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araver

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Everything posted by araver

  1. I believe that is an approximation. It is irrational because every trigonometric (and inverse) is irrational at a non-zero rational point. What I meant was "not nice" as in "not nice irrational" i.e. even arccos(-1/3)/pi is irrational.
  2. Not sure what "really nice" means.
  3. This is a nice one. I really think it should have a nice geometrical solution, but:
  4. Signups: 1. Gavinksong2. Flamebirde3. Nana774.5.6.7.8.9.10.11.12.
  5. Signups: 1. Gavinksong2. Flamebirde3.4.5.6.7.8.9.10.11.12.
  6. Trying to get past players' atention @flamebirde @Panther @Molly Mae @bonanova @Thalia @Hirkala @maurice_2.0 @plasmid @MissKitten @marksmanjay @Kikacat123 @Aaryan @MikeD @BMAD @TwoaDay @Auramyna @Brainiac100 @Barcallica
  7. Yes of course Signups: 1. Gavinksong2.3.4.5.6.7.8.9.10.11.12.
  8. Westworld Mafia (I) Intro: Westworld is a park in which human visitors pay to immerse themselves in a carefully crafter Wild West world. The park's villages are populated by hosts - lifelike androids build by the park and used to interact with each other and the human visitors in narratives. Warning: This may contain spoilers (though I did try to steer clear of most of them) so if you haven't seen any episodes yet ... go see some and then come back Roles: Goodies - Artificially created beings that live in the Westworld Park, some original hosts being mostly mechanical, others made from biological tissue that resembles flesh and blood. They were created by Arnold and Dr. Robert Ford and are designed to be incapable of hurting any living non-host (i.e. human) visiting the park. WinCon: Lock the humans out of their control of their programming (i.e. "Eliminate" as in lynch/kill). 1. Dolores - One of the oldest active hosts, the rancher's daughter forced to be the damsel in distress in Sweetwater. As she has been updated numerous times over the years, she has access to all sorts of actions, but can use each of them only once (each is ODTG). Can use actions on back-to-back night/day phases. Day actions cannot be used if blocked the night before. (Choice) ** 1: Save the target of the lynch (day action, target can be chosen at any time during the day) ** 2: Add 1 extra secret vote invisible to the players (day action) ** 3: Remove 1 vote publicly cast (day action, target is the player casting the vote, vote is made x0) ** 4: Distract to protect an innocent (night action, save, does not work on self) ** 5: Force a target to reconsider (night action, block) ** 6: Grab a gun and get the job done (night action, kill) 2. Teddy - A host returning to Sweetwater to reunite with Dolores and attempt to protect her. He lacks a complete backstory hence he is forced to try to RID Guess Dolores each night. If successful, they gain BTSC (behind the scenes chat during the day and night). 3. Maeve - A host working as "manager" at the Mariposa saloon in Sweetwater. An inquisitive mind that appears to have flashback events. This allows her choose one character to focus on and find out at the end of the night either who targeted that player or who that player acted upon (choice). ODTG during the night, she can instead try to force the visions and get a complete report (RID, follow spy, target spy) but that will make her lose her powers (vanilla) permanently . (Spy) 4. Clementine - A host working at the Mariposa saloon. Each night she can try to save a player, by giving them a special "discount". (Save) 5. Peter - A host in the role of a retired decorated lawman, that spends his days tending to his herd and looking after his beloved daughter Dolores. He can ODTG break a day trap by the Man in Black if he isn't the one trapped, action is chosen at any point during the day, untrapped player can speak and vote. (Break trap) 6. Hector - A host in the role of the permanent "Most Wanted" bandit. He subscribes to the theory that the world is a mad place, and the only way to survive is to embrace the role of predator. Chooses to kill on even or odd nights at the beginning of the game. Must kill on said night. (Kill) 7. Armistice - A host in the role of a bandit who works with Hector to raid Sweetwater in the narrative. She has an impressive arsenal that allows her to scare someone away each night but not the same person twice in a row. (Block) 8. Lawrence - A criminal on the verge of being hanged until he is saved at the beginning of the narrative. He has ties with the secret Revolutionaries and through his influence each day he can make a player's vote x0 or x2. (Vote manip) Baddies - Humans running the Westworld Park and the hosts within it, have BTSC and can powerplay each other. Each night they roll updates and take one host offline retiring it permanently. They usually can control only the actions of the hosts not those of other humans, but in some special cases, they can manipulate their way in the real world as well. ODTG they can inflict maximum damage to a target but only if they are sure of it (instantaneous RID Kill). WinCon: Take all the hosts offline for "maintenance". 9. Dr. Robert Ford - A brilliant and complicated creative director and co-creator of the Park. No one really understands his plans or future naratives, but no one tries to stand up to him either. Each night he can wander in the park and follow a host or guest (Follow Spy - is told if who target visited). 10. Bernard Lowe - The Head of the Programming Division and in charge with overseeing "updates". He respects Ford and covers up his last update concerning "reveries". He can manipulate players into forgetting what they were doing blocking their plans for the night and day (Block - works on both humans and hosts). 11. Elsie Hughes - A highly skilled Behavior Lab and Diagnostic Department member, often the smartest person in the room. She can diagnose behavior problems in Westwold's hosts and change their programming before they enter the park. Each night can push an update to a host to redirect him/her during the night or day (choice of redirect or vote redirect, but not both in the same night/day cycle). The redirect fails (without notification for either side) if the target is human. Indy - WinCon: Be the last standing (can tie with either goodie or baddie faction as long as he is alive when one wipes the other out). 12. Man in Black - A Westworld veteran visiting the park for over 30 years now, he believes one of the original park creators hid some mystery in the park and is determined to find it. He tries to find the hosts or humans that can lead him to the Labyrinth. - Each night can trap a player, but not the same player twice in a row. Trap saves from kills, blocks and silences a player for the next day. (Trap) - Each day can make his vote count x0, x1 or x2 (if blocked or trapped at night he cannot). (Vote manip) - Invulnerable N1, D1 will appear as saved if targeted for a kill. - OTDG during the day or the night can RID Kill and inherit the ability of the person he RID Killed. Action is instantaneous and cannot be blocked (unless the Man in Black was blocked or trapped the night before). Rules: * NP shows only deaths, saves and silenced players. * DP shows only lynched players and their roles. * Tie rules: D1 No lynch. D2+ All lynched. Trapped players cannot be voted for. * Order of Actions (OOA): Trap > Block > Redirect > Save > NK, RID Kill > Spy. * Kills are not blocking. Vote manips can be blocked i.e. blocks/traps at night stop day abilities. * Blocked players will be blocked & told regardless if they had an action or not. * Redirected players will be redirected and not told, regardless if they had an action or not. * ODTG = Exactly Once During The Game. Indy and Baddie ODTG RID Kill and Goodie ODTG break trap are unblockable and unsaveable regardless if played during the day or night as actions happens instantaneously. The ODTG cannot be used by the Indy during the day only if blocked/trapped the night before. These ODTG actions appear as separate NP/DP posts only if successful i.e. they fail silently if used incorrectly. Signups: 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12.
  9. Well since BD looks re-vamped and works flawlessly now (at least for me) I thought I'd host again if anyone wanted to play. Either a sequel to Forgotten District or a new one themed after Westworld TV Series (that I admit has been oddly stuck in my mind thanks to that catchy tune). The second option would contain spoilers I'm afraid :))
  10. Question: 1. Do we have anything else other than a (marked) ruler (as implied by the 6 cm measurement)? Second question in a spoiler
  11. Shopowner and Doctor. 4. Panther - The Doctor - Killed N2 5. MiKi - The Shopowner - Lynched D2 Thank you. It's very nice to know for sure how edits work. I was a bit flustered on mobile that I didn't know how to call it when I saw it edited and had to wait awhile to get to a computer where I could be certain.
  12. Night 4: ... with a Bang City 17, forgotten district, once known as the "The Neighborhood" ~~~~~ TL;DR version * Molly Mae the DJ turns Muscles against the Bona Loan Shark Game over: Indy win. ~~~~~ 3. Molly Mae ~~~~~ 1. maurice - Lynched D2 as Goodie 2. Flamebirde - Killed N3 by the Baddies 5. MiKi - Lynched D2 as Goodie 6. Hirkala - Killed N1 by the Baddies 4. Panther - Killed N2 by the Baddies 7. bonanova - Killed N3 by Clark the DJ ~~~~~ Notes: I hope you enjoyed the setting even if you did not win I did get the feeling some of you enjoyed this by the number of questions invested Roles: Actions: And without much ado Thank you all for playing
  13. Night 3: Strike City 17, forgotten district, once known as the "The Neighborhood" ~~~~~ TL;DR version * Muscles visits Flamebirde * Molly Mae gets an invite to the VIP card game ~~~~~ 3. Molly Mae - trapped 7. bonanova ~~~~~ 1. maurice - Lynched D2 as Goodie 2. Flamebirde - Killed N3 by the Baddies 5. MiKi - Lynched D2 as Goodie 6. Hirkala - Killed N1 by the Baddies 4. Panther - Killed N2 by the Baddies Day 3: Crickets City 17, forgotten district, once known as the "The Neighborhood" ~~~~~ TL;DR version * Skipping D3 because no one is lynched ~~~~~ 3. Molly Mae 7. bonanova ~~~~~ 1. maurice - Lynched D2 as Goodie 2. Flamebirde - Killed N3 by the Baddies 5. MiKi - Lynched D2 as Goodie 6. Hirkala - Killed N1 by the Baddies 4. Panther - Killed N2 by the Baddies N4 ends Monday April 17th, 2AM EDT
  14. As the site was down for the better part of a day plus my delay in posting the DP in the first place... Night 3 will end 2AM EDT on Saturday (one extra day from the previous). Also ghosts will be given access to a BTSC, but please no ghost posting. Danke.
