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TMM VIII: Tom and Jerry Mafia
#371
Posted 06 October 2011 - 04:03 PM
#372
Posted 06 October 2011 - 04:10 PM
N1 - redirected Hidden G to myself - the NK was on Tole, which bounced to me because of my ability, I was then saved by Hidden G/Cuckoo.
D1 - I lost the VM for having acted the night before
N2 - redirected the NK to plasmid (turns out that was the intended target anyway?) as I was worried they might target Tole again, plus plasmid had a lot of stuff already figured out. Also I was thinking the RID kill would have been for meathead and if both baddies were going to still be alive I wanted to make sure plasmid couldn't day spy me on D2.
I do agree with what someone said (can't remember who) that Tom may have been too powerful. Maybe not though, it would have been interesting to see what would have happened if Cuckoo/HG had been NKd on the first night and then I would not have had the save to redirect after that.
The combination of the redirect and all knowing seemed pretty potent, especially for winning with the goodies. It would have been a challenge for a "solo" win by getting to Day 4 with neither the goodies or baddies already winning.
#373
Posted 06 October 2011 - 04:14 PM
I actually agree with this, but based more on Tom's WinCon. All Tom had to do was out the baddies and himself and keep Tole protected.I never said inactivity was the host's problem, but it's certainly not my problem.O_o How can you say Tom was balanced, though? He had way too much in terms of power and information.
The biggest thing working against him was that his wincon was secret. If Tom winning ended the game (and goodies lose), I think it would have been a good balance. Tom has to keep the baddies alive long enough for the game to reach D4 while keeping Jerry alive. Of course, some well placed saves made that easier to do.
#374
Posted 06 October 2011 - 04:17 PM
#375
Posted 06 October 2011 - 04:23 PM
I actually agree with this, but based more on Tom's WinCon. All Tom had to do was out the baddies and himself and keep Tole protected.
The biggest thing working against him was that his wincon was secret. If Tom winning ended the game (and goodies lose), I think it would have been a good balance. Tom has to keep the baddies alive long enough for the game to reach D4 while keeping Jerry alive. Of course, some well placed saves made that easier to do.
Agreed. In theory I could have just outed the baddies on N1 and let everyone speculate as to what my win con was. I did not think that would be in spirit though and figured I would at least see how it played out and try to get to D4. As it worked out though the goodies figured out who Butch was pretty quickly and that pretty much meant a shared victory at that point. If MM could have stayed alive after replacing Tra that could have changed things of course.
#376
Posted 06 October 2011 - 04:25 PM
Edited by Hidden G, 06 October 2011 - 04:25 PM.
#377
Posted 06 October 2011 - 04:43 PM
#378
Posted 06 October 2011 - 04:49 PM
Maybe a condition that if Tom outs the baddies he gets mod-killed?
Personally, I thought it was clever to have it be the opposite of what people would expect. From a theme standpoint, maybe he wanted to keep Jerry alive so that he could eat him all by himself later (without having to share with anyone)
#379
Posted 06 October 2011 - 04:49 PM
It's the whole villain-hero relationship, the villain (Tom) doesn't want the hero (Jerry) to die as Jerry reinforces Tom's identity and Tom reinforces Jerry's. Factor in the Simone de Beauvoir notion of self and other and you'll see what I mean
...or I'm reading too much into it
#380
Posted 06 October 2011 - 04:48 PM
why complaining ? we all loose mafia games .
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