aaronbcj

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1. aaronbcj added a post in a topic

1. Your logic works when you have infinite money. Considering that much money, it is very inefficient way of earning only +1 per game.
2. They may have a service charge set aside (say \$2 per table/game ) so THEY invariably gain 1\$.

3. Lets say they impose a limit of only certain number of games per player a day (Means, they make it a finite money to be involved from a player) or put in other words, we only start with finite amount (practical).
As per your logic, you are continuing to stay on the game and keep increasing the bets if you lost the previous round. Let's say you are starting with only \$31 in your pocket, so you are limited to play only till round-5 (betting @ \$16 + compensating loses in previous rounds 1,2,4,8 =\$15). Still, you have equal chance of losing the round 5 also, which will make it -\$31 for you or gain \$1.

Consider starting here:

Bet \$16. If you win, stay. If not, GET OUT:
Bet \$8. If you win, stay. If not, GET OUT:
Bet \$4. If you win, stay. If not, GET OUT:
Bet \$2. If you win, stay. If not, GET OUT:
Bet \$1. If you win, GET OUT. If not, GET OUT:

This way, you are not taken by emotion to keep pumping more money (if they allow more rounds), instead, you already set yourself to possibly lose only 16 or win possibly (32-16)+(16-8)+(8-4)+(4-2)+(2-1)=31 at end of round-5. You can start with only \$16 in your pocket and use winning money on subsequent bets or start with 31 in pocket. Either case, your profit can be 31.

Big Q is will you prefer -1 or +1 (in your way) in R1 or -16 or +16 (in my way).

If we play 10 games (each starting with \$31) of each 5 rounds, for each game
round-1: W/L is 50% (1/2)
round-2: W/L is 25% (1/2 * 1/2)
round-3: W/L is 1/8
round-4: W/L is 1/16
round-5: W is 1/32
winning at R5 (after losing R1,R2,R3,R4) is same as winning at R5 (after winning R1,R2,R3,R4). In that case, shdn't we put the highest stake on R1? Isn't ending up with -16 or +31 better than -31 or +1? It all depends on risk perspective one takes as per each round i guess. And also when a player can "stop" and not dragged further by emotions.
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2. aaronbcj added a post in a topic

1. There are more games out there designed to win big bucks to discourage you doing this. (WELL I'M FOCUSED TO DO THIS OVER AND AGAIN).
2. They start with minimum and maximum bet limits. (I WILL CARRY INFINITE/LOT OF MONEY SO I CAN HAVE MORE TURNS)
3. They will tell that the exact denomination chips you wish to buy, are currently not available and insists that you buy bigger denomination chips.
4. They will have a service charge set aside (say \$2 per table/turn ) so THEY invariably gain 1\$.

As per your logic, you are continuing to stay on the game and keep increasing the bets if you lost the previous round. This works only if you have infinite money. Let's say you are limited to play only till round-5 (betting @ \$16). Means, you have to start with \$31 in your pocket (compensating loses in previous rounds (1,2,4,8 =\$15). Still, you have equal chance of losing the round 5 also, which will make it -\$31 for you or gain \$1. That has extreme risk of losing more than winning back and the risk worth AIN'T the ROI.

Consider starting here:

Bet \$16. If you win, stay. If not, GET OUT:
Bet \$8. If you win, stay. If not, GET OUT:
Bet \$4. If you win, stay. If not, GET OUT:
Bet \$2. If you win, stay. If not, GET OUT:
Bet \$1. If you win, GET OUT. If not, GET OUT:

This way, you are not taken by emotion to keep pumping more money, instead, you already set yourself to possibly lose only 16 or win possibly 32+16+8+4+2 ?. You can start with only \$16 in your pocket and use winning money on subsequent bets.

Isnt -16 or +62 better than -31 or +1?
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3. aaronbcj added a post in a topic

1. There are more games out there designed to win big bucks to discourage you doing this. (WELL I'M FOCUSED TO DO THIS OVER AND AGAIN).
2. They start with minimum and maximum bet limits. (I WILL CARRY LOT OF MONEY SO I CAN HAVE MORE TURNS)
3. They will tell that the exact denomination chips you wish to buy, are currently not available and insists that you buy bigger denomination chips.
4. They will have a service charge set aside (say \$2 per table/turn ) so THEY invariably gain 1\$.

As per your logic, you are continuing to stay on the game and keep increasing the bets if you lost the previous round. In order to play with \$16, you will lose 1,2,4,8 (=15 already). Still, you have equal chance of losing the round 5 also, which will make it -\$31 for you or gain \$1. That has extreme risk of losing more than winning back and the risk worth AIN'T the ROI.

Consider starting here:
Bet \$16. If you win, GET OUT. If not, GET OUT:
Lose: \$16 or Gain: 32. Risk is huge but Rewards are double, so worth taking the risk.

Isnt -16 or +32 better than -31 or +1?
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4. aaronbcj added a post in a topic

Sunday and Friday can be answers as well if ...
Both of them stayed at one end of international date/timeline on Friday(or Sunday), then moved to the other end of the date/timeline the next day, where it would be still Friday (or Sunday) so they could continue to speak truth for 2 *continuous* days.