  15. This shows 8:59 for me 1:59 EDT so this was the last roster of Day 2. No idea of the edit time. Couldn't see it clearly on mobile (shows me x minutes ago), the desktop version shows me timestamps on mouse over, so I am going with that timestamp of 8:59. Day 2: Take a Breath City 17, forgotten district, once known as the "The Neighborhood" ~~~~~ TL;DR version * maurice is lynched as Goodie * MissKitten is lynched as Goodie ~~~~~ 2. Flamebirde 3. Molly Mae 7. bonanova 1. maurice - Lynched D2 as Goodie 5. MiKi - Lynched D2 as Goodie 6. Hirkala - Killed N1 by the Baddies 4. Panther - Killed N2 by the Baddies Also Night 3 will end 2AM EDT on Friday (1.75 days from now).
  16. NIGHT 2 Tl;dr version * Baddies NK Panther Day 2 ends 2 AM EDT Wednesday. P.S. Non TL;DR post will come later / still driving.
  17. The day post contains story. The TL;DR part contains what happened.
  18. Day 1: New Beginnings City 17, forgotten district, once known as the "The Neighborhood" ~~~~~ The Doctor walked in front of the store, passing the old Bakery that had been turned into a Pawn Shop. The mood of the Main Street had become grimmer over the years. All the stores now had metal bars blocking entry, except for the Shopowner's grocery store. As he neared the store, he saw two guys on the opposite side of the street getting into a mini-van and driving away. "Hiya", the Cop startled him. "Didn't see you there old friend.", the Doctor managed after catching his breath. The Cop took a long glance sizing the Doctor's grey clothes, sour mood, touches of gray and small wrinkles. "You here for some groceries, pal? Not anything shady is it?" "Nah, man, I'm clean. Two years straight. How are you man?", answered the Doctor while extending his hand. He had known the Cop since kindergarden, though their adventure days stealing apples from the Shopowner's grandfather yard felt like another life. "I'm just here to get some supplies." he sighed. The effort of walking to the shop had finally caught up with him and he paused to catch his breath and steady himself. "Where have you been hiding, pal? We don't get to see you ...", as a car rushed by. A sports car with music booming and windows closed. They both turned their heads and watched the Mayor's italian car speed past Main Street turning right on Second with a loud screech. "... since you came back." the Cop finished his sentence tilting his head. "Yeah, life's been slow man. You know, putting things back together. I got a lease on a flat somewhere up on Second. I didn't ... I mean, you know me ... ". "Relax. There's no pressure. But do come by for dinner whenever you feel like it. You can meet Mary and the boys.", the Cop grabbed his shoulder and pulled him into an embrace. "It's been a while, but you're always welcome.". The Doctor nodded, speechless, emotion catching up in his throat, as the Cop tapped him twice on his back. "Don't be a stranger." The Shopowner greeted them while opening the store front door. "Hiya boys. What can I get you? I have a new shipment of apples, fresh from yard ... ", he winked at the Doctor, but that only got a small tired smile of him. They both entered the store, the Doctor's shoulders straighter than before and the Cop sporting a friendly smile. ~~~~~ TL;DR version * Tie lynch = no lynch ~~~~~ Roster: 1. maurice 2. Flamebirde 3. Molly Mae 4. Panther 5. MiKi 7. bonanova 6. Hirkala - Killed N1 by the Baddies Also Night 2 will end 2AM EDT on Monday. (2 days from now).
