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* * * * - 4 votes

Asylum Mafia


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224 replies to this topic

#111 araver

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Posted 20 August 2014 - 08:57 PM

@OT and Flame voting for a (seemingly) inactive Phil - while I do understand it's very likely that there was no NK (however, I'm still waiting on answers from host), I don't understand the lynch the inactive theory (instead of talking) - if we lynch Hypo & the Sane lose, there is no "release" so if you're Patients why would you risk that? Moreover if you're Sane. So, from my PoV - only Killers & Hypo would clearly be (s)careless who they lynch.
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Summer of 2014:
Show the Mafia world you're back in action ... signup for Justice League Unleashed (Again) - Second Arc: Of Magic and Men. Come join the madness!  :thumbsup:
 
Puzzles open: Strange Creatures I Past puzzles: Mystery Operation Series: I, II, III, IV; Contamination Scenario;
Past games: Crack the Code Series: III, VII, IXPast mafia games: UN Mafia, UN Mafia II, Star Trek Mafia, TMM IV

Almost random quotes:
>> Not only is the universe stranger than we imagine, it is stranger than we can imagine.

#112 phil1882

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Posted 20 August 2014 - 09:19 PM

i'll vote for onetruth i'm not the only one who seems inactive by the way.


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#113 araver

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Posted 20 August 2014 - 09:30 PM

Host: Asylum Warden: Kikacat123
Co-host: Deputy Warden: nana77
1. FreeOwn
2. Flamebirde - voting for Phil
4. araver - voting for onetruth
5. Marksmanjay
6. phil1882 - voting for onetruth
7. onetruth - voting for Phil
9. Auramyna -trapped in vent for N2, D2-
10. Barcallica - voting for onetruth
11. mtamburini

DEAD:
3. plasmid - DEAD - poisoned by Killers
8. Boquise - DEAD - executed as Homicidal Maniac


Adding Phil's vote.

And still no info on the table :sigh:
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Summer of 2014:
Show the Mafia world you're back in action ... signup for Justice League Unleashed (Again) - Second Arc: Of Magic and Men. Come join the madness!  :thumbsup:
 
Puzzles open: Strange Creatures I Past puzzles: Mystery Operation Series: I, II, III, IV; Contamination Scenario;
Past games: Crack the Code Series: III, VII, IXPast mafia games: UN Mafia, UN Mafia II, Star Trek Mafia, TMM IV

Almost random quotes:
>> Not only is the universe stranger than we imagine, it is stranger than we can imagine.

#114 flamebirde

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Posted 20 August 2014 - 10:12 PM

I don't suppose you can give us any more information than "I'm not the only inactive", Phil?


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Mafiosos and mafiosas of the world, unite! And then kill each other in a particularly tricky move that everyone suspects but never anticipates.

stand back. I'm going to apply logic.

 

Come join the battle against the Chromatic Witch! http://brainden.com/...nly-eat-orange/

 

The Coup of Rhotus still needs players!End the 2 year sign up phase! http://brainden.com/...-mafia-signups/


#115 onetruth

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Posted 20 August 2014 - 10:41 PM

My understanding is that the NK carrier can be blocked/trapped and thus stop the NK.

I have no incentive to live past today. I doubt that I will get released, so what wincon do I have to work toward? I'm not too motivated either way.
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#116 Kikacat123

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Posted 20 August 2014 - 10:44 PM

can trapped sane release?

  
No, players cannot act if they are trapped, even if they have a day role.

Couple questions:1. Does the NP for N2 show a block on Flame?2. Does the NP for N2 show a kill or a save?3. Would the NP show an attempted kill stopped by the save?4. How does the Compulsive Liar change the NP - can he add / delete directly from the NP or can he instruct the host e.g. "Do not show actions on Player X (or Role Y)" or "show actions targeting X as targeting Y"?5. Can the Hypo copy the Compulsive Liar's ability to manipulate the NP/DP?6. Are redirects shown in the NP?7. The Paranoiac being killed and surviving is shown in the NP?8. Can the Hypo copy Paranoiac's ability to survive the first NK attempt / lynch?