However, simple psychology .. liers dont claim they had lied before .. even on their "good" days. That what makes them typical liers... So it can be ANYDAY
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5. aaronbcj added a post in a topic

6. aaronbcj added a post in a topic

14 shots were heard in first 3 seconds, followed by 27 more ....
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7. aaronbcj added a post in a topic

Sequence for targeting, examples: G stands facing the bold opponent.

1. G(8) G(9) G(7) B(5) B(6) B(1) B(2) B(3) B(4) R(10)
2. G(5)G(4)B(2)B(3)B(1)R(6)

Battle#1:
-------------------------------
2. There are as many Blues as others.
3. Earp clan has 4 Greens.
4. Jessie clan has the most Blues.

Mr.IDoILike Factors
-------------------------------
2. All have to use the guns from his inventory only.
3. Without their knowledge, he has loaded those guns in following sequence.

2S = !o
4S = !o!o
6S = !o!o!o

1 bullet, 1 empty slot so on.

14 shots were heard in first 3 seconds, followed by 27 more, after which, Earp clan won by 1 Blue standing.
Had gunmen started with half their HPs, then Jessie clan would have won by 1 blue standing.

Questions: What was the composition of each clan and how many seconds did the fight last in both the cases?
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8. aaronbcj added a topic in New Logic/Math Puzzles

It was one of those wild wild west years where innumerable battles were fought between Earp and Jessie clans. Gunslingers were up for grabs then and highly skilled ones were always on demand. We would call them Green (G), Blue (B) and Red ® guys.

Mr.IDoILike was the only person respected and trusted by both clans and hence he was invited as witness/referee to all fights and he kept the fight fair and square, provided the clans agree to his weird conditions/mischief. Enough of the story, and here are the characteristics of those gunslingers.

1. Gun preference:
-----------------------------------------
G uses 2 shooter
B uses 4 shooter
R uses 6 shooter

2. Starting Position facing:
-----------------------------------------
Team1: RBBBBBGGGGG (R,B,G)
Team2: GGGBBBBR (G,B,R)

3. Target & Aiming pattern:
-----------------------------------------
G - All Bs first, then all Rs, then all Gs.
B - All Rs first, then all Gs, then all Bs.
R - All Gs first, then all Bs, then all Rs.

Examples: Starting from nearest of a color, go right till end of color then start from leftmost of same color, again to the right. If two are nearest, take right one first. Consider G standing straight to the bold opponent. Then his target marking will be the numbers.

G(8)G(9)G(7)B(5)B(6)B(1)/b]B(2)B(3)B(4)R(10)

542316
G(5)G(4)B(2)B(3)B(1)R(6)

543x12

4. Shooting pattern:
-----------------------------------------
G 10101010101<R>
B 1100110011<RR>
R 111000111<RRR>

(1=Trigger; 0=Pause; R=Reload; Each takes 1 second)
A target is hit till it dies or flees.
A target cannot die/flee until he complete his chance (trigger or wait), considering, all happens real time.
If a target is qualified for two or more shooters, all will hit that target same time even if it dies/flees.

5. HitPoints:
-----------------------------------------
G has 2HP
B has 4HP
R has 6HP

(R cannot not die but flees after 6 hits)
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9. aaronbcj added a post in a topic

1.Guard gets down from main tower that overlooked the path leading to the woods (also main gate) and enters a room adjacent to main gate (security room) for his breaks with other guards. The point is, he wont able to see main gate as well the path for 2-3 min.
2. It was a weapons factory. (it was irrelevant, they didn't took anything from inside campus except their prison outfits at the time of escape).
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10. aaronbcj added a post in a topic

Have all places locked and when you tell ur wife to put it in #1, give #1 key along with it.

PS: Im facing some problem with forums, when i post first time, it comes back (when i start by clicking on the fast reply box below) .. i have to reenter and post again.
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11. aaronbcj added a post in a topic Hole in a sphere

What if the sphere already had a hole (of the same size of the drill) and you just re-drilled through it? Then the volume of sphere would remain same as before.
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12. aaronbcj added a post in a topic

You meant, they walked back naked? or clothed themselves inside out?
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13. aaronbcj added a post in a topic Whatchya Gonna Do (2 goats and a car)

Again, i got this 1 nagging.
Hpw many times would host open a door, had i selected wrongly at first go.

If opening a door is simply optional for host, i will STICK.
if opening a door is part of the game(always), i will SWITCH.
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14. aaronbcj added a post in a topic

15. aaronbcj added a post in a topic Whatchya Gonna Do (2 goats and a car)

Thanks all, i got.

We need to take into account WHY Monte opened door#1.
optionA
if C in #2, he has equal prob. of opening #1 and #3 , so opening #1 is 50% and opening #3 is 50%
optionB
if C in #1, (#2 selected by me), he has to select #3 , so opening #3 is 100%
optionC
if C in #3, (#2 selected by me), he has to select #1 , so opening #1 is 100%

considering he opened #1, we never know because of option A or B, but his action of opening #1 is more bcoz #3 had prize, rather #2 having it.

So switching is better. Even in coin ex, i missed out the point "why" he opened #1 instead of #3.
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