And so it arrives! TMM Mafia XII: High School Club Mafia!
Baddies - BTSC and NK. WINCON: Gain majority.
Band- Vote Manip (x0-x2)
Guitar Club- Redirect
Goodies - WINCON: Outlive all baddies and Indy.
Chess Club - Vote Manip (x0-x3)
Mock Trial - choice of kill or follow spy each night.
Quiz Bowl - Block
Prom Committee - Trap
Debate Club - Yes or No Question
National Honors Society (NHS) - Save
Photography Club - Role Spy
Indy - WINCON: RID 2 of 4 given roles then leaves the game. If wincon becomes impossible, secondary wincon is to be last standing.
Future Farmers of America (FFA):
RID Steal and use stolen action from a previous night.
Role spies twice during the game. (Max one per night. Stolen spies are in addition to Indy's 2 role spies.)
Principals: Auramyna & Brainiac100
Roles are not out yet. Brainy will send them when she gets a chance (probably over the next day) and we will post here when roles are out. We will then get you to confirm in your role PM and as long as everyone has confirmed, night will end within 1-2 days from the roles being sent.
Cycles will end at 8PM EST. If you need help translating that to your timezone, drop us a message or check this site.
All questions welcomed!
Edited by Auramyna, 13 April 2013 - 03:37 PM.