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bushindo

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Posts posted by bushindo

  1. Ok so lets put some limit on B that keeps them from being forced to the edge.

    The largest number that an NxM crossword with BI interior black squares and BE exterior squares is

    N+M+2BI + BE - assuming no black squares are adjacent to one another...

    I think it is important to remember that we are limited to the availability of english words and the corresponding idiosyncratic distribution of word length. For instance,

    Suppose that we take N = M = 15, and B = 0. The equation above gives the maximum number of clues to be (N+M+2BI + BE) = 30. I think anyone will be hard-pressed to find fifteen 15-letter words that, when written vertically down the columns of a 15x15 box, will produce another fifteen 15-letters words when read horizontally.

    On the other hand, it may be possible to create 3x3 or 4x4 boxes that have precisely 6 or 8 clues. Then we can use those components as building blocks to fill in larger grids. Seems hard to prove optimality in that case though.

  2. Two correct answers! witzar and max0r4axor came to the right conclusion.

    I think this paradox is a lot deeper than it seems. The mathematical community, at least, doesn't seem to agree on a single answer to this problem.

    This is known as the ross-littlewood paradox. The categories of answers run the gamut from 'the box is infinitely full', to 'box is empty', to 'Problem is underspecified', to 'Problem is ill-formed'. For instance, here's an article by mathematician John Byl published in 2000 that states that the box is full (http://www.csc.twu.ca/byl/little.fin.doc )

  3. 1 more time

    Cards to discard

    
      1:  7♥  8♣
    
      2:  K♠
    
      3:  9♣  4♠ J♣
    
      4:  6♥  4♦
    
      5:  Q♠  8♣  6♦  7♠
    
      6:  5♦  7♦ 
    
      7:  7♥  2♠  5♠  J♣
    
      8:  J♦  8♣  9♠
    
      9:  3♦  6♠  4♠ 
    
     10:  7♠  Q♥ 
    
     11:  7♣
    
     12:  NONE
    
     13:  3♠
    
     14:  2♠
    
     15:  J♠  2♥  8♦  Q♠
    
     16:  NONE
    
     17:  5♠
    
     18:  2♦  8♥  5♥  9♣  6♦
    
     19:  8♠  Q♦  K♠  6♠
    
     20:  3♣  4♦  J♥  2♣ 10♥
    
    

  4. This seems fun.

    Cards to discard

    
      1:  7♥  8♣
    
      2:  8♣  9♣ 10♠  J♠
    
      3:  9♣  4♠
    
      4:  6♥  4♦
    
      5:  Q♠  8♣  6♦  7♠
    
      6:  5♦  7♦
    
      7:  7♥  2♠  5♠  J♣
    
      8:  8♣  9♠
    
      9:  3♦  6♠  4♠  
    
     10:  7♠  Q♥
    
     11:  4♠  5♠  6♠
    
     12:  NONE
    
     13:  2♣  4♣  5♣
    
     14:  3♣  4♣  5♣
    
     15:  J♠  2♥  8♦  Q♠
    
     16:  NONE
    
     17:  3♦  4♦  6♦  5♠
    
     18:  2♦  8♥  5♥  9♣  6♦
    
     19:  8♠  Q♦  K♠  6♠
    
     20:  3♣  4♦  J♥  2♣ 10♥
    
    

  5. Listed below are 20 poker hands.

    For each of the hands below, assume

    it was dealt to you from a full shuffled

    poker deck of 52 cards. You may stay

    with the hand you are given or discard

    any number of its cards. Any discarded

    cards will be replaced by a random draw

    from the remaining 47 cards. Your goal

    is to improve the value of your hand as

    much as possible. List which cards, if

    any, you should discard from each of the

    starting hands below:

    
      1: 10♦  A♠ 10♥  7♥  8♣
    
      2:  K♠  8♣  9♣ 10♠  J♠
    
      3:  9♣  8♦  8♥  4♠  J♣
    
      4:  6♥  K♦  A♦  K♥  4♦
    
      5:  Q♠  8♣  A♥  6♦  7♠
    
      6:  3♣  K♠  5♦  7♦  3♥
    
      7:  K♠  7♥  2♠  5♠  J♣
    
      8:  J♦ 10♣ 10♥  8♣  9♠
    
      9:  3♦  6♠  5♠  4♠  5♦
    
     10:  5♠  7♠  5♦  A♠  Q♥
    
     11:  4♠  5♠  6♠  7♠  7♣
    
     12:  2♠  3♣  4♣  5♣  6♣
    
     13:  3♠  2♣  3♣  4♣  5♣
    
     14:  2♠  2♣  3♣  4♣  5♣
    
     15:  J♠  K♠  2♥  8♦  Q♠
    
     16:  2♠  3♠  4♠  5♠  6♣
    
     17:  3♦  4♦  6♦  K♦  5♠
    
     18:  2♦  8♥  5♥  9♣  6♦
    
     19:  8♠  Q♦  A♠  K♠  6♠
    
     20:  3♣  4♦  J♥  2♣ 10♥
    
    

    Usual poker hand rankings apply.

    So, for example, "round the corner"

    straights are not allowed, although

    an ace may be either high or low card

    in a straight.

    Some clarification please. In the bolded passage, what do you mean by "improve the value of the hand as much as possible"?

    Does it mean discard the hand so as to maximize the chance of drawing a better hand, and that all better hands count equally? E.g. if we have a pair, then an improvement to 2 pairs counts the same as an improvement to a royal flush?

    Does it mean discard some cards so that we maximize the expected 'value' of the new hand for some payoff scale? If so, what is that payoff scale?

  6. This thread took a few days to get going but eventually didn't disappoint. Nicely done plainglazed. About a week ago, I thought of this triple balance scale concept and how quickly you can glean a massive amount of info after a few weighings. 16 seemed like such a simple and efficient answer, but i'm not surprised that this forum blew that away. Glad I didn't spend a long time writing out my solution for 16 now. LOL

    These kinds of problems are always tougher to write out than to think about.

    How about 21?

    Here's a case for 21.

    Let's say that we label the marbles 1-21. In the first weighting (W1), assign each marble to a pan using the following scheme.

