Jump to content
BrainDen.com - Brain Teasers
  • 0


unreality
 Share

Question

-- ATMOS --

Imagine a giant gaseous planet twice the volume of Earth but of such light density it could float in the Pacific. This is Atmos, a planet smack dab in the middle of some galaxy - perhaps the Milky Way, perhaps not, perhaps not even in the universe we know - but for the inhabitants of this gaseous giant, there is no universe except for Atmos itself. For them, Sky is Life. Sky is what they breathe, what they fly in, what they float in, what they worship. When Sky runs out and what we call Space begins, the universe ends for Atmosians. The Sky Goddess is even more sacred than the Earth God, but both of them together in an eternal copulation is what produces the brilliant light of the sun, penetrating the swirling, turbulent atmopshere of Atmos.

In general the planet is densest and windiest near the Core and as you go outward along the radius it becomes increasingly calm. There are six generally classified stages of the atmosphere:

* The Core: nobody knows what's inside, nobody has come out alive. Small sphere at the absolute center of Atmos

* The Aeternal Storm - this is the very dangerous sphere that cloaks the Core in a near-black layer of vicious tempests and endless raging cyclones. The top of the Aeternal Storm is marked by a rolling, hissing sea of murky grey cumulonimbus tops, occasionally jettisoning plasmatic jets of vapor

* Lower Aire - this large region is the dense layer directly above the upper horizon of the Aeternal Storm and tends to be filled with thick red-orange dust that casts everything in a hazy dusty light. Sunlight is just barely filtered through the rusty sky. Due to its denser gases compared to the higher Aires, the porous rock that forms Sky Islands tends to settle in the Lower Aire… nearly all sky islands have their bottom tip (or entire body) within the Lower Aire. In the Lower Aire, water is as it is on Earth

* Middle Aire - the largest layer of all. Very variable. In some denser places water acts as it does in the Lower Aire, but in some places water floats and forms globules… a massive superglobule is known as the Ocean. Most life forms developed in the Middle Aire in nebulaic cauldrons of gas and aqua as well as primordial bubbles of magma that eventually became the rocky sky islands

* Upper Aire - the Middle Aire and Upper Aire have a gradual tranisition, but the Upper Aire is generally regarded as being within a beautiful massive azure blue sky and shined upon by terrifically bright sunlight. The highest clouds exist near the upper layer of Middle Aire and in fact the scientific boundary between the two Aires is where clouds clump too much are no longer able to ascend

* The Aetrium - Above the Upper Aire is a mysterious region known as the Aetrium. It's where Sky starts becoming sparse and the air gets harder and harder to breathe. The Aetrium is associated with psychedelic journeys as one runs out of Sky to breathe, mystical experiences and dazzling calm viewpoints of the world below. The Aetrium is characterized by its purplish dark sky speckled with stars ("sky-gems") and far-off galaxies and nebulas and aurora lights dancing at the top of the world. In general Atmos is stormiest at the Core and gets calmer and calmer the farther you go out, so the Aetrium is hauntingly calm and tranquil and quiet

Let's talk about intelligent lifeforms on Atmos. There are three fundamental main races….

** the Tanna (rhymes with Hannah) - these are essentially what we know as humans, and are known also by the term "human" but that's derogatory, used by the other races. However, there are some key biological differences from what we know as humans… for one, the Tanna have very versatile toes and are known to grip things with their feet. They also breathe Sky and need Water to live but not as often as an Earthling. Tanna are light-boned and can jump very high and tend to be lithe and athletic. The Tanna live on top of the sky islands in towering, high-altitude cities that rear to incredible heights, going all the way from the fortress bases in the Lower Aire through complex tower, bridge and platform systems in the Middle Aire up through golden spires and towertops in the Upper Aire

** the Gromules - this is a race related to the Tanna but split off the evolutionary tree a long way back. The Gromules are an underground race of dark-grey-knobbly-skinned big-bobule-nosed hunch-backed lantern-carrying troll-like beings with voracious appetites and mysterious mining rituals. They are said to sing the sky-ore out of the sky islands' innards. The Gromules have a fascination with technology and are eons ahead of the Tanna when it comes to electrical, mechanical and alchemical devices. They dig out intricate ant-like burrows deep into the rock and have an ant-like society ruled by a Queen with various castes for workers, soldiers, miners, gatherers, etc.

** the Sarzava - these are best described as giant intelligent bugs. They have very shiny smooth metallic skin forming powerful, but light, exoskeletons that enable flight. They are bipedal, roughly human in shape but with four arms not two, making them officially insects. Their heads are snakelike and their hands and feet are clawed. They have small antenna protruding from the head and are equipped with a powerful set of wide-wingspan flashy iridescent dragonfly wings that buzz at incredible rates. The Sarzava live much of their lives in the sky and have a mysterious democratic swarm-based society with no centralized leadership. Any single Sarzavi would put its life on the line for its Hive, but some Sarvani are loners and exiles and live a semi-feared, semi-revered life among the Tanna

The conflict opening this story is that of a guerrilla warfare campaign being waged by the Monarchy (that's one of the largest Tanna kingdoms that has control over most of the major trade sky islands with a few notable exceptions) against a multi-race terrorist society known as the Vortex. The Vortex is said to object fundamentally to the principles of the Monarchy - which are utmost servitude to the Sky Goddess and Her Sky God. Every ten years, in a ritual known as the Crowning, these two deities are said to choose the next Monarch (whