24hr Day/Night cycles.
If two players target each other at the same time, the following will happen;
- If blocking role, their actions are wasted so it's as good as blocking each other. But a coin is flipped to decide who gets blocked in the post.
- If blocking/stealing vs killing, a coin is flipped to decide whether someone is killed or blocked.
- If stealing vs blocking, coin is flipped.
- Killing vs killing, both players will die.
Factions and Roles:
4 Dark Brotherhood Cultists (Mafias)
1 Second Circle Spawn (Independent)
10 Wyrmhaven Citizens (Innocents)
Wins by becoming the majority.
Kills 1 character per night. Role will be revealed if attempt is foiled twice. If assassin dies, another player will be randomly picked to assume his action.
Forces one player to repeat their previous night's action. If it is a killing role, and last target was killed, will randomly target another victim. Cannot target same player twice.
If targeted, the usual restrictions of the actions are void. I.e. the jailer can jail the same person the second night. If the Shade is targeted, a random soul's ability and random target will be chosen.
Allows BTSC between all dark brotherhood members. Upon death, BTSC is lost to Dark Brotherhood members. Every other night, also has the ability to use mind blast on a player to change their action's target to a random player.
Because of his BTSC ability, the BTSC PMs should also be forwarded to the GM.
Will not directly learn the role of the player when using mind blast. A typical post will be as follows;
<Player> walked purposefully out of the inn. With his target in mind, he headed off into the night. Suddenly, he felt an intrusion in his mind and everything went blank for a moment. As he recovered, he tried to sort his jumbled mind and headed off in a different direction.
Steal's a player's role for the day/night. Cannot target the same player twice. The target's action is also nullified.
If the Shade is targeted, a random soul is chosen.
Wins by eliminating the Dark Brotherhood.
Can heal a player, including self. Can only heal self once, unless targeted by the Witch Doctor.
Can observe a player's actions for the night. 50% chance of getting hints to identity if no action is taken.
Who she observed will be posted on the night post (only she will know the identity though).
Night action: PM a player to receive 1 message (PM) directed to any other player. If intercepted (e.g. - killed, role stolen, blocked), message will be sent to interceptor on the same night instead.
Day action: Will deliver the message.
Messages will be delivered through the GM. Messages work as follows;
- The messenger will PM me who the first target is (let's say Player 1).
- I will send a PM "The messenger will deliver a message for you. Reply PM template: To: <recipient>. Message: <Limit 3 sentences>. From: <sender>.
- The message will be sent to the recipient by me. The messenger will also get a copy. PMs will be sent separately.
- Messenger's identity will remain unknown.
Can protect a player, except self, has 50% chance of dying in the process.
Can catch a player and throw him/her into the dungeon for a day and night cycle. Cannot capture the same player two nights in a row. Player may not post (on thread or BTSC) when captured, unless jailbreak occurs (see below).
Can learn the role of ONE dead player every morning. Will not be blocked by night actions.
Will be PMed a list of dead players every night, and choose one.
Can purify the soul of a fallen, preventing the shade from consuming it. Can prevent the lynching of a player every other day. Cannot save the same player twice. PM must be sent before half of the votes are in.
To purify a soul, PM the name of the player - if s/he dies, the soul is purified, if not - no purification and the soul goes to the Shade.
Stops a player's action for a night. If the same player is targeted again, chance is reduced to, and remains thereafter at, 50%.
50% chance of killing a player a night. If target player is not killed, his/her action has a 50% chance of being nullified.
When targeting a player, a coin is first flipped - if target survives, another coin is flipped to determine if action is blocked, if not, action resumes. In actual percentages, 50% kill, 25% block, 25% free.
Gains 1 gold piece every night no action is taken. Can use one gold piece to (1) boost a player's abilities (must know role) to 100% (or 0% if it is negative effect); (2) learn the role of a player.
Day/Night ability: Can use two gold pieces to (1) hire any player (must know role) and make them perform any action (e.g. Can hire assassin to kill mastermind). If you hire in the Day, that night you can still get a gold piece at night, BUT, the hiring process is stated on the Day post. It will be mentioned that you hired <player> (not role and the requested action will not be revealed).
If roles are wrong, 1 gold piece is deducted from pot. The hired player's action restrictions are void (like the Witch Doctor's repeat).
Second Circle Spawn
Wins by killing two of the following; the Priest, Seer or Doppelganger. If the they die by any other means, must be last man standing.