  19. Roster: 1. maurice - voting for Bonanova 2. Flamebirde 3. Molly Mae - voting for Flamebirde 4. Panther 5. MiKi - voting for Bonanova 7. bonanova 6. Hirkala - Killed N1 by the Baddies
  20. Night 1: Motion to Dismiss City 17, forgotten district, once known as the "The Neighborhood" ~~~~~ The Loan Shark was in his office, speaking on his phone as Muscles entered the room. "Yeah, they're getting kinda pesky Alfred, snooping around where they shouldn't. How soon can you come?" Mick signalled Muscles to get nearer his desk. "I don't know, they filed a motion for something. My local guy is an online-trained good-for-nothing. Yeah." Mick took a blank piece of paper, folded it carefully as he held the phone trapped between his shoulder and left ear. "Yeah, the Mayor has been pressuring the local DA to get results for the upcoming elections. I know, it don't get more cliche than that..." He wrote down something then folded the piece in two with a firm hand. "OK, gonna talk to you when you get here. Appreciate it. See you on Monday.", he closed the call. "Something needs to be done". Muscles took the piece of paper and read it. "How soon Boss?" "See to it immediately. And give that back to me willya?". Muscles looked at the piece of paper again and placed it back on the table. "Sure thing, Boss. Anything else?" he asked. "Not for now. Come back after noon. And bring your brother too.", Mick gestured for him to leave while burning the piece of paper and throwing it in his ashtray. ~~~~~ TL;DR version * Muscles kills Hirkala ~~~~~ Roster: 1. maurice 2. Flamebirde 3. Molly Mae 4. Panther 5. MiKi 7. bonanova 6. Hirkala - Killed N1 by the Baddies Also Day 1 will end 2AM EDT on Saturday. (2 days from now).
  21. Only successful ones. Also. Night can end early if everyone sends their action in red. No pressure.
  22. Roster: 1. maurice 2. Flamebirde 3. Molly Mae 4. Panther 5. MiKi 6. Hirkala 7. bonanova Backup: 1. Thalia 2. plasmid Game has started. Since it's been a while till this filled up, Night 1 will end 2AM EDT on Thursday. (2 days and some hours from now). PM me if you don't have your role or if you have questions. I'm gonna tag just to make sure @maurice_2.0 @flamebirde @Molly Mae @Panther @MissKitten @Hirkala @bonanova
  23. Forgotten District II Mafia ~~~~~ Baddie (Mafia): Leader of the shady characters in the city, trying to make an extra buck by circumventing the rule, Mick "The Loan Shark" has made enough money offering unsecured loans to the nice people in the neighborhood. Each night can send Muscles out to kill someone. In case Muscles fails (target is saved or trapped), then the identity of the saved target will be revealed to the Loan Shark. Once during the game (ODTG) can redirect a vote, but not if trapped or blocked the night before. WinCon: Removing all other factions. Goodies (Innocents): Peaceful taxpayers trying to restore their clean neighborhood. WinCon: To get rid of business threatening the neighborhood. * The Doctor: Former Med student, did not finish his studies due to money problems and a recurring addiction. Knows enough to help a player survive minor injuries though. Ability: Can save a player each night. Can save self. Can save the same player in a row (Save) * The Baker: Lost his bakery to the Loan Shark a while back and still sports a scar made by Muscles in a barfight when he refused to pay his loan. He has sworn to get revenge, but after the fiasco a couple of years ago, his vengeance simmered. Ability: No action / Vanilla initially. If the Doctor dies, then Baker will get ODTG kill to avenge him (ODTG Kill) * The Cop: Lived in this neighborhood all his life, became a cop on an impulse, never looked back. Ability: Each night can stake out a player and find out either who targeted that player or who that player acted upon (choice). ODTG can instead choose to contact an old friend with clearance and get a role spy. (Spy). * The Shopowner: Still owns huge debts and his business barely covers the vig. Always looking for a clean way out of the mess he got himself into. Ability: Each night can block a player. (Block). * The Mayor: Just back in his hometown after inheriting aunt's big mansion. Never forgot about his political ambitions. Ability: Can secretly make a vote x2 each day (Vote manip) Indy * Clark - "The DJ": Local redneck that won the local club at a poker game a couple years ago. Used to run the establishment as a front business for the Loan Shark, but has decided to pursue his own plans. Each night can trap someone with a VIP invite to the game night where they are safe from kills and cannot speak / vote / be voted for the next day. Cannot send VIP invites to same person twice in a row. ODTG can call in a favor with Muscles to RID Kill at any point during the day or the night. If successful, the event is published immediately, if failed no one hears about it. Cannot die N1, but if targeted for a kill, the killer will know his ID. Wincon: Outlive two secret goodies and the Loan Shark. Must be alive at the beginning of the next phase (day or night) and game stops if wincon is met. Rules: * NP shows Kills, Traps and Saves, no indication on killed player's faction or role. DP shows lynched player's faction only, no indication on vote manipulation. * Tie: D1 No lynch. D2+ All in the tie are lynched. * OOA: Trap > Block > Save > Kill > Spy > Day actions. Kills are not blocking. * Blocks count as successful if the block went through unstopped by the trap acting on the blocker. Blocks cannot stop the NK. Daily actions can be blocked. Blocked players will be told so.
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