Newer players are welcomed, as well as experienced ones. I can see this mafia ending around N4, if not before.
Feedback would be great. Since we'll start this after Ye Olde Mafia II, there's a lot of time and room for improvement.
Roles & Factions:
Chooses a player to kill once every night. Wins by being the last faction standing.
Mastermind: Able to orchestrate elaborate schemes behind peoples’ backs, he will appear as an [Innocent] when spied upon, unless he is blocked the same night he was spied on.
Hacker: A capable hacker, he is able to hack into the city mainframe and issue orders to place a player in house arrest, blocking the player’s action for a night. May target the same player two nights in a row.
Wins by being the last faction standing.
Doctor: She can save one player every night. May not target the same player two nights in a row.
Enforcer: He can block a player from acting every night. May not target the same player two nights in a row.
Information Analyst: She can look up a player’s files and learn the player’s faction.
Sentry: If she is killed, will reveal the role of the killer in the night post. Only once throughout the game, may sacrifice self to kill one player. The Sentry's role will be made public if she is killed/died with her victim.
Bio-Engineer: Every night, PMs the role with a dead player and a role match-up. Also included in the PM will be the target for the night. If the RID is correct (confirmation will be sent at the end of the night), he will perform the action of the dead player on his target.
Credit: UR and CL.
College Graduate: He can choose a player every night to party with. The player will lose his/her vote the following day. He will join the cyber-criminals and gain BTSC if the Hacker targets him. When spied will appear as [Cyber-Criminal] if he is converted.
Wins by completing individual win-con or by being the last faction standing.
Information Monger: On odd nights may choose to track a player and learn his/her target. On top of that, every night, sends the host a list of player and role ID matchups. If all matchups are correct, the Information Monger wins. If not, he will only be told the number of matchups he has correct, but not which ones.
Only once in game, may hire an assassin from his network and RID kill a player, during the day or night cycle. This kill cannot be blocked.
When spied will appear as [Innocent], unless blocked. If blocked on the same night he is being spied on, will appear as [Cyber-Criminal].
Gameplay Mechanics:1. Tie lynches will result in the lynch of all players who tied.
2. Blocks always prevail. All blocks will be calculated to giving the least amount of actions.
3. Beyond that, all other actions are calculated to giving the most amount of deaths.
4. Day and Night cycles are 24 hours, Nights may end earlier if I get all the actions in.
5. Have fun.
Edited by scsw, 24 September 2009 - 08:46 PM.