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Asylum Mafia


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224 replies to this topic

#1 Kikacat123

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Posted 12 August 2014 - 06:53 PM

You are now entering Brainden City Asylum. My only advice is...beware.

 

Roles:

 

The Killers (baddies): Wincon: kill the Sane

Homicidal Psychotic: Night kill (must agree with other baddie on whom to kill)

Homicidal Maniac: same as HP

 

The Sane: Wincon: lynch baddies, release Hypochondriac

Asylum Guard: 3x lynch vote

Psychologist: release player from asylum/Night save

 

The Patients ("goodies"): Wincon: individual release from asylum

Pyromaniac: block

Schizophrenic: trap

Multiple Personality Disorder sufferer: 2x Night role act (cannot save or kill)

Hallucinator: redirect

Paranoiac: survive being killed (either by lynch or NK) one time

Compulsive Liar: can put one lie in the host's post each Day/Night cycle (not N1)

 

The Pretender (Indy): Wincon: stay alive in asylum until game ends

Hypochondriac: role copy each Night (cannot save or kill)

 

OOA:

save>block>trap>kill>redirect

-Compulsive Liar and Paranoiac not affected by OOA

 

Spoiler for Roster:

 

All players must confirm before the game starts. Roles will be given out shortly afterwards. If you have questions, write them in green so bright it hurts your eyes. Thank you!


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"Silflay hraka, u embleer Rah!" - Thlayli, Watership Down

#2 araver

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Posted 12 August 2014 - 07:15 PM

Confirm (?)
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Summer of 2014:
Show the Mafia world you're back in action ... signup for Justice League Unleashed (Again) - Second Arc: Of Magic and Men. Come join the madness!  :thumbsup:
 
Puzzles open: Strange Creatures I Past puzzles: Mystery Operation Series: I, II, III, IV; Contamination Scenario;
Past games: Crack the Code Series: III, VII, IXPast mafia games: UN Mafia, UN Mafia II, Star Trek Mafia, TMM IV

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>> Not only is the universe stranger than we imagine, it is stranger than we can imagine.

#3 Boquise

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Posted 12 August 2014 - 10:33 PM

ello confirming


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#4 flamebirde

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Posted 13 August 2014 - 12:14 AM

confirmed.


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Mafiosos and mafiosas of the world, unite! And then kill each other in a particularly tricky move that everyone suspects but never anticipates.

stand back. I'm going to apply logic.

 

Come join the battle against the Chromatic Witch! http://brainden.com/...nly-eat-orange/

 

The Coup of Rhotus still needs players!End the 2 year sign up phase! http://brainden.com/...-mafia-signups/


#5 Barcallica

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Posted 13 August 2014 - 02:31 AM

Confirm,

 

Is that IRL you, boq?

marksmanjay is jay gold?


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#6 plasmid

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Posted 13 August 2014 - 03:37 AM

Confirm.
 
Bringing forward some answers to questions etc. from signups into this thread so everyone's on the same page:
In the event of one of the Sane being killed, the MPD takes over the dead Sane's wincon and role.
NK cannot be affected by any actions except save.
The psychologist can, if they wish, choose one player per Day, ("bonanova" for example) and PM with their wish to release them.
2x night role act means they can act as two Night roles, e.g. block and redirect, if they can identify the players. They use this action the same night, yes.
Sane and Killers have BTSC until one of the Sane dies, in which case the MPD-turned Sane will not have BTSC with the remaining Sane. Killers always have BTSC. 
 
More questions:
What events would cause the game to end? All of the Baddies or all of the Sane (including multiple personality if he becomes Sane) leaving the game?
For the Baddies' wincon: If the psychologist gets redirected to himself so he gets released from the asylum, does he count as released but not dead and therefore make it impossible for the baddies to win? If the MPD turns Sane, do the baddies need to kill MPD or just the two original Sanes?
For the Sane' wincon: If a baddie gets released from the asylum, or if the last baddie gives up and NKs himself (which would generally be very poor form except in extreme cases), would it be unwinnable for the Sane because the baddies couldn't all be lynched?
For the Indy: Does he name a player and get their ability, or name a role and get their ability, or have to RID a player to get their ability?
Can the indy or multiple personality guy use the abilities of a dead player?
 
Also voting to lynch Barc -- I spied him and he's a baddie.

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#7 Barcallica

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Posted 13 August 2014 - 03:49 AM

 

Also voting to lynch Barc -- I spied him and he's a baddie.

 

 

I'm psychologist, therefore your only hope to win this game. You better treat me well  :duh:


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#8 onetruth

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Posted 13 August 2014 - 03:54 AM

Confirming.
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#9 Kikacat123

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Posted 13 August 2014 - 05:06 AM

The game ends when all Sane or all Killers die.
The Psychologist's release power is a Day role, and redirection is a Night role, so the Psychologist can't be redirected to release him/herself.
The Killers must kill the original Sane and the MPD.
If a Killer is released, the Sane do lose. The Killers cannot kill themselves, though.
The Indy will say, "I want to copy Flamebirde's role," for example.
Dead players cannot have their abilities be used by others.
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#10 nana77

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Posted 13 August 2014 - 05:53 AM

I have always wanted to ask this.

 

May I be added to BTSC?

 

Also, can you explain what "release" means? Does a released player leave the game alive?


Edited by nana77, 13 August 2014 - 06:02 AM.

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