Night: Automatically consumes the soul of those fallen at night, gaining their abilities. Each ability can only be used once before the soul dissipates.
Day: Has a choice of consuming the soul of the lynched player, but has a 25% chance of being discovered. PM must be sent before the last vote is in.
Also has 1 RID killing every night. Loses a random soul for every failed attempt. If no souls are available, role will be revealed.
Starts with the painter's soul: Able to change 1 person's vote.
Chance Encounter - If two players target a same player, they have a 1/6 chance of learning each others roles.
Jailbreak - Every two captures, there is a 50% chance of the player escaping from the jail in the morning. (Won't have night actions, but will be able to post on the thread).
PROLOGUE - The Chaos Begins
Wyrmhaven was the frontier city of Helms Guard, the alliance of the three nations in the Central Kingdom. It controlled the trade routes to and from Frostguard Valley, a valley with rich veins of mithril and soul crystals.
The trade rakes in a lot of earnings for the treasury of the city and Wyrmhaven was easily the riches frontier city. It was even said that the baron of the city commanded the second largest army in Central Kingdom and was the third most powerful man in the kingdom. Because of its strategic location, every faction in Central Kingdom have had their eyes on the city, bidding their time to take over the city and eventually the whole of Central Kingdom.
Their attempts have always been thwarted by the first baron of Wyrmhaven. He was a smart and commanding ruler who maintained peace and control in the city. When the first baron passed away, there was a power struggle between his two sons and the evil elder son prevailed using underhanded methods. However, he made many enemies during that struggle.
"Peace" returned to Wyrmhaven shortly after the new baron was crowned - but that peace is one that will soon crumble.
The assassin paused. He was being tailed. He quickly slid through the crowd and darted into a small alleyway. Back to the wall, he readied his dagger. A moment later a figure turned into the alleyway, finding the tip of the dagger at its throat. It smirked as it lowered its hood. The assassin was staring at his own face!
"Who... What are you?" he asked.
"Come with me if you want answers," it replied and with reflexes as fast as the assassin's, it snatched the dagger and pocketed it. Knowing that he was at a disadvantage the assassin yielded and followed the figure.
They entered a small shop selling various medical potions. The figure guided the assassin to the back, where two others were seated at a long table. He readied another dagger and almost hurled it at the figure when it morphed back into the faceless being it was - the Doppleganger.
The Mastermind smirked. 'Welcome comrade. We were expecting you.' The assassin heard the words in his mind.
"Mind reader!" the assassin spat. He hated dealing with the likes of those - they knew his every move. But his years of experience taught him how to deal with them. Calming himself, he cleared his mind.
'Very good. I know now that we have picked the right choice. Now, we have a proposal that will make us the most powerful men in all of the kingdom.' Images of the plans flowed into the Assassin's head.
"Are you in?" asked the Witch Doctor. The assassin smiled and took his seat on the right of the Mastermind.
The body of the painter was found by the river.
The healer checked for a pulse. "It looked like someone drained his life force away."
"Just earlier, the baron was murdered with a dagger in his back. What is happening to this city?" asked the Jailor, shaking his head as the Undertaker dragged the body onto his cart.
"There... there is no soul!" stammered the Priest who was performing the purification rites, "Something evil is lurking in the city!"
"Whatever it is, we will stop it," said the Knight to the Defender. The Defender wrote a note and passed it to the Messenger. "To the Minstrel." The messenger nodded and ran for the inn.
The messenger spotted the minstrel getting a mug of mead from the innkeeper. The minstrel placed a gold coin on the counter and made for the table by the door.
"A message for you," the messenger said as the note was passed to the minstrel. He nodded his head and opened it as the messenger left.
The crystal ball cracked as she saw the Undertaker load the body onto the cart. The Seer was worried. It was the third crystal ball this week. Evil lurked in the air. Stepping down from her room, she made for the city square, hoping to make sense of this situation.
The Shade smiled. The first day on the surface and it had feasted. It was already growing stronger. If it was not for the interfering priest and seer, it would've feasted on another soul - the soul of the most powerful man in the city. It had decided - both the priest and the seer must die. So must that First Circle Spawn scum, the Doppelganger, who might reveal its identity. Snickering, the Shade conjured the soul of the poor painter and started tormenting it to gain its knowledge and skills.
All PMs have been sent. If you have not gotten your role yet, PM me.
Night 1 ends 24 hours from now.