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The Coup of Rhotus Mafia Signups


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#21 flamebirde

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Posted 15 July 2011 - 06:48 PM

nevermind, just read the link.
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Mafiosos and mafiosas of the world, unite! And then kill each other in a particularly tricky move that everyone suspects but never anticipates.

stand back. I'm going to apply logic.

 

Come join the battle against the Chromatic Witch! http://brainden.com/...nly-eat-orange/

 

The Coup of Rhotus still needs players!End the 2 year sign up phase! http://brainden.com/...-mafia-signups/


#22 Auramyna

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Posted 16 July 2011 - 08:48 AM

Host = Molly Mae
5. maurice
7. Auramyna

Fill in the blanks...

HPY3 has started so let's go! Is this before or after TMM? And then is Sholay after this one and TMM?
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#23 KlueMaster

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Posted 16 July 2011 - 10:39 AM

Let me just paraphrase my understanding of certain points. If this is correct then perhaps I understand the game a bit.

1. The game will start with NO BTSC. Only faction leaders can begin adding their faction mates to BTSC through RID recruit. However, this requires the faction mate to be in LOS (while starting position for them is decided by Faction leader only). Leader may also chose to recruit Indies into the faction. Any failed RID recruit means death for the leader. Also, if a leader has 3 RID guesses, and 50% chances then he will surely die post submitting the 3 RID guesses (recruitment power reduced to 0% if first 2 RID guesses are correct). However, if he dies on first attempt, he will appoint a successor. But, if he doesn't know his faction mates then how will he appoint the successor?

2. A person can move in any of 6 directions he chooses, based on his movement ability. Though I do not understand the reason for movement except for getting people in your LOS range. But, if the positions are not known, then how would anyone decide to move?

3. I do not understand the purpose of gap between Recruiting and BTSC addition. :(

4. Could you please explain what the numbers on the board stand for?
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#24 Auramyna

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Posted 16 July 2011 - 11:32 AM

@Klue - you are confusing RID guess with recruiting. RID guess works separately, doesn't affect the recruit percentage and doesn't require LOS. Only abilities that need LOS are those specified in the RDs.

I have the same qu as Klue about movements. Eg- a spy needs to be on the same hex as their target. (The ones who have it as a role ability, not those starting spy sequences.) How is the spy supposed to work out what spot to move to? They would have to move and then take a lucky guess as to who might or might not be on their spot? Can they just move and then spy on whoever is on their spot? Do we get any feedback as to where people are during the game, or their starting hexes? It just seems like many actions are doomed to fail.

Also, when a successful recruit is done. Is 25% taken from both the recruitER and the recruitEE? And does that mean an Indy can be recruited more than once i.e betray?


More QUs to come later...
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#25 KlueMaster

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Posted 16 July 2011 - 11:41 AM

@Aura
Then the answer to my first question should be that leader mentions a role as his successor. Right?
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#26 Auramyna

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Posted 16 July 2011 - 11:47 AM

So there are no lynch sequences?

Do the players get to know where they start? I.e- do I, personally, get to know where I start? Do we get any updates on who is where at any point during the game?

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#27 Auramyna

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Posted 16 July 2011 - 12:00 PM

@Aura
Then the answer to my first question should be that leader mentions a role as his successor. Right?

I don't know. I would assume you're correct, especially as others may not be in the BTSC yet. But Molly will explain.

Something tells me a mafia this complex might not gel with BD players. Quick, get the MMers over here! This is borderline too complex for me (but in mafia, nothing is impossible, i.e - I will forge ahead and make myself follow the plot!)

Edited by Auramyna, 16 July 2011 - 12:03 PM.

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#28 Auramyna

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Posted 16 July 2011 - 12:01 PM

Double post! :lol:

Edited by Auramyna, 16 July 2011 - 12:02 PM.

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#29 Molly Mae

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Posted 17 July 2011 - 11:07 PM

DISCLAIMER: Please remember that there are secret abilities in this game. While I won't answer direct questions about secret abilities, I'm not trying to hide what exactly the abilities are--I am, however, trying to keep the exact nature of these abilities a secret and the identity of the roles who hold those abilities.

Host = Molly Mae
5. maurice
7. Auramyna

Fill in the blanks...

HPY3 has started so let's go! Is this before or after TMM? And then is Sholay after this one and TMM?

Oh, I just answered this in Sholay sign-ups. I'll update BD Queue.

Current Order: HP3, TMM-V, Sholay, CoR

Let me just paraphrase my understanding of certain points. If this is correct then perhaps I understand the game a bit.