    
         [,1] [,2] [,3] [,4] [,5] [,6] [,7] [,8] [,9] [,10] [,11] [,12] [,13] [,14] [,15] [,16] [,17] [,18] [,19] [,20] [,21]
    
    W1    1    1    1    1    1    2    2    2    2     2     3     3     3     3     3     0     0     0     0     0     0
    
    
    where the row indices represent the marble number, and the number below each row index indicates the pan number (1,2, or 3) that it should go to. A 0 indicates that the corresponding marble will be unweighted. There are three categories of outcomes. The first is that all three pans will have the same height. The second outcome is that exactly two pans will have the same height, and the last outcome is that the three pans have 3 different heights. We only solve the most difficult case where the three pans have the same height (this is because this case has the most potential marble configurations). The other two cases can be solved straightforwardly. So, let's say that in the first weighing, the three pans have the same height. Assign the second weighing (W2) as follows
    
         [,1] [,2] [,3] [,4] [,5] [,6] [,7] [,8] [,9] [,10] [,11] [,12] [,13] [,14] [,15] [,16] [,17] [,18] [,19] [,20] [,21]
    
    W1    1    1    1    1    1    2    2    2    2     2     3     3     3     3     3     0     0     0     0     0     0
    
    W2    1    2    3    0    1    2    3    0    1     2     3     0     1     2     3     0     1     2     3     0     0
    
    

    To understand what is going on, it may help to think that we have *four* pans, real pans number 1, 2, 3, and a virtual pan called 0 (this simply consists of all marbles that are unweighted). In the second weighing, we essentially take 3 marbles from each pan and distribute them to the other 3.

    Again, we only examine the most difficult case, which is where the all three pans again have the same height. In this situation, we can see that there are 12 possibilities

    (16+, 20-)

    (16+, 21-)

    (20+, 21-)

    (16-, 20+)

    (16-, 21+)

    (20-, 21+)

    (1+ , 5-)

    (6+ , 10-)

    (11+, 15-)

    (1- , 5+)

    (6- , 10+)

    (11-, 15+)

    where (11-, 15+), for instance, denotes that marble 11 is light, and marble 15 is heavy. Note that only 1 of these 12 possibilities is actually true, and the rest are all normal marbles. We can narrow these 12 possibilities down to 1 with the last weighing. So, for W3, put marble 16 and marble 1 on pan 1, put marble 20 and marble 6 on pan 2, and put marble 21 and marble 11 on pan 3.

    If weighing 3 results in three different pan heights, then we know that the light/heavy pair must occur within the top 6 possibilities in the list above. If the weighing results in exactly 2 same heights, then we know that the light/heavy pair must occur within the bottom 6 possibilities. Depending on the exact pan-configurations, it is fairly easy single out exactly which pair it is.

    In this outline we only looked at the most difficult class of outcomes, and showed that those are solvable. The remaining outcomes are not as hard, and we'll omit them here.

  7. a case for 19?
    
    
    First compare 6 marbles on each pan.
    
    Let's call them a1,a2,a3,a4,a5,a6 vs b1,b2,b3,b4,b5,b6 vs c1,c2,c3,c4,c5,c6
    
    One of three general outcomes can occur:
    
    
    I.  If one pan is high or low and the other two equal:
    
    -lets say pan "a" was low meaning one of a1,a2,a3,a4,a5,a6 is heavy and the 19th marble must be light.
    
    compare a1 vs a2 vs a3 to see which one might be heavy then, if those are equal,
    
    compare a4 vs a5 vs a6 to find the heavy marble
    
    
    II. If one pan is low indicating a heavy marble and one pan is high indicating a light marble.
    
    -lets say pan "a" is low so one of a1,a2,a3,a4,a5,a6 is heavy and pan "b" is high so one of b1,b2,b3,b4,b5,b6 is light
    
    
    compare a1,a2,X vs a3,a4,X vs b1,b2,b3 where X is a previously established "normal" marble
    
    
    if all are equal, then a5 or a6 is heavy and either b4 or b5 or b6 is light so one of the following must be true:
    
      a5H,b4L
    
      a5H,b5L
    
      a5H,b6L
    
      a6H,b4L
    
      a6H,b5L
    
      a6H,b6L
    
    compare a5 vs b4 vs b5
    
      if they are are equal then a6 is heavy and b6 is light
    
      if only a5 is heavy then b6 is light
    
      if only b4 is light then a6 is heavy
    
      if only b5 is light then a6 is heavy
    
      or a5 is heavy and b4 is light
    
      or a5 is heavy and b5 is light
    
    
    if a1,a2,X (or a3,a4,X) is heavy and b1,b2,b3 is light then one of the following heavy,light combinations must be true:
    
      a1H,b1L
    
      a1H,b2L
    
      a1H,b3L
    
      a2H,b1L
    
      a2H,b2L
    
      a2H,b3L
    
    compare a1 vs b1 vs b2
    
      if they are are equal then a2 is heavy and b3 is light
    
      if only a1 is heavy then b3 is light
    
      if only b1 is light then a2 is heavy
    
      if only b2 is light then a2 is heavy
    
      or a1 is heavy and b1 is light
    
      or a1 is heavy and b2 is light
    
    
    if a1,a2,X (or a3,a4,X) is heavy and b1,b2,b3 is "normal" then either b4 or b5 or b6 is light so either:
    
      a1H,b4L
    
      a1H,b5L
    
      a1H,b6L
    
      a2H,b4L
    
      a2H,b5L
    
      a2H,b6L
    
    compare a1 vs b4 vs b5 similarly to above  
    
    
    III. If all three pans are equal then BOTH the heavy and light marble are in one of 
    
    	a1,a2,a3,a4,a5,a6 or b1,b2,b3,b4,b5,b6 or c1,c2,c3,c4,c5,c6.
    
