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# Chaos Game

24 replies to this topic

### #21 Pickett

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Posted 24 July 2013 - 02:42 PM

If any of you would like to play around with the little app I created for this (hats off to Anza Power for giving me the idea to use HTML5 for visualizing this), here it is:

Viewing the source (if you're at all a developer) should show you how to create your own shapes and try it out.

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### #22 bonanova

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Posted 27 July 2013 - 07:58 AM

What fraction of the area is white (prohibited)

1. For the triangle? (straightforward)
2. For the trapezoid? (more thought-provoking)

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Vidi vici veni.

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Posted 27 July 2013 - 03:01 PM

The biggest white area or all of the white areas. The sum, I am almost certain they approach a limit.

By the way if anyone was wondering about this problems category. It belongs to set of mathematics known as fractals. Specifically iterated fractals of self similars.
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### #24 bonanova

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Posted 28 July 2013 - 11:01 AM

The total area that is white.
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### #25 gavinksong

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Posted 30 July 2013 - 04:07 AM

What fraction of the area is white (prohibited)

1. For the triangle? (straightforward)
2. For the trapezoid? (more thought-provoking)

Well, for a triangle, if we add up the white space, it is just the infinite sum of a geometric series with a factor of 3/4 (the big empty triangle in the middle is one-fourth of the total area, the three smaller triangles are one-fourth of the remaining area, and so forth). Strangely, it converges at the total area of the triangle. It we calculate the black space, it is three-fourths raised to the infinite power, which is zero. So apparently, the entire triangle is supposed to be prohibited space.

I think here bonanova's musings becomes relevant:

But I'm not clear what happens if your initial point were inside.

Instead of looking backwards, as we did to solve the problem initially, we should look forwards from the initial point. This is all intuition, but you will notice, that if the initial point is in the big empty triangle in the middle, then in the next step, it will always move to one of the three smaller white triangles. And from there, it will always move into one of its three smaller "shadows" (I think that is an appropriate term, and hopefully you understand what I mean), and so on. The important point here is that we always move into smaller and smaller "shadows".

When the initial point is thrown into the triangle at random, the probability that it lies into a white triangle is 100%. However, as the simulation progresses, the points are eventually forced into smaller and smaller white triangles. In other words, the amount of "prohibited space" is not actually an absolute value, but simply increases with step number (in a sense). As in, there is no prohibited space when you throw in the first point, but the second point cannot be in the large white triangle, the third point cannot be in the large white triangle or any of its shadows, the fourth cannot be in the large white triangle or its shadows or any of its shadows' shadows, and so on.

So to us, it seems as though there is some sort of absolute law because we see the larger empty white triangles, but in reality, it is only because we do not see the infinitesimally small white triangles with the dots in them. The entire process is just endless error-correction, moving toward an impossible figure, trailing behind an interesting asymptotic pattern in the process.

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