-ODTG: "Once During The Game"--An ability which can only be used exactly once.
-Range: The greatest number of hex spaces between a player and his target for an action to be successful. Note: Range=0 means they must share a space.
-LOS: Line-of-sight. For an action that requires LOS to be successful, the target must be within range and his position must be (relative to acting player) 1) Sharing a hex OR 2) On an adjacent hex, OR 3) On a hex which is directly across an adjacet hex, OR ..., which creates a straight line from the actor.
Movement: The number of hex spaces a player can move on a given night.
Cover/Concealment: Bonuses against ranged attacks provided by certain terrain (
e.g., forest)
Beast: Any non-humanoid (as indicated by the RD). I don't know if this will really come into play or needs to be defined.
[spoiler=Roles]
WINCON for all factions = Be in majority (n/2 + 1) - Indies win with faction or survive until the end if not recruited.
Chothrom--WINCON: Be in majorityColliete (Wizard + Warlord)--The wise king of Chothrom and old friend ofthe late King Willem. He fights to restore order to the country and return Borden to the throne. Quiet and calculating, he is said to be one of the wisest men in the world and the only king known to publicly use magic. Although a devout follower of the God, it is rumoured that his blood is half-Fae. In the style of the Fae, if he learns the true name of his enemy, he may slay them. RID Kill (range 3 with LOS)
Borden (Warrior)--Son of the late King Willem and heir to the throne of Rhotus. Prone to anger, he fights to avenge his dead family regardless of the cost to himself. At the beginning of the game, he must choose an ability that he thinks would best aide him in recovering the throne: Kill a player (range 0), spy a role (range 0), or block a player (range 2 LOS)
Danilta (Cleric)--High Priestess of the Holy Church of Chothrom and the religious adviser to King Colliete. It is by the Will of the God that Danilta goes to war to protect her King and restore order to Rhotus.
Each night she may ask for a Divine Sign that reveals to her the faction of one target (range 2)
Everly (Warrior)--Commander of the Army of Chothrom and devoted follower of Colliete. His undying faith and dedication have led him to many victories on the battlefield.
He may deploy his Army to block one player (range 2)
Vahact Empire--WINCON: Be in majorityDevist (Warrior + Warlord)--Former General under King Willem, he has staged a
coup and overthrown the King. His strong will and lust for power might determine the outcome of this war.
He may block one player per night (range 2)
Cobran (Warrior)--Younger brother of Devist, he is always in the shadow of his brother's glory. It is his goal to prove to himself, to his brother, and to the world that he is an equal military commander.
His goal has made him into a heartless killer, allowing him to RID Kill one person per night (range 3 with LOS).
Vish (Wizard)--Tactician and Court Mage of King Willem, he convinced Devist to begin the uprising. He is well aware of the delicacy of these first few months after the rebellion.
He knows all manner of spells which allow him to see the faction of one player per night (range 2)
Brionisis (Cleric)--Scholar and philosopher who started the Brionisis Movement, which taught that all things that have happened are to the Will of the God and that the God really doesn't care. He is slowly trying to move the world away from the God to Nihilism and has decided that an alliance with the Vahact Empire is the best way to achieve his goals.
At the beginning of the game, he must choose his prefered method of reaching his goals: by force--Kill a player (range 0),--by wisdom--spy a role (range 0),--or by subtlety--block a player (range 2 LOS)
The Wizard's Army--WINCON: Be in MajorityTarvigar (Wizard + Warlord)--A powerful sorceror who commands the elements, there is no mystery of magic not known to him. He was exiled to the north by King Willem's father many years ago and seeks his revenge while chaos reigns. His exile was rumoured to be about the disappearance of the the King's eldest daughter, sister to King Willem, aunt to Prince Borden.
At the beginning of the game, he must choose how he will conquer the chaotic lands: Kill a player (range 0), spy a role (range 0), or block a player (range 2 LOS)
Lidless (Warrior + Beast)--A golem made of iron summoned from the Nortwall Mountains. He protects the sorceror's tower and is devoutly obedient to his master.
Block one player (range 2)
Brieta (Cleric)--The kind daughter of Tarvigar who loves to read and write. She is well-versed in the stories of the Fae, the God, and the movements of Brionisis.
She may sense the motives of another player and learn their faction (range 2)
Gurhek (Warrior + Beast)--The sentient Green Dragon whose forest was destroyed by King Willem's men as they prepared for war. He has long since awaited his chance to destroy all men who worked for the late king and his allies.
His searing acid breath is his deadliest weapon: RID Kill (Range 3 with LOS)
Independants--WINCON: Survive to the end if unrecruited. If recruited, wins or loses with his faction. Any independant can be recruited to any faction. All Indy abilities are SECRET, but can be logically deduced as to their type by the night/day posts. Roseflora (Wizard)--Fae enchantress who thinks war is a game. She just wants to be a part of that game.
Reginald (Warrior + Beast)--A centaur who commanded the Army of Rhotus before Devist. He retired long ago and led a life of seclusion until the recent turmoil boiled his blood.
Marien (Scout)--An elfin archer who fled home to see the world of men. She's more interested in learning about the world than going to war, but her skills as a hunter aren't overlooked.
The Elementals (Beast)--Earth, Air, Fire, and Water. Their power is matched only by their mystery and they may only be recruited by a Wizard. Any non-wizard that tries to recruit the Elementals makes his roll as normal. If it succeeds, the recruiter lives and his % drops by 25. If he fails, he dies. Any Wizard who tries to recruit the Elementals, however, has a 100% chance to do so, regardless of what their present percentage is. (if the Wizard is at 50% and tries to recruit the Elementals, he will succeed automatically and his recruitability will be reduced to 25%.)
Lyonia (Cleric)--A selfless follower of the God who gave up a life of luxury (rich, dramatic redundancy) to travel from village to village teaching His Will.
Illiem (Bard)--A traveling performer whose music is imbued with mystical power. His songs influence anyone who hear them, but the song is always Illien's choice.
Anali--A young girl found covered in blood in the capital during the
coup. She was the only civilian survivor. Many priests (and superstitious folk) believe her to be Fae-blooded.