    
    compare a1,b1,c1,a4 vs a2,b2,c2,b4 vs a3,b3,c3,c4
    
    
    if all are equal then the heavy and light marble are either
    
      a1,a4
    
      b2,b4
    
      c3,c4
    
      a5,a6
    
      b5,b6
    
      c5,c6
    
    compare a1,b2,c3 vs b4,a6,b6 vs c4,b5,c5
    
      if only a1,b2,c3 is light then a1L,a4H
    
      if only a1,b2,c3 is heavy then a1H,a4L
    
      if only b4,a6,b6 is light then a6L,a5H
    
      if only b4,a6,b6 is heavy then a6H,a5L
    
      if only c4,b5,c5 is light then c5L,c6H
    
      if only c4,b5,c5 is heavy then c5H,c6L
    
      if a1,b2,c3 is heavy and b4,a6,b6 is light then b2H,b4L
    
      if a1,b2,c3 is light and b4,a6,b6 is heavy then b2L,b4H
    
      if b4,a6,b6 is heavy and c4,b5,c5 is light then b6H,b5L
    
      if b4,a6,b6 is light and c4,b5,c5 is heavy then b6L,b5H
    
      if c4,b5,c5 is heavy and a1,b2,c3 is light then c3L,c4H
    
      if c4,b5,c5 is light and a1,b2,c3 is heavy then c3H,c4L
    
    
    if say a1,b1,c1,a4 is heavy and a2,b2,c2,b4 is light then one of the following heavy,light combinations must be true:
    
      a1H,a2L
    
      a4H,a2L
    
      b1H,b2L
    
      b1H,b4L
    
      c1H,c2L
    
    compare a2,b1 vs a4,b4 vs c1,c2
    
      if all are equal then c1H,c2L
    
      if only a2,b1 is light then a1H,a2L
    
      if only a2,b1 is heavy then b1H,b2L
    
      if a2,b1 is heavy and a4,b4 is light then b1H,b4L
    
      if a2,b1 is light and a4,b4 is heavy then a4H,a2L 
    
    
    if only one pan is heavy or light, say a1,b1,c1,a4 is heavy then one of a5, a6, b5, b6, c5, c6 is light so the following combinations are possible:
    
      a1H,a5L
    
      a1H,a6L
    
      a4H,a5L
    
      a4H,a6L
    
      b1H,b5L
    
      b1H,b6L
    
      c1H,c5L
    
      c1H,c6L
    
    compare a1,c5 vs b1,a6 vs c1,b5
    
      if all are equal then a4H,a5L
    
      if only a1,c5 is heavy then a1H,a5L
    
      if only b1,a6 is light then a4H,a6L
    
      if only b1,ah is heavy then b1H,b6L
    
      if only c1,b5 is heavy then c1H,c6L
    
      if a1,c5 is heavy and b1,a6 is light then a1H,a6L
    
      if b1,a6 is heavy and c1,b5 is light then b1H,b5L
    
      if c1,b5 is heavy and a1,c5 is light then c1H,c6L
    
    
    
    
    am skeptical that I have not screwed something up but have been looking at it too long to find out where.
    
    

    The logic seems good to me. The first part of step III is particularly nice as it extracts maximum information out of the 3rd weighing. Great work, plainglazed!

  8. I agree with this number. I'll let bishindo post his solution first. I'll post mine later if we don't hear form him today.

    I now can do 1 better than that

    I can do 17. Some preliminary details first. Let's label the marbles 1 to 17. For the first weighting, put marbles 1-4 onto pan number 1. Put marbles 5-8 onto pan number 2, and then put marbles 9-12 onto pan number 3. We can represent this weighing with the following notation

    
         [,1] [,2] [,3] [,4] [,5] [,6] [,7] [,8] [,9] [,10] [,11] [,12] [,13] [,14] [,15] [,16] [,17]
    
    W1    1    1    1    1    2    2    2    2    3     3     3     3     0     0     0     0     0
    
    
    where the row indeces represent the marble indeces, and the number beneath each row index represents which pan it goes in. We use 0 to indicate that a marble is not included in the weighing. The first weighing will result in 3 categories of outcome. The first is that all three pans will have the same height. The second outcome is that exactly two pans will weight the same, and the last outcome is that the three pans have 3 different heights. The first situation (the three pans all weight the same) is the most difficult, because it has the most potential marble configurations. We solve the first situation, and the remaining two will be trivial. So, suppose that the first weighting shows that all three pans have the same height. That means that the heavy and light marbles MUST occur together within marbles 1-4, or within marbles 5-8, or within marbles 9-12, or within marbles 13-17. We take advantage of that fact, and rearrange the marbles in the second weighing so that the heavy and light marbles are forced to be in different pans (unless the heavy and light marbles occur exactly at marbles 13 and 17). So, for the second weighing, assign the following marbles to the pans
    
         [,1] [,2] [,3] [,4] [,5] [,6] [,7] [,8] [,9] [,10] [,11] [,12] [,13] [,14] [,15] [,16] [,17]
    
    W1    1    1    1    1    2    2    2    2    3     3     3     3     0     0     0     0     0
    
    W2    1    2    3    0    2    3    0    1    3     0     1     2     0     1     2     3     0
    
    

    Depending on the result of weighing 2, we can determine 4 or 5 possible heavy/light pairs, and then we can narrow it down with the last weighing.

    For instance, let's say that the 3 pans all weight in same in weighing 2, that means that marble 13 and marble 17 is the heavy/light pair, and we can determine which is which with the last weighing.

    For another example, suppose that the the second weighing gives for following heights for pans 1,2, and 3 - (a, a, b), where b < a. This means that for the second weighing, the light marble must occur in pan 3, and the heavy marble must be in the unweighted group. Looking the the table above, we can work out that the heavy/light marbles must be one of the following pairs.

    (13+, 16-)

    (17+, 16-)

    (4+ , 3-)

    (7+ , 6-)

    (10+, 9-),

    where (10+, 9-), for example, means that marble 10 is the heavy marble, and marble 9 is the light one. Remember only one of those 5 pairs are true, and the rest all weight 10 units. We can use that fact to narrow those 5 down with the 3rd weighing. So for the last weighing, put marble 13 and marble 3 on pan 1, put marbles 17 and marble 6 on pan 2, and then put marble 9 and marble 1 (which is now known to be a *good* marble) on pan 3. Depending on the light/heaviness of the pans, we can now tell which configuration it is.

