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Matrix Thrill-ogy
#1
Posted 04 February 2009 - 01:51 AM
... - abilities are improved or added to the other factions for non compliance. Offending player looses secret or effect of ability.
No double actions
Any auto action (not many in here) will cancel chosen action, chosen action is tilled counted as used
Intro Curtesey of Rainthinker (RT)
The Metro Train Station in New York had been abandoned for many years, until now. Neo rushed into the loading area, jumping the stairs and turnstiles as fast as humanly possible. A Smith was only one second behind him. Bounding effortlessly over the turnstiles he turned his momentum into a massive flying kick which smashed directly into the square of Neo’s back, which slammed him face-first into the opposite wall. “You thought you could escape us Mr. Anderson, didn’t you? We now know who you are, and the One will not be leaving here without our permission.” said Smith, monotonously. Stumbling away from the now-crushed wall Neo shook himself, and then casually made a rude gesture in the Smith’s direction. Angered by Neo’s apparent lack of concern, Smith sprinted at him and began throwing punches. Just managing to block Mr. Smith’s furious blows, Neo backed up against the wall. Smith smiled, knowing he had won, and threw his hardest punch directly at Neo’s solar plexus. Suddenly his target disappeared, and his clenched hand smashed into the hard brick of the wall. Howling in pain, the Smith fell back. Neo jumped down from where he had clung to the wall above the Smith, kicking him multiple times in the head. As Mr. Smith collapsed, Neo sprinted towards the now-ringing phone in the kiosk behind him. He picked it up and put it to his ear, and in less than a second he had completely disappeared.
Smith got up from where he had fallen when Neo kicked him. Staring around the train station, he called to no one in particular, “This isn’t over Mr. Anderson! Not now! Not ever!”
He then walked out of the loading area of the station, leaving it just as it was before.
Empty.
Independent - with assistants (one use each except kill) W/con to kill Neo or be last standing
Merovingian (aka the Frenchman)
KILL(not N1) kill/delete in the form of ghosts, ghouls, demons etc
Persephone - Distraction - out of action 1D 1N if they approach L'Ohme Francais -
Twin #1 Virus (Kill attacker 3/4 chance )
Twin #2 Virus ditto (Kill attacker 2/3 chance)
the Trainman - Firewall (against spyware) N1.... 3/3 - N2.... 3/4 - N3.... 2/3
Agents (programs) BTSC - Vote a target every night (must dedicate an agent to act). W/con take kill/delete all others.
Odd nights can use a firewall on an agent, player (safe)
Smith - Nights can copy any player once other than Neo (if Neo selected - random player chosen)
Brown - Twice can 'spoil' one players vote to not count odd days - not same player
Jones - blocks twice
Johnson - spy twice D or N
Thompson - divert action odd night, not same twice in a row
Freed Humans - W/con delete all the above (not architect) only some may get BTSC
Neo - the One - Wipes out the Agents/independent. Invulnerable while Trinity is alive, If he finds her he gets BTSC with her - Neo can't kill Trinity accidently, once only he will auto save her if attacked - kill action is void
Trinity - knows Neo. Saves him automatically can block twice in the game - Gets BTSC if Neo finds her
Morphieus - saves, if self 50/50 chance
Cypher (betrayer) - Dice role(roll) - 1 or 2 = info to other side (random player), 3 or 4 = Save (choses), = 5 or 6 Block (choses)
Apoc - Kidnaps using the Nebuchanezzar = 1D or 1N out of game, 50/50 role reveal
Dozer - block actions not same player twice in a row
Tank - First Aid, 2/3 chance success
Mouse - 3/4 chance to identify one of the dead/deleted, but can not fail twice in a row, Knows Trinity (can't tell) and will die in her place 50/50 chance,
Switch - can kill every other night if Trinity dies
Usable Programs for the freed humans
Ceraph - guards the Oracle (automatic),
The Oracle - SPY, can get BTSC with Morpheus once he is found
The watchmaker - any night not two in a row, picks role of freed human- I give details, can not make info public
The Architect - Lost in Cyber Space
1 - Social Darwin (SD)
2 - JarZe (JZ)
3 - IDoNotExist (IDNE)
4 - Izzy
5 - Twin POP (TP)
6 - Rainthinker (RT)
7 - Andromeda (Andro/CPB)
8 - Hellgate London (HL)
9 - Crazy Painter (CP)
10 - Joe's Student (JS)
11 - Riaranor (RR)
12 - Impervious (Impy)
13 - Clozobzo (CB?)
14 - TwoaDay (tad)
15 - twin BRO (TB)
16 - Star Tiger (ST)
17 - Some Guy (SG)
18 - Prof Templeton (PT)
#2
Posted 04 February 2009 - 01:57 AM
wake up LIS. The Matrix has you. excellent intro. role confirmed. follow the little white rabbit...SECRETS and ROLE and SPY information is not to be shared (except BTSC), - it's for use in persuading attacks and lynches
... - abilities are improved or added to the other factions for non compliance. Offending player looses secret or effect of ability.
No double actions
Any auto action (not many in here) will cancel chosen action, chosen action is tilled counted as used
Intro Curtesey of Rainthinker (RT)
The Metro Train Station in New York had been abandoned for many years, until now. Neo rushed into the loading area, jumping the stairs and turnstiles as fast as humanly possible. A Smith was only one second behind him. Bounding effortlessly over the turnstiles he turned his momentum into a massive flying kick which smashed directly into the square of Neo’s back, which slammed him face-first into the opposite wall. “You thought you could escape us Mr. Anderson, didn’t you? We now know who you are, and the One will not be leaving here without our permission.” said Smith, monotonously. Stumbling away from the now-crushed wall Neo shook himself, and then casually made a rude gesture in the Smith’s direction. Angered by Neo’s apparent lack of concern, Smith sprinted at him and began throwing punches. Just managing to block Mr. Smith’s furious blows, Neo backed up against the wall. Smith smiled, knowing he had won, and threw his hardest punch directly at Neo’s solar plexus. Suddenly his target disappeared, and his clenched hand smashed into the hard brick of the wall. Howling in pain, the Smith fell back. Neo jumped down from where he had clung to the wall above the Smith, kicking him multiple times in the head. As Mr. Smith collapsed, Neo sprinted towards the now-ringing phone in the kiosk behind him. He picked it up and put it to his ear, and in less than a second he had completely disappeared.
Smith got up from where he had fallen when Neo kicked him. Staring around the train station, he called to no one in particular, “This isn’t over Mr. Anderson! Not now! Not ever!”
He then walked out of the loading area of the station, leaving it just as it was before.
Empty.
Independent - with assistants (one use each except kill) W/con to kill Neo or be last standing
Merovingian (aka the Frenchman)
KILL(not N1) kill/delete in the form of ghosts, ghouls, demons etc
Persephone - Distraction - out of action 1D 1N if they approach L'Ohme Francais -
Twin #1 Virus (Kill attacker 3/4 chance )
Twin #2 Virus ditto (Kill attacker 2/3 chance)
the Trainman - Firewall (against spyware) N1.... 3/3 - N2.... 3/4 - N3.... 2/3
Agents (programs) BTSC - Vote a target every night (must dedicate an agent to act). W/con take kill/delete all others.
Odd nights can use a firewall on an agent, player (safe)
Smith - Nights can copy any player once other than Neo (if Neo selected - random player chosen)
Brown - Twice can 'spoil' one players vote to not count odd days - not same player
Jones - blocks twice
Johnson - spy twice D or N
Thompson - divert action odd night, not same twice in a row
Freed Humans - W/con delete all the above (not architect) only some may get BTSC
Neo - the One - Wipes out the Agents/independent. Invulnerable while Trinity is alive, If he finds her he gets BTSC with her - Neo can't kill Trinity accidently, once only he will auto save her if attacked - kill action is void
Trinity - knows Neo. Saves him automatically can block twice in the game - Gets BTSC if Neo finds her
Morphieus - saves, if self 50/50 chance
Cypher (betrayer) - Dice role(roll) - 1 or 2 = info to other side (random player), 3 or 4 = Save (choses), = 5 or 6 Block (choses)
Apoc - Kidnaps using the Nebuchanezzar = 1D or 1N out of game, 50/50 role reveal
Dozer - block actions not same player twice in a row
Tank - First Aid, 2/3 chance success
Mouse - 3/4 chance to identify one of the dead/deleted, but can not fail twice in a row, Knows Trinity (can't tell) and will die in her place 50/50 chance,
Switch - can kill every other night if Trinity dies
Usable Programs for the freed humans
Ceraph - guards the Oracle (automatic),
The Oracle - SPY, can get BTSC with Morpheus once he is found
The watchmaker - any night not two in a row, picks role of freed human- I give details, can not make info public
The Architect - Lost in Cyber Space
1 - Social Darwin (SD)
2 - JarZe (JZ)
3 - IDoNotExist (IDNE)
4 - Izzy
5 - Twin POP (TP)
6 - Rainthinker (RT)
7 - Andromeda (Andro/CPB)
8 - Hellgate London (HL)
9 - Crazy Painter (CP)
10 - Joe's Student (JS)
11 - Riaranor (RR)
12 - Impervious (Impy)
13 - Clozobzo (CB?)
14 - TwoaDay (tad)
15 - twin BRO (TB)
16 - Star Tiger (ST)
17 - Some Guy (SG)
18 - Prof Templeton (PT)
#3
Posted 04 February 2009 - 02:03 AM
#5
Posted 04 February 2009 - 02:43 AM
#6
Posted 04 February 2009 - 02:46 AM
i think so. i hope so....Nice intro! This looks like it will be amazingly fun
Is the Freed Humans siding with the Usable Programs?
#7
Posted 04 February 2009 - 03:26 AM
#8
Posted 04 February 2009 - 06:31 AM
Where's Fluffy anyways?
#9
Posted 04 February 2009 - 06:44 AM
i also will be a backup
also when were the signups?
The notification was in LIS's signature
#10
Posted 04 February 2009 - 07:40 AM
Oh man we are screwed if only Neo can kill
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