I also think "hints" help the baddies more since there are more eyes looking. Goodies are more likely to miss then IMO.
I am thinking I should have waited until D2. I was hoping the info might help some goodies with actions N2 and figured the baddies knew most of the same info I already did. They also knew Solman was a goodie and Hirkala's comment hinted to Spain as the result covering what I actually knew for sure.
The gamble is did the baddies miss the hints or not. I felt I had to assume not.
Yup, this is a misconception IMHO on what "hints" are or how hints should be.
If I say something which references subtly a Movie, a Beverage, an expression, basically any cultural stuff, then IT IS OUT THERE for everyone to see. Everyone should be looking for those thing. Baddies are forced to look, they need to know who to kill, and even if 1 or 2 are inactive or misses it, one of them usually sees it. Also, there is a nasty side-effect if you play for people all over the world, they may not have the same cultural background as you do, and they might miss it altogether.
Clever hints are those which can only mean something to the people that have an extra shared information. I agree, this is not always available, but when it is possible, it has great impact. E.g. Being a spy and signaling yourself to another goodie that you know his role WITHOUT the others (including baddies) getting it AND WITHOUT exposing yourself too much (i.e. the info does not out you as being the spy) ... that is a hint and that is clever Mafia play. Again, I know, not always possible. But this should be searched for first. Not as a defense from being lynched, but as a means to get info out in the open without others picking it up.