  9. I don't think it's impossible.

    I have a 4x4 Rubik's cube like the one in the OP, and awhile ago I looked up instructions on how to solve it. The cheats are not mine, but they do address the question. And there IS a set of moves to flip flop those two pieces.

    All you have to do is turn the cube on its side, so the blue face is facing you, and the red face is facing up. In the attached image, straight arrows represent turning the designated horizontal layer (from the front perspective), and curved arrows represent turning the designated layer in depth.

    If you want to test it out on a real cube, do the set of moves in the attachment, just omit the first 2 and do them at the end instead. This will get the cube to look like the OP. Then simply do the whole move, and the 2 wrongly-colored squares will change positions.

    Mea culpa. The puzzle is flawed and wasn't completely thought through. I apologize. Congratulations to hettieann for the counter example.

    I developed this puzzle along the lines of araver's previous post, namely that the rotations of the 4x4x4 cube will preserve the odd/even signature of the permutation, while a transposition will actually change the parity. Jumped the gun, I suppose =)

  10. Everyone knows that the Rubk's Cube is unsolvable through pivoting or rotation of the cube planes. The only way to solve it is to remove and reapply the stickers, or modify an image in paint as you have done above.

    The bolding in the quote is mine. I assume by Rubik's cube you mean the specially-modified cube in my OP. The question in the OP is not whether such a cube is solvable, but rather why is it not solvable. In other words, I'm asking for a proof that no sequence of rotations or pivots will return the cube to the traditional solved state.

  11. Let's consider the following 4x4x4 Rubik's Cube,

    post-14842-034212100 1297445401.jpg

    The above cube is in the solved state (each of the 6 faces has identical color). I now take some paint and paint over two squares so that the resulting cube now looks the image below,

    post-14842-004612600 1297445423.jpg

    Notice that essentially we swapped the position of a red with that of a blue square. The top face and the three faces hidden from view are unchanged. Show that, using the normal pivoting and rotating operations of Rubik's cube, it is not possible to return the cube to the solved state like that of the first image.

  12. Consider 25 colored envelopes. There are 10 envelopes of one color,

    7 envelopes of a different color, 5 envelopes of yet another color,

    and 3 envelopes of still another color. Each of the envelopes of the

    rarest color (i.e., the color for which there are precisely 3 envelopes)

    contain $100. The other envelopes contain nothing. You don't know

    which number of envelopes is assigned to which of the four colors.

    Now, these envelopes are randomly shuffled and shown to you one at

    a time. As you are presented with an envelope you have two choices.

    You may stop the game at that point, in which case you get to keep

    the contents (if any) of that envelope. If you decide not to stop

    the game at that point, the envelope is thrown away without being

    opened and you are presented with the next envelope. You can only

    see one envelope at a time, but you may record the colors of the

    envelopes presented to you.

    Find a strategy which will give you the best chance of getting $100

    from playing this game.

    I have done a simulation using the following strategy which gets

    the $100 with probability about .49:

    Keep a count of how many of each color you have seen so far,

    including the one you are currently looking at. If the count of

    the color you are currently seeing is less than or equal to the

    counts for each of the other colors, take the envelope you are

    looking at. Otherwise, continue the game.

    I have found another strategy which wins with probability a bit bigger

    than .75, according to my simulator. Can you find a better strategy?

    Of course you'd get a bonus if you could compute the probability

    of winning without resorting to computer simulation.

    Here's the computation of the winning percentage. It isn't as elegant as I would like, so if there's a better way, I'd love to hear about it.

    The strategy is to wait and only consider picking an envelope of any color on the third time that it shows up. In the entire game, that option will only present itself 4 times, 1 for each color. A little thought shows that it makes sense to pick the color that is the last to appear in 3 envelopes. Now, the computation of the winning chance.

    Let's suppose that we label the colors A, B, C, and D, which have the frequency of 10, 7, 5, and 3, respectively. Let the state of the game at any point be (a, b, c, d), where a is the number of color A we have seen so far, b is the number of color B, etc. Given such a state vector, the chance that our strategy wins, P( a, b, c, 3), is

    post-14842-002513800 1297371644.png

    where a, b, c >= 3, and N = (a + b + c + 3). In order for our strategy to win, d must be equal to 3, and the N-th envelope to show up must be of color D. Now the task is to enumerate over 120 states where 3 <= a <= 10, 3 <= b <= 7, 3 <= c <= 5, and d = 3, and apply the previous equation to find the probability of winning. We then simply sum up all the probability. The total probability of winning is 0.7867886. I attach below the list of all 120 states and their respective winning probability.