1. Yes.
2. No.
3. Yes.
4. The CL can add one sentence of their writing to the NP or DP. They can't delete things, though.
5. No.
6. The actions are shown, but not the fact that they were redirected.
7. Yes.
8. No.
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"Silflay hraka, u embleer Rah!" - Thlayli, Watership Down

#117 araver

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Posted 21 August 2014 - 12:24 AM

@Kika - :thanks:  

 

 

My understanding is that the NK carrier can be blocked/trapped and thus stop the NK.

I have no incentive to live past today. I doubt that I will get released, so what wincon do I have to work toward? I'm not too motivated either way.

@OT - :huh: NK carrier cannot be blocked/trapped. It's a group kill. In the host's words (carried from signups by plas): "NK cannot be affected by any actions except save." Repeated on page 5: http://brainden.com/...mafia/?p=339578

I thought we've been over this after N1 where you weren't certain how many kill the baddies have.

 

And if you truly believed NK could be stopped by targeting a NK carrier - your vote would have been on Flame, right?

 

I just re-read the OP to see if there's a role secretly wanting to be lynched, but there isn't, so I really don't know what you want - to get lynched?

 

Way too many inactives to be certain of anything in this game. :dry:

 

 


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Summer of 2014:
Show the Mafia world you're back in action ... signup for Justice League Unleashed (Again) - Second Arc: Of Magic and Men. Come join the madness!  :thumbsup:
 
Puzzles open: Strange Creatures I Past puzzles: Mystery Operation Series: I, II, III, IV; Contamination Scenario;
Past games: Crack the Code Series: III, VII, IXPast mafia games: UN Mafia, UN Mafia II, Star Trek Mafia, TMM IV

Almost random quotes:
>> Not only is the universe stranger than we imagine, it is stranger than we can imagine.

#118 araver

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Posted 21 August 2014 - 12:27 AM

Host: Asylum Warden: Kikacat123
Co-host: Deputy Warden: nana77
1. FreeOwn
2. Flamebirde - voting for Phil
4. araver - voting for mtamburini
5. Marksmanjay
6. phil1882 - voting for onetruth
7. onetruth - voting for Phil
9. Auramyna -trapped in vent for N2, D2-
10. Barcallica - voting for onetruth
11. mtamburini

DEAD:
3. plasmid - DEAD - poisoned by Killers
8. Boquise - DEAD - executed as Homicidal Maniac

 

No clue = safe bet.


  • 0
Summer of 2014:
Show the Mafia world you're back in action ... signup for Justice League Unleashed (Again) - Second Arc: Of Magic and Men. Come join the madness!  :thumbsup:
 
Puzzles open: Strange Creatures I Past puzzles: Mystery Operation Series: I, II, III, IV; Contamination Scenario;
Past games: Crack the Code Series: III, VII, IXPast mafia games: UN Mafia, UN Mafia II, Star Trek Mafia, TMM IV

Almost random quotes:
>> Not only is the universe stranger than we imagine, it is stranger than we can imagine.

#119 mtamburini

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Posted 21 August 2014 - 01:43 AM

My understanding is that the NK carrier can be blocked/trapped and thus stop the NK.

I have no incentive to live past today. I doubt that I will get released, so what wincon do I have to work toward? I'm not too motivated either way.

I feel your pain I help the sane find a baddie and all they have to do is lynch one more baddy to win.  YOUD THINK I WOULD GET RELEASED FOR THAT RIGHT>!>!?!!


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#120 mtamburini

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Posted 21 August 2014 - 01:45 AM

 


Host: Asylum Warden: Kikacat123
Co-host: Deputy Warden: nana77
1. FreeOwn
2. Flamebirde - voting for Phil
4. araver - voting for mtamburini
5. Marksmanjay
6. phil1882 - voting for onetruth
7. onetruth - voting for Phil
9. Auramyna -trapped in vent for N2, D2-
10. Barcallica - voting for onetruth
11. mtamburini - voting for onetruth

DEAD:
3. plasmid - DEAD - poisoned by Killers
8. Boquise - DEAD - executed as Homicidal Maniac

 

No clue = safe bet.

Im never getting lynched this game, I called out a baddie D1 so nice try araver. 


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