Inspired by When the Seagulls Cry (Umineko no Naku Koro ni)
The difficulty of this chapter is Reasonably Solvable. Would you care to guess?
The story so far...
Ten years later, in 2021, a boy met with an enigmatic Witch to try to discover the truth of that night. At this gathering, he and a group of humans fought a series of duels to dispel the Witch's illusions. However, when the first duel ended, the boy unexpectedly defected to the Witch's side, leaving the players seemingly alone to face the bizarre mystery.
A Note for New Players:
If you don't want to fish through all the earlier posts, here are a few tips:
* The narration is not literally reliable. Some scenes are exaggerations, and others are metaphorical. However, statements in red are true.
* There are two layers to this story, at the very least. We are reading sheets of paper describing supposed events of 2011. We are also attending a Witch's Banquet devoted to grappling with the mysteries raised by those sheets of paper.
Synopsis/Key Post Index:
Prologue:
1. The Sphinx's Decalogue, a set of rules for fair riddles; introduction; we face the first safe
2. Character intro: Ocean Zweidler.
4. In the world of 2021, we meet the Sapphire Witch and our first Animate, Dudeney.
Chapter One:
2. One answer to the compass lock; Character intro: Kenichi Nakamura.
3. Progress on the cabinet key; Character intro: Otto Rinaldi.
4. An earthquake; an opal is discovered; Character intro: Alicia Tressler
5. The key is found; the second answer to the safe; the first part of the microphone lock.
6. Microphone lock #2; a cipher; Character intro: Walter Sexton; Cryptic Crossword tutorial
7. The boy asks some pointed questions of the Witch, and receives ambiguous answers.
8. Character intro: Batsheva Ellis.
9. The intermission ends; a safe opens; Character intro: Nat Foreman.
10. A mysterious envelope appears; a puzzle for world travelers
13. Many critical facts are confirmed in red.
14. We meet the Witch of Secrets, who doesn't play nice.