1. The game will start with NO BTSC. Only faction leaders can begin adding their faction mates to BTSC through RID recruit. However, this requires the faction mate to be in LOS (while starting position for them is decided by Faction leader only). Leader may also chose to recruit Indies into the faction. Any failed RID recruit means death for the leader. Also, if a leader has 3 RID guesses, and 50% chances then he will surely die post submitting the 3 RID guesses (recruitment power reduced to 0% if first 2 RID guesses are correct). However, if he dies on first attempt, he will appoint a successor. But, if he doesn't know his faction mates then how will he appoint the successor?

2. A person can move in any of 6 directions he chooses, based on his movement ability. Though I do not understand the reason for movement except for getting people in your LOS range. But, if the positions are not known, then how would anyone decide to move?

3. I do not understand the purpose of gap between Recruiting and BTSC addition. :(

4. Could you please explain what the numbers on the board stand for?

1. You are confusing RID Guessing (to gain BTSC) and Recruiting (to have independents join your faction). Successor is done by role, not by player. For more on RID Guessing for BTSC, see Titanomachy (the BTSCs are in the BD sub-forums above). RID Guessing will only be allowed for roles in your faction.

2. It will not be mass chaos. But the board might be sized down to prevent an endless hunt during the nights (which makes for very powerful day phases).

3. Gap? You are talking about two logically different actions. It's like movement and acting. They aren't the same. RID Guess is to gain BTSC. Recruiting is done in the style of Amber.

4. The numbers on the board are just standard hex notation (the way a standard plane uses x- and y-axis). I built the map away from 0,0 so it's a bit confusing. I'm looking to redraw it before the game (and hopefully just number the spaces 1-?)


I have the same qu as Klue about movements. Eg- a spy needs to be on the same hex as their target. (The ones who have it as a role ability, not those starting spy sequences.) How is the spy supposed to work out what spot to move to? They would have to move and then take a lucky guess as to who might or might not be on their spot? Can they just move and then spy on whoever is on their spot? Do we get any feedback as to where people are during the game, or their starting hexes? It just seems like many actions are doomed to fail.

Also, when a successful recruit is done. Is 25% taken from both the recruitER and the recruitEE? And does that mean an Indy can be recruited more than once i.e betray?


More QUs to come later...

1. Part of every action is luck, but it won't be entirely luck. It will act as a typical spy, though, in that you will choose a target (player X) and if that target is within your range, you learn his role/faction/whatever. As for location feedback: Not really. A lot of that will come down to gaining BTSC with the rest of your faction.

If I made a mid-phase cycle for movement, I could PM a list of who (player) is within your current range. I could allow movements to be PM'd during the day phase. At the end of the day, I could send that list...

@Aura
Then the answer to my first question should be that leader mentions a role as his successor. Right?

Right.

So there are no lynch sequences?

Do the players get to know where they start? I.e- do I, personally, get to know where I start? Do we get any updates on who is where at any point during the game?

There are lynch sequences, but they aren't called lynch sequences. There's a kill sequence with parameters that the initiator can include which will reveal (or not) the faction or identity (or both) of the killed player. Spy sequence works the same way--parameters determine what information you get if the sequence passes (role, faction, or both).
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A recipe for honey-pickled apples


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#30 Auramyna

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Posted 21 July 2011 - 03:44 AM

DISCLAIMER: Please remember that there are secret abilities in this game. While I won't answer direct questions about secret abilities... Okay, so what are these secret abilities? Which characters have them? Do I get some too? and why not, you're no fair. :mad:
The numbers on the board are just standard hex notation (the way a standard plane uses x- and y-axis). I built the map away from 0,0 so it's a bit confusing. I'm looking to redraw it before the game (and hopefully just number the spaces 1-?)
Why do you have such a fascination w/ Hex? I was thinking of using hex-encoded riddles in a mafia design, or even better, base 64 :lol:

1. Part of every action is luck, but it won't be entirely luck. It will act as a typical spy, though, in that you will choose a target (player X) and if that target is within your range, you learn his role/faction/whatever. As for location feedback: Not really. A lot of that will come down to gaining BTSC with the rest of your faction. Yeah but if my range is 0, that doesn't leave much leeway. I have to be right on top of them to spy.

If I made a mid-phase cycle for movement, I could PM a list of who (player) is within your current range. I could allow movements to be PM'd during the day phase. At the end of the day, I could send that list... This makes me happy, like this ~~~> :D

There are lynch sequences, but they aren't called lynch sequences. There's a kill sequence with parameters that the initiator can include which will reveal (or not) the faction or identity (or both) of the killed player. Wow, don't I feel stupid right about now. :lol: :lol: :lol:


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