In your constant search for the ultimate answers you come to a huge door containing 8 locks. The locks are labelled with strange signs - letters perhaps?
The signs are: O ! U T Y F R 2
There are no keys just a turnable dial with a digital number on each lock. The number reads '2' on every lock.
Upon turning the dial of one of the locks you notice the number changing to 1, however some of the numbers on the other locks change as well. Man, I knew it wouldn't be that easy.
In the lower left part of the door you notice a sign, and a button that reads "Reset". On the sign you find the following instructions:
To get to the other side you must do one of the following:
- wait for christmas when the door opens itself,
- wait for someone else to exit or enter the door,
- take one of the other 14 paths leading around it,
- ring the doorbell,
- call out the color of your hat in certain intonations to fool the door-keeper,
- break down the door with the bulldozer conveniently parked next to it,
...well, you can actually do pretty much whatever you can think of to try to get through - or around - the door in obscure ways to make the puzzle fit your initial solution.
Clearly this sign was only meant to annoy you. However, you don't really need to get through the door. You just need to open it using the locks since you are a compulsive puzzle-solver.
There is another sign, however, which reads:
These are inter-connected combination locks. Initially (after pressing the reset button) the locks will all have the value '2' aka really-really locked. If you turn the dial of a lock it will decrease the lock-level by 1 - from 2(really-really locked), through 1(still locked) to 0(not-really locked).
However, turning the dial on one lock may affect other locks.
When all locks are set to 0, the door will unlock and you can walk through it - unless it is bolted from the inside which is done on occasion. In this case simply choose one of the other solutions mentioned on the above sign, or go home.
Here are the instructions for each lock:
Turning lock 'O' decreases locks '!', 'T', 'F', and '2' by 1 level
Turning lock '!' increases locks 'U', and 'T' by 2 levels
Turning lock 'U' decreases lock 'Y' by 1 level
Turning lock 'T' increases locks 'Y', 'F', 'R', and '2' by 1 level
Turning lock 'Y' decreases locks 'U', and 'R' by 2 levels
Turning lock 'F' decreases locks 'Y', and '2' by 1 level
Turning lock 'R' increases locks '!', 'U', and '2' by 1 level
Turning lock '2' increases locks 'R', and 'Y' by 1 level
Decrease means go towards unlocked ( 2->1->0 )
Increase means go towards locked ( 0->1->2 )
Turning a lock always decrease it's own value by 1.
Locks can never have other values than 0, 1, or 2 - so turning a lock that would cause itself - or another lock - to get an invalid value is not possible.
A lock will never have to be used more than twice at the most (used means turned by you).
Give me the sequence of the lock-labels for the real answer.
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In your constant search for the ultimate answers you come to a huge door containing 8 locks. The locks are labelled with strange signs - letters perhaps?
The signs are: O ! U T Y F R 2
There are no keys just a turnable dial with a digital number on each lock. The number reads '2' on every lock.
Upon turning the dial of one of the locks you notice the number changing to 1, however some of the numbers on the other locks change as well. Man, I knew it wouldn't be that easy.
In the lower left part of the door you notice a sign, and a button that reads "Reset". On the sign you find the following instructions:
To get to the other side you must do one of the following:
- wait for christmas when the door opens itself,
- wait for someone else to exit or enter the door,
- take one of the other 14 paths leading around it,
- ring the doorbell,
- call out the color of your hat in certain intonations to fool the door-keeper,
- break down the door with the bulldozer conveniently parked next to it,
...well, you can actually do pretty much whatever you can think of to try to get through - or around - the door in obscure ways to make the puzzle fit your initial solution.
Clearly this sign was only meant to annoy you. However, you don't really need to get through the door. You just need to open it using the locks since you are a compulsive puzzle-solver.
There is another sign, however, which reads:
These are inter-connected combination locks. Initially (after pressing the reset button) the locks will all have the value '2' aka really-really locked. If you turn the dial of a lock it will decrease the lock-level by 1 - from 2(really-really locked), through 1(still locked) to 0(not-really locked).
However, turning the dial on one lock may affect other locks.
When all locks are set to 0, the door will unlock and you can walk through it - unless it is bolted from the inside which is done on occasion. In this case simply choose one of the other solutions mentioned on the above sign, or go home.
Here are the instructions for each lock:
Turning lock 'O' decreases locks '!', 'T', 'F', and '2' by 1 level
Turning lock '!' increases locks 'U', and 'T' by 2 levels
Turning lock 'U' decreases lock 'Y' by 1 level
Turning lock 'T' increases locks 'Y', 'F', 'R', and '2' by 1 level
Turning lock 'Y' decreases locks 'U', and 'R' by 2 levels
Turning lock 'F' decreases locks 'Y', and '2' by 1 level
Turning lock 'R' increases locks '!', 'U', and '2' by 1 level
Turning lock '2' increases locks 'R', and 'Y' by 1 level
Decrease means go towards unlocked ( 2->1->0 )
Increase means go towards locked ( 0->1->2 )
Turning a lock always decrease it's own value by 1.
Locks can never have other values than 0, 1, or 2 - so turning a lock that would cause itself - or another lock - to get an invalid value is not possible.
A lock will never have to be used more than twice at the most (used means turned by you).
Give me the sequence of the lock-labels for the real answer.
Edited by uhreLink to comment
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