citizens

Wins by being the last faction standing.

Doctor: She can save one player every night. May not target the same player two nights in a row.

Enforcer: He can block a player from acting every night. May not target the same player two nights in a row.

Information Analyst: She can look up a player’s files and learn the player’s faction.

Sentry: If she is killed, will reveal the role of the killer in the night post. Only once throughout the game, may sacrifice self to kill one player. The Sentry's role will be made public if she is killed/died with her victim.

Bio-Engineer: Every night, PMs the role with a dead player and a role match-up. Also included in the PM will be the target for the night. If the RID is correct (confirmation will be sent at the end of the night), he will perform the action of the dead player on his target.

Credit: UR and CL.

College Graduate: He can choose a player every night to party with. The player will lose his/her vote the following day. He will join the cyber-criminals and gain BTSC if the Hacker targets him. When spied will appear as [Cyber-Criminal] if he is converted.

Informant Network

Wins by completing individual win-con or by being the last faction standing.

Information Monger: On odd nights may choose to track a player and learn his/her target. On top of that, every night, sends the host a list of player and role ID matchups. If all matchups are correct, the Information Monger wins. If not, he will only be told the number of matchups he has correct, but not which ones.

Only once in game, may hire an assassin from his network and RID kill a player, during the day or night cycle. This kill cannot be blocked.

When spied will appear as [innocent], unless blocked. If blocked on the same night he is being spied on, will appear as [Cyber-Criminal].

***

Gameplay Mechanics:

1. Tie lynches will result in the lynch of all players who tied.

2. Blocks always prevail. All blocks will be calculated to giving the least amount of actions.

3. Beyond that, all other actions are calculated to giving the most amount of deaths.

4. Day and Night cycles are 24 hours, Nights may end earlier if I get all the actions in.

5. Have fun.

***

Host: scsw

Sign-ups:

1.

2.

3.

4.

5.

6.

7.

8.

9.

Edited by scsw
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Update:

Doomed

Roles & Factions:

Cyber-Criminals

Chooses a player to kill once every night. Wins by being the last faction standing.

Mastermind: Able to orchestrate elaborate schemes behind peoples’ backs, he will appear as an [innocent] when spied upon, unless he is blocked the same night he was spied on.

Hacker: A capable hacker, he is able to hack into the city mainframe and issue orders to place a player in house arrest, blocking the player’s action for a night. May target the same player two nights in a row.

Citizens

Wins by being the last faction standing.

Doctor: She can save one player every night. May not target the same player two nights in a row.

Enforcer: He can block a player from acting every night. May not target the same player two nights in a row.

Information Analyst: She can look up a player’s files and learn the player’s faction.

Sentry: If she is killed, will reveal the role of the killer in the night post. Only once throughout the game, may sacrifice self to kill one player. The Sentry's role will be made public if she is killed/died with her victim.

Bio-Engineer: Every night, PMs the role with a dead player and a role match-up. Also included in the PM will be the target for the night. If the RID is correct (confirmation will be sent at the end of the night), he will perform the action of the dead player on his target.

Credit: UR and CL.

College Graduate: He can choose a player every night to party with. The player will lose his/her vote the following day. He will join the cyber-criminals and gain BTSC if the Hacker targets him. When spied will appear as [Cyber-Criminal] if he is converted.

Informant Network

Wins by completing individual win-con or by being the last faction standing.

Information Monger: On odd nights may choose to track a player and learn his/her target. On top of that, every night, sends the host a list of player and role ID matchups. If all matchups are correct, the Information Monger wins. If not, he will only be told the number of matchups he has correct, but not which ones.

Only once in game, may hire an assassin from his network and RID kill a player, during the day or night cycle. This kill cannot be blocked.

When spied will appear as [innocent], unless blocked. If blocked on the same night he is being spied on, will appear as [Cyber-Criminal].

***

Host: scsw

Sign-ups:

1. akaslickster

2. MrsP

3. EDM

4. GMaster479

5. Derrai

6. Riranor

7. crazypainter

8. tpaxatb

9. sayalzah

Backup:Randro

I reran scenarios in my head and might add another role for the goodies. Will be decided before it actually begins.

Edited by scsw
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Host: scsw

Sign-ups:

1. akaslickster

2.

3. EDM

4. Framm 18

5. Derrai

6. Riranor

7. crazypainter

8. tpaxatb

9. sayalzah

Backup:Randro

Sorry guys, some stuff has come up and I have to take my name off of the list. Have fun.

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Sorry if this is an obvious point, but I assume that baddies or people that have BTSC are told ahead of time who the other person/people are.

I am new to this and have read the Newbie's guide, but am still trying to get a grasp of how the game works.

Yes. They know who their teammates are. BTSC groups always do, unless otherwise stated. There are certain roles where BTSC is established under special circumstances; both players targeting each other before BTSC is established.

Don't worry about asking questions. Ask away and arm yourself before the madness begins. ;)

Edited by scsw
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Currently, we seem to be having trouble continuing in the other Mafia game. Will that cause this one to be stalled that much longer?

I'm hopeful that this game will not fail due to inactivity.smile.gif

This will begin after the current one is finished, since a lot of the players here and playing the other mafia as well. I don't mind hosting, but the chances of accidentally cross-talking between mafias are there, so I don't think the mafia playing population would mind waiting.

I hope there will be no inactivity as well, and hopefully having 2 backups can act as a buffer to prevent it from happening. I also wouldn't mind using D1 lynchees as a backup, if their roles do not allow them to learn more information than they otherwise should have. Hopefully we don't have to go there.

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