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Villager, Villager, Mafia Signups


Yoruichi-san
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Umb...and you&#39;re fighting with what?  Mismatched code <img src='http://brainden.com/forum/public/style_emoticons/default/tongue.png' class='bbc_emoticon' alt=':P' />?<br />

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I have a<em> bankai</em>...what do you have?<br />

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...a coin

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...<br />

...<br />

...<br />

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...sh*t<br />

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(;P)<br />

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Lol! And a safe house apparently. So even if you could gain control of your sword beast, as far as your bankai is concerned you still won't be able to touch me... Trouble is that I won't be able to do anything either...

You can thank the mobile version of this site for the broken code. There's quite a few glitches in the full and mobile versions of the new bd.

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Oh, OOP then. . .

mOs style. Means everything happens at the same time. Paradoxical posts are allowed, and typically in the event of an action paradox, the block takes precedence. Y-San will correct me if I'm wrong as it pertains to her game.

Edit: When did I hit 3k!?

Edited by Brandonb
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mOs style. Means everything happens at the same time. Paradoxical posts are allowed, and typically in the event of an action paradox, the block takes precedence. Y-San will correct me if I'm wrong as it pertains to her game.

Edit: When did I hit 3k!?

Not really sure what you mean by "paradoxical posts"...but my general rule of thumb is that actions are attempted (I guess kind of like beginning a sequence) at Night and everything goes through (or fails to) in the transition b/w Night and Day. Most cases follow logically from that...the ones that don't I try to specify (such as block on block).

Uh...gratz? Guess you're not too busy studying for the bar then...:P

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I think there's an old Mafia Discussion thread somewhere...but I'm too lazy to go dig it up...so I'm just going to start talking here.

Yeah, it sucks to die (yes, I mean in mafia...although it's probably not that fun in RL, either XP)...I had this idea for a game setup that allows player's role actions to live on even after they die:

GAMBIT MAFIA

Instead of sending in a Night action each Night, a player sends in a list of actions for as many Nights as they think the game will last (or Day actions if there are Day actions). For example, if you are a save, your list could be:

N1: Save self

N2: Save Player A

N3: Save Player B

N4: Save Player C

N5: Save Player A

...

And so on and so forth. The actions can be conditional, based on information that is publicly revealed in the OP or the Night/Day Posts or to your role previous to the Night/Day the gambit is for. Examples:

N1: Save self

N2: Save Player A, if Player A is dead, Save Player B. If Player A and B are dead, save Player C...

...etc. Or, if you are, say, a kill:

N1: No action.

N2: If one player is blocked on N1 and there is no mafia Night kill, kill that player...

A gambit must lead to a specific action on a specific target, or it will be disregarded. I.e. if two players were blocked, you can't say "kill one of them". You could say something like "If multiple players are blocked, kill the one that appears first on the roster," since the roster is public information. You cannot base your gambits on actions/posts of the host, i.e. you cannot say "If multiple players are blocked, kill the one that appears first in the Night Post", and you cannot base your gambits on claims/subjective judgments made by other players.

At any time while alive, the player may PM a new/revised gambit to the host. The most recent gambit received prior to the Day/Night deadline it is affecting will be the one enacted. Once dead, a player cannot change or cancel their gambits. (So be careful, or your actions will come back to haunt you ;))

Tell me what you think and whether there'd be interest in trying this. I haven't even started deciding what roles to put in yet.

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