    
        Color A Color B Color C Color D  N Probability
    
    1         3       3       3       3 12     0.00202
    
    2         3       3       4       3 13     0.00093
    
    3         3       4       3       3 13     0.00186
    
    4         4       3       3       3 13     0.00326
    
    5         3       3       5       3 14     0.00020
    
    6         3       4       4       3 14     0.00101
    
    7         3       5       3       3 14     0.00121
    
    8         4       3       4       3 14     0.00177
    
    9         4       4       3       3 14     0.00353
    
    10        5       3       3       3 14     0.00424
    
    11        3       4       5       3 15     0.00026
    
    12        3       5       4       3 15     0.00077
    
    13        3       6       3       3 15     0.00051
    
    14        4       3       5       3 15     0.00045
    
    15        4       4       4       3 15     0.00225
    
    16        4       5       3       3 15     0.00270
    
    17        5       3       4       3 15     0.00270
    
    18        5       4       3       3 15     0.00540
    
    19        6       3       3       3 15     0.00450
    
    20        3       5       5       3 16     0.00023
    
    21        3       6       4       3 16     0.00039
    
    22        3       7       3       3 16     0.00011
    
    23        4       4       5       3 16     0.00067
    
    24        4       5       4       3 16     0.00202
    
    25        4       6       3       3 16     0.00135
    
    26        5       3       5       3 16     0.00081
    
    27        5       4       4       3 16     0.00405
    
    28        5       5       3       3 16     0.00486
    
    29        6       3       4       3 16     0.00337
    
    30        6       4       3       3 16     0.00675
    
    31        7       3       3       3 16     0.00385
    
    32        3       6       5       3 17     0.00014
    
    33        3       7       4       3 17     0.00010
    
    34        4       5       5       3 17     0.00072
    
    35        4       6       4       3 17     0.00120
    
    36        4       7       3       3 17     0.00034
    
    37        5       4       5       3 17     0.00144
    
    38        5       5       4       3 17     0.00432
    
    39        5       6       3       3 17     0.00288
    
    40        6       3       5       3 17     0.00120
    
    41        6       4       4       3 17     0.00600
    
    42        6       5       3       3 17     0.00720
    
    43        7       3       4       3 17     0.00343
    
    44        7       4       3       3 17     0.00685
    
    45        8       3       3       3 17     0.00257
    
    46        3       7       5       3 18     0.00004
    
    47        4       6       5       3 18     0.00051
    
    48        4       7       4       3 18     0.00036
    
    49        5       5       5       3 18     0.00183
    
    50        5       6       4       3 18     0.00306
    
    51        5       7       3       3 18     0.00087
    
    52        6       4       5       3 18     0.00255
    
    53        6       5       4       3 18     0.00765
    
    54        6       6       3       3 18     0.00510
    
    55        7       3       5       3 18     0.00146
    
    56        7       4       4       3 18     0.00728
    
    57        7       5       3       3 18     0.00874
    
    58        8       3       4       3 18     0.00273
    
    59        8       4       3       3 18     0.00546
    
    60        9       3       3       3 18     0.00121
    
    61        4       7       5       3 19     0.00019
    
    62        5       6       5       3 19     0.00157
    
    63        5       7       4       3 19     0.00112
    
    64        6       5       5       3 19     0.00393
    
    65        6       6       4       3 19     0.00655
    
    66        6       7       3       3 19     0.00187
    
    67        7       4       5       3 19     0.00374
    
    68        7       5       4       3 19     0.01123
    
    69        7       6       3       3 19     0.00749
    
    70        8       3       5       3 19     0.00140
    
    71        8       4       4       3 19     0.00702
    
    72        8       5       3       3 19     0.00843
    
    73        9       3       4       3 19     0.00156
    
    74        9       4       3       3 19     0.00312
    
    75       10       3       3       3 19     0.00031
    
    76        5       7       5       3 20     0.00071
    
    77        6       6       5       3 20     0.00415
    
    78        6       7       4       3 20     0.00296
    
    79        7       5       5       3 20     0.00711
    
    80        7       6       4       3 20     0.01186
    
    81        7       7       3       3 20     0.00339
    
    82        8       4       5       3 20     0.00445
    
    83        8       5       4       3 20     0.01334
    
    84        8       6       3       3 20     0.00889
    
    85        9       3       5       3 20     0.00099
    
    86        9       4       4       3 20     0.00494
    
    87        9       5       3       3 20     0.00593
    
    88       10       3       4       3 20     0.00049
    
    89       10       4       3       3 20     0.00099
    
    90        6       7       5       3 21     0.00237
    
    91        7       6       5       3 21     0.00949
    
    92        7       7       4       3 21     0.00678
    
    93        8       5       5       3 21     0.01067
    
    94        8       6       4       3 21     0.01779
    
    95        8       7       3       3 21     0.00508
    
    96        9       4       5       3 21     0.00395
    
    97        9       5       4       3 21     0.01186
    
    98        9       6       3       3 21     0.00791
    
    99       10       3       5       3 21     0.00040
    
    100      10       4       4       3 21     0.00198
    
    101      10       5       3       3 21     0.00237
    
    102       7       7       5       3 22     0.00711
    
    103       8       6       5       3 22     0.01868
    
    104       8       7       4       3 22     0.01334
    
    105       9       5       5       3 22     0.01245
    
    106       9       6       4       3 22     0.02075
    
    107       9       7       3       3 22     0.00593
    
    108      10       4       5       3 22     0.00208
    
    109      10       5       4       3 22     0.00623
    
    110      10       6       3       3 22     0.00415
    
    111       8       7       5       3 23     0.01957
    
    112       9       6       5       3 23     0.03043
    
    113       9       7       4       3 23     0.02174
    
    114      10       5       5       3 23     0.00913
    
    115      10       6       4       3 23     0.01522
    
    116      10       7       3       3 23     0.00435
    
    117       9       7       5       3 24     0.05000
    
    118      10       6       5       3 24     0.03500
    
    119      10       7       4       3 24     0.02500
    
    120      10       7       5       3 25     0.12000
    
    

  13. I don't have time to go into it right now. Suffice it to say that taking logs (base 10) will straighten out those curves and make the strategies clear and gives A a probability of winning of just over 60%.

    That's a marvelous approach! Thanks for sharing this great puzzle and the elegant solution.

  14. Thanks for a very interesting puzzle bushindo. I've thought about this one for awhile and the best I can do is a little over 71%. I'll be very curious to see how you get to over 75%.

    First an observation on the puzzle and puzzles of this nature:

    In any guessing puzzle like this, any individual guess can't be any better than 50%. No matter what information you get as a single player in the game, if you guess, you will only be right 50% of the time. So the key team strategy is to have as many players guess wrong when the team is wrong and only a few players to guess right when the team is right. If you pick the right strategy, the team can be right more often than not, while each individual will only bat 50%.

    The first thing to think about before constructing a team strategy is to understand the distributions of the hats for 7 players. As noted in other posts you get 0 or 7 red hats 1 time each out of 128, 1 or 6 red hats 7 times each, 2 or 5 red hats 21 times each, and 3 or 4 red hats 35 times each. I can't think of any way to optimize a team strategy in a good way to account for 3 or 4 red hats. But the team can optimize for the 0,1,2 and 5,6,7 cases.

    If we just look at the Brit team, they can guarantee a win if they actually have 0 or 2 total red hats and 5 or 7 red hats. Using this strategy, they lose if they have 1 or 6 red hats. The good news is there are 22*2 ways for there to be 0,2,5,or 7 red hats and only 2*7 ways to have 1 or 6 red hats for win percentage of over 75%. However they will all have to abstain more than half the time (70/128) to use this strategy.

    Luckily, the other teams can pick up the slack. So, the Brit strategy is if you are told there are 0 red hats, you guess "blue." If you are told there are 1 red hats, you guess "red." If you are told there are 6 red hats, you guess "red." And if you told there are 5 red hats, you guess "blue."

    For a reality check, let's add up the the right and wrong guesses, using this strategy. If there are 0 red hats, all 7 players will guess right. If there is 1 red hat, all 7 players will guess wrong. And if there are 2 red hats, only 2 players will guess right, but the other 5 will abstain. So for all the distributions, you get (7*1) + (2*21) = 49 correct guesses and (7*7) = 49 incorrect guesses. This is just as hoped for. The individuals are 50% on there guesses, but the team wins 22 times and only loses 7 times. The same is true on the other side of the spectrum with 5, 6 or 7 red hats.

    The French strategy is the same as the Brit strategy, except that no one will guess if they hear that the Brits have either 0,1,2,5,6,or 7 red hats. In those cases, they know that the Brits made a guess, so they have no need to guess themselves. The French team will guess 70/128 percent of the time.

    The Italians are little more complicated. First they abstain if either the Brit or French team had 0,1,2,5,6,or 7 red hats. If they know the Brits and the French abstained, they will use the same strategy outlined above with one extra case. Since abstaining is the same as losing, they should guess if there are 3 or 4 red hats. So, they should also guess "blue" if they hear that their teammates have 3 red hats. That way they will win if they have exactly 0,2,3,5,or 7 hats. The will lose if they 1,4 or 6 red hats.

    The total win rate for this global strategy is: (44/128) + ((44/128)*(70/128)) + ((79/128)*(70/128)*(70/128)) = 71.63%.

    If the actual optimal strategy is over 75%, I must be missing something big. I'll be very curious to hear bushindo's solution.

    Thanks for the interest, howardl1963. I describe my solution below

    Let's consider the 7 Brits. Let the total number of red hats be called r. The following strategy is taken from araver's post, let's hope he doesn't mind =). Let A = {1,3,4,6}, and let B = {0, 2, 5, 7}. The total number of red hat r either belong to A or to B. Given that the hat colors are uniformly assigned, A will happen 65.625% of the time, and B will happen (1 - 65.625)% of the time.

    If the Brits know that the total number of red hats belong to A, then they can guarantee a win by playing with the following strategy,

    Let z be the number of red hats from a person's remaining 6 countrymen, depending on z choose:

    z=0 - Red

    z=1 - Blue

    z=2 - Red

    z=3 - abstain

    z=4 - Blue

    z=5 - Red

    z=6 - Blue

    If the Brits know that the total number of red hats is in B, then they can also construct a strategy that is guaranteed to win.

    Now the game is reduced to a simple version of Essentially, we have 3 teams playing a game. Each team's state is either A (65%) or B (35%). If any team can correct guess their state, and no team incorrectly guesses it, then all wins. We can represent all possible outcomes by the following graph.

    post-14842-054513200 1295418655.png

    Where the letters at each vertex represent the states of the Brits, Frenchmen, and Italians, respectively. The number next to each vertex represent its probability. For instance, the probability that all there teams have state B is equal to .35 * .35 * .35 = .04 or 4%.

    From the previous puzzle 'Team of 15' (see araver's excellent explanation at the end about the solution; also see for a example of a 3-person game with equal probability for the hat states), we know that given such a cube, if the 3 teams assume that their state distribution does not include ANY two diagonally opposite vertexes, then they can find a strategy that is guaranteed to win, given that their assumption is true. So, for this problem, the key is not to exclude the two vertexes AAA and BBB, as their total probability is 27+4 = 31%, giving a winning rate of 69%. If we exclude the vertexes ABA and BAB instead, then we are guaranteed to win (100 - (15 + 8) ) = 77% of the time.

  15. You got quite close to the actual best winning probabilities. I must admit that I have no idea how you came up with that nice strategy. But, alas, it is possible to get a precise answer to the problem with a quite simple strategy. I am very curious as to how you came up with that 13 number set.

    Sorry for the late response. I didn't internet access for the last few days. Here is how I approached the problem,

    I first summarize the game with a win/loss map that plots player A/player B numbers and the corresponding outcome. As noted before, it is only necessary to consider numbers between [1, 10). In the following map, the x-axis represent player B's strategy, and y-axis player A's. The red areas are regions where player B would win. The areas are separated by three lines whose equations are displayed on the map,

    post-14842-082773500 1295414977.png

    So the strategy is as follows. Suppose we can only pick 5 numbers as player B, how much red 'areas' can we cover using only 5 points? I started out by picking x1 = 10 as the first number, as it can win over all numbers inside between 4 and 10 from player A (see graph below for illustration). I then project horizontal line (y=4) and see where it meets with the next red region (xy = 10), and then choose that as my next point (x2 = 2.5). The number x2 can beat numbers between 1.6 and 4 from player A. I then draw a horizontal line (y=1.6) and compute to see where it crosses the line (xy = 10). That gives me my third point x3 = 6.25. The graph below carries out the procedure for x1 to x5. post-14842-053295600 1295414954.png

    Notice that after these 5 numbers, almost every single number on the y-axis can be between by 2 out of 5 of player B's number. I'm saying 'almost' because the fifth number x5 = 3.90625 has a little bit of white areas under neath it, so the numbers interval (1, 1.024) on the y-axis is only covered once by these 5 numbers. This is not much of a problem, since we can simply add in 5 more numbers using the same procedure with a result that almost every number on the y-axis can be beaten by 4 out of 10 of player B's numbers. I cut the procedure short after 13 numbers (with the resulting winning rate 5 out of 13), but we can repeat this procedure for a longer time and get a winning rate that is approaching 2/5.

    This is a wonderfully crafted problem, thanks for posting it. I would love to hear about your strategy on this problem.

  16. Here is a rough stab at the strategy,

    At every turn, let player B choose a number with equal probability from the following 13 number set

    ( 10, 2.5, 6.25, 1.5625, 3.90625, 9.765625, 2.441406, 6.103516, 1.525879, 3.814697, 9.536743, 4, 2)

    It is easily shown that this strategy has a worst case winning probability of 5/13 for player B. This strategy can be improved marginally, but I think player B optimal winning rate couldn't get pass 2/5.

  17. A farmer wanted to sell his goat,he took it to the animal market.

    After a while came a man and asked the farmer :How many dollars is the price of this goat?

    The farmer said: 100 Dollars.

    The man agreed to buy it,he took the 100$ paper out of his poket in order to give it to the farmer but suddenly

    the goat jumped and picked up the money and chewed it,it was impossible to save the money,the goat swallowed it down.

    How can you judge between them?

    The farmer doesn`t took the money, so he can not give his goat to the man,and

    the man lost his money without taking the goat.

    Here's a strategy to fully compensate both men

    1) Let the goat owner and the buyer bring the goat to a crowded marketplace.

    2) Let one of them stand on a platform and advertise to the passerby: "Raffle! Raffle! Get your raffle tickets here. Only 2 dollars per ticket for a chance to win this fabulous goat, which alone is worth 100 dollars. Not only that, we'll throw in an extra 100 dollars, in cash, for the winner of this once-in-a-blue-moon deal. Get your raffles, ladies and gentlemen. Only 2 dollars for a chance to win a goat and 100 dollars in cash! Come one, come all! Your satisfaction is absolutely guaranteed or you'll get your money back."

    3) Repeat step 2) until the goat owner and the buyer have sold 100 tickets or more (income of at least 200 dollars). Then conduct a drawing and give the goat to the winner. Explain to the winner that his cash winnings are included in the goat.

    4) The goat owner and the buyer then divide the income among themselves. Assuming they sold 100 tickets, the goat owner can get 100 dollars (the cost of the goat), and the buyer can get 100 dollars (the money he lost in the beginning). If the two sold more than 100 tickets, then split extra money equally and call it entrepreneurial profit.

    5) If the raffle winner complains that the goat is not worth 200 dollars as advertised, let the goat owner and buyer refund the winner's 2 dollar raffle ticket and take the goat back :rolleyes:

  18. Assuming that 'falling into the black hole' means crossing the event horizon,

    Simply find a supermassive blackhole. Quoting wikipedia,

    "The tidal forces in the vicinity of the event horizon [of a supermassive blackhole] are significantly weaker. Since the central singularity is so far away from the horizon, a hypothetical astronaut traveling towards the black hole center would not experience significant tidal force until very deep [(way past the Schwarzschild radius)] into the black hole."

    Finding such a blackhole shouldn't be hard. There is one in the center of the Milkyway.

  19. Ten friends walk into a room where each one of them receives a hat. On each hat is written a real number; no two hats have the same number. Each person can see the numbers written on his friends' hats, but cannot see his own. They are given some time to ponder the numbers on the other 9 hats. The friends then go into individual rooms where they are each given the choice between a white T-shirt and a black T-shirt. Wearing the respective T-shirts they selected, the friends gather again and are lined up in the ascending order of their hat numbers. The desired property is that the T-shirts colors now alternate.

    The friends are allowed to decide on a strategy before walking into the room with the hats, but they are not allowed to communicate in any way with each other once the game starts. Design a strategy that lets the friends ALWAYS end up with alternating T-shirt colors.

    This is a cool problem and I'm fairly certain I've solved it. The website, where I found it, does not offer solutions of any kind, so I'm hoping someone solves it with an explanation simpler than the one I've found. Enjoy!

    This is indeed a cool problem

    The key of this strategy is that each participant can not tell what is the rank of his hat number in the set of 10 real numbers. He can, however, guess whether he is an odd/even number of positions from the smallest number. Combine that with a special tool that lets everybody make dependent guesses, and we got a solution.

    Some general concepts are as follows. We make use of inversion numbers, which essentially tells us how out-of-order a permutation is. Each random permutation has a inversion number, which can either be odd or even. Let's label the participant from 1 to 10, the assignment of hats essentially is a random permutation of the participant's labels with respect to the hat numerical order. This random permutation has an inversion number.

    The strategy is as follows,

    1) Let each participant assume that the inversion number of their label permutation is even.

    2) Let each participant look at the other 9 people, and construct the 10 possible permutations by inserting his position into the appropriate places (essentially by guessing that his number is the smallest, second smallest, and so on). Five of those possible permutations are even and five are odd. All the even permutation will consistently say that he is either an odd or even number of positions from the smallest hat number. If all participants follow this strategy, either they will ALL be correct about the odd/even guesses, or they'll ALL be incorrect.

    3) If the result of part 2) says that a participant is an odd number of positions from the smallest number, let that participant choose a black shirt. Otherwise, choose a white shirt.

    Example: Let the participants be labelled 1 to 10. Suppose that the host arrange the hat numbers so that they go from smallest to largest

    ( 2 , 4 , 1 , 6 , 8 ,10 , 7 , 9 , 5, 3)

    Participant 2 looks at the remaining people, he sees in order from smallest to largest: (4 , 1 , 6 , 8 ,10 , 7 , 9 , 5, 3). Assuming that the permutation of 10 labels is even, there are 5 possible choices

    ( 4 , 2 , 1 , 6 , 8 ,10 , 7 , 9 , 5, 3)

    ( 4 , 1 , 6 , 2 , 8 ,10 , 7 , 9 , 5, 3)

    ( 4 , 1 , 6 , 8 ,10 , 2 , 7 , 9 , 5, 3)

    ( 4 , 1 , 6 , 8 ,10 , 7 , 9 , 2 , 5, 3)

    ( 4 , 1 , 6 , 8 ,10 , 7 , 9 , 5 , 3, 2)

    Notice that all of these choices implies that participant 2 is an ODD number of positions from the smallest number (participant 4). Participant 2 would then choose a black shirt. If we apply the same logic to participants 1, 8, 7, and 5, we'll see that they'll get ODD positions and will choose all black shirts.

    Let's look at participant 4 then, he would see in order from smallest to largest: ( 2 , 1 , 6 , 8 ,10 , 7 , 9 , 5, 3). So the five possible even permutations are

    ( 4 , 2 , 1 , 6 , 8 ,10 , 7 , 9 , 5, 3)

    ( 2 , 1 , 4 , 6 , 8 ,10 , 7 , 9 , 5, 3)

    ( 2 , 1 , 6 , 8 , 4 ,10 , 7 , 9 , 5, 3)

    ( 2 , 1 , 6 , 8 ,10 , 7 , 4 , 9 , 5, 3)

    ( 2 , 1 , 6 , 8 ,10 , 7 , 9 , 5 , 4, 3)

    Notice that these possible permutations all state that participant 4 is an EVEN number of position from the smallest hat number. He would then choose a white shirt, as does participants 6, 10, 9, and 3. Notice that contrary to everybody's guess, the true permutation ( 2 , 4 , 1 , 6 , 8 ,10 , 7 , 9 , 5, 3) is actually ODD, however, that does not affect the fact that we get an alternating pattern anyways.

  20. Let's say we have 343 biological cells stacked into a 7x7x7 cube. In this arrangement, each cell is surrounded by a maximum of 6 neighbors. The cells can be infected with a disease. In particular, if a healthy cell is surrounded by 3 or more infected cells, it will become infected as well.

    What is the minimum number of infected cells that you need in the beginning that is guaranteed to eventually infect the entire 7x7x7 cube?

  21. Do you have an 'Ah-Ah' solution? I'd like to see it, if you don't mind explaining it. I enjoyed the nice 'Ah-Ah' you had for your 12 friends problem.

    I just solved this Christmas problem with a boring old discrete hill-climb.

    I was hoping to save the ah-ha trick for the next puzzle, but it's Christmas, no point being a Scrooge :lol: . Here it is

    Let the hat states be denoted by 0 and 1. Let the participants be indexed by i = 1, .., 10, and let hi represent the hat state of participant i. All the participants should assume that the following three equations are true

    ( h1 + h4 + h7 + h10 ) mod 2 = 0

    ( h1 + h2 + h5 + h8 ) mod 2 = 0

    ( h2 + h3 + h6 + h9 ) mod 2 = 0

    Assuming that the hat states are determined by independent coin toss, the chance that the above three equations are true is (1/2)3 = 1/8. During the game, each participant will know 7 variables out of the set (h1, .., h10 ). If they substitute those 7 known variables into the above, they are left with 3 equations and 3 unknown, which is solvable. The winning rate here is 1/8.

  22. If each person uses the strategy in the following table, the probability of winning

    is 14/128 which gives an expected win of 167/64 gold coins/game. In the following

    table, let 0 be Red and 1 be Green. Under the 7 is the color of the hat 7 away

    from you on your left, 6 is the color of the hat 6 away from you on your left, etc.

    Under the '|' is what color you should predict for yourself. The 1 and 2 on the

    right is what you should predict for the hats one and two away from you to your right.

    There are 14 winning 10-long hat assignments which win using this strategy. They are

    0000000000 0011100111 0101010101 0101101011 0110101101 0111001110 1001110011

    1010101010 1010110101 1011010110 1100111001 1101011010 1110011100 1111111111

    
      left  |right
    
    7654321 012
    
    0000000 000
    
    0000001 100
    
    0000010 101
    
    0000011 000
    
    0000100 111
    
    0000101 110
    
    0000110 011
    
    0000111 011
    
    0001000 000
    
    0001001 111
    
    0001010 000
    
    0001011 011
    
    0001100 000
    
    0001101 001
    
    0001110 011
    
    0001111 010
    
    0010000 100
    
    0010001 001
    
    0010010 111
    
    0010011 010
    
    0010100 010
    
    0010101 110
    
    0010110 000
    
    0010111 101
    
    0011000 101
    
    0011001 101
    
    0011010 101
    
    0011011 010
    
    0011100 111
    
    0011101 010
    
    0011110 011
    
    0011111 101
    
    0100000 110
    
    0100001 001
    
    0100010 111
    
    0100011 001
    
    0100100 011
    
    0100101 001
    
    0100110 111
    
    0100111 010
    
    0101000 010
    
    0101001 101
    
    0101010 101
    
    0101011 000
    
    0101100 111
    
    0101101 011
    
    0101110 111
    
    0101111 111
    
    0110000 010
    
    0110001 000
    
    0110010 100
    
    0110011 001
    
    0110100 110
    
    0110101 101
    
    0110110 100
    
    0110111 101
    
    0111000 000
    
    0111001 110
    
    0111010 011
    
    0111011 011
    
    0111100 101
    
    0111101 001
    
    0111110 011
    
    0111111 000
    
    1000000 100
    
    1000001 110
    
    1000010 010
    
    1000011 000
    
    1000100 011
    
    1000101 111
    
    1000110 001
    
    1000111 111
    
    1001000 101
    
    1001001 110
    
    1001010 001
    
    1001011 010
    
    1001100 001
    
    1001101 110
    
    1001110 011
    
    1001111 001
    
    1010000 100
    
    1010001 010
    
    1010010 101
    
    1010011 011
    
    1010100 100
    
    1010101 010
    
    1010110 101
    
    1010111 111
    
    1011000 011
    
    1011001 111
    
    1011010 110
    
    1011011 101
    
    1011100 110
    
    1011101 000
    
    1011110 001
    
    1011111 001
    
    1100000 101
    
    1100001 001
    
    1100010 001
    
    1100011 110
    
    1100100 110
    
    1100101 000
    
    1100110 000
    
    1100111 001
    
    1101000 100
    
    1101001 010
    
    1101010 011
    
    1101011 010
    
    1101100 110
    
    1101101 000
    
    1101110 110
    
    1101111 110
    
    1110000 011
    
    1110001 101
    
    1110010 100
    
    1110011 100
    
    1110100 010
    
    1110101 001
    
    1110110 101
    
    1110111 110
    
    1111000 100
    
    1111001 001
    
    1111010 111
    
    1111011 111
    
    1111100 000
    
    1111101 000
    
    1111110 101
    
    1111111 111
    
    

    Good work, superprismatic. Looks like the Easter Bunny is going to file for bankruptcy very soon. This puzzle didn't last that long. I'll have to think of a harder one next time.

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