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#11 unreality

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Posted 31 July 2008 - 04:16 PM

Bb: no it's 100% independent :P
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#12 Brandonb

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Posted 31 July 2008 - 04:17 PM

hmm, I like it then :D
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#13 Brandonb

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Posted 31 July 2008 - 04:55 PM

I'm compiling all of the previously suggested roles (Except for the ones involving people coming back from the dead) and I will post it soon. However I just thought of another role and wanted to go ahead and post it now.

*The Psychic- The Psychic gets alerted to any actions that are chosen to occur to him/her at night, and can choose whether or not to allow the action to occur. If the spy chooses to spy on the Psychic, then the psychic gets alerted of this and chooses whether or not the action works. Or if the Psychic is targeted for a kill, then the psychic can choose to avoid the killing. This would have the upside of living, though the group who targeted the psychic would know, and would push for that person to be lynched the next day. *Exceptions- the psychic can only choose one action per night to deny (so if two factions choose to kill the psychic on the same night, then the psychic dies). AND (maybe) the Psychic may not reveal their role b/c the _____ role is hunting him/her for the win.

I was also considering a role (Like the bodyguard/vigilante) that could not be killed at night. This would most likely be an attribute for a baddie, so the baddie could not be killed by other baddies.
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#14 unreality

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Posted 31 July 2008 - 04:58 PM

yeah, you can't have an Innocent that can't be killed at night, they would out themselves first thing

edit: I like the Psychic. I'll repost the Policeman (slightly modified)

Edited by unreality, 31 July 2008 - 04:58 PM.

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#15 unreality

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Posted 31 July 2008 - 05:01 PM

* Policeman - the Policeman/woman (I'll just refer to as "Policeman" and "he" from now on) can make arrests during the day. The Policeman can make as many arrests as he wants during the day by PMing me, of which I announce during when it happens- so everyone knows which people are in the jail. If the Policeman arrests the Master of Subterfuge, it's revealed that he tried to do so and the MoS got away, but the MoS's identity is not revealed (by me anyways). The people that are in jail can still vote and converse normally via visiting hours, lawyers, etc ;D

Jailbreak- a jailbreak will never occur if there are only 1 or 2 people in jail, but if there are 3+ people in jail, and a majority of them are baddies, there is a jailbreak and everyone is freed from jail. If exactly half are baddies, there is only a jailbreak if those baddies are all in the same faction. A JAILBREAK ONLY OCCURS IN THE DAY POST AT THE END OF THE DAY.

Another "Additional Role", similar to Tiebreaker and Masked Lovers (who are always randomly picked by the host), the Escapee is another role randomly picked by the host (and could be a baddie or Innocent). The Escapee will break out of jail solo at the end of the day, but only if there is no jailbreak.

Those who are still in jail at the end of the day (after jailbreak and escapes) get held overnight, and cannot perform their various actions that night. They are released in the morning, and get x2 voting power the next day, if still alive, for their troubles

If the Policeman is lynched, there is a mass jailbreak that day and then the jail is closed down

If the Policeman dies at night, just nobody gets arrested the next day and it either means the Policeman is laying low or he has died
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#16 Brandonb

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Posted 31 July 2008 - 05:02 PM

yeah, you can't have an Innocent that can't be killed at night, they would out themselves first thing

edit: I like the Psychic. I'll repost the Policeman (slightly modified)

true, it would definitely be a baddie ability. Oh I know. Maybe it should be a universal ability for all-and-only the Quarkies since they don't start the game knowing eachother and can't kill. They still get lynched and all, but at least they get their own little advantage like the mafia. Then, this ability goes away when the Quarkies get in touch with eachother (two men are easier to find for a nighttime kill than 1 alone).

BTW, what do you think of the Psychic idea?
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#17 unreality

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Posted 31 July 2008 - 05:05 PM

* Psychic- the Psychic gets alerted to any actions that are chosen to occur to him/her at night, and can choose whether or not to allow the action to occur. If the spy chooses to spy on the Psychic, then the psychic gets alerted of this and chooses whether or not the action works. Or if the Psychic is targeted for a kill, then the psychic can choose to avoid the killing. This would have the upside of living, though the group who targeted the psychic would know, and would push for that person to be lynched the next day. *Exceptions- the psychic can only choose one action per night to deny (so if two factions choose to kill the psychic on the same night, then the psychic dies)..

(I like it :P)

yeah I like the QA ability to be invincible at night until they get contact... and then after that they are never invincible at night again, even if the other QA they had contact with dies
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#18 TwoaDay

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Posted 31 July 2008 - 05:06 PM

howbout an indepentent character that knows what everybody's role is from the beginning and has to manipulate everybody so he/she will be the last person/live a certain amount of days
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#19 unreality

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Posted 31 July 2008 - 05:06 PM

lol sound like the Beggar?


* Beggar - gets 1 gold Phoenix Crown every day. When the Beggar has 4 Phoenix Crowns, he has enough money to pack up and move to the tropics (ie, he wins). However, the Beggar can exchange a Phoenix Crown for 5 role identities, which he can use to his advantage in lynchings and stuff to try to prolong the game. The Beggar can also exchange a Phoenix Crown to kill that night
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#20 TwoaDay

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Posted 31 July 2008 - 05:09 PM

i guess but it could be something different, just i think it would be cool for someone to start off knowing who everybody is and then having some sort of disadvantage for balance

or mabey there is someone who knows all identities and is invincible but to win, the have to get like 4 specific people to be the last 4 and if any one of those 4 die before they are the last 4 the invincible mastermind dies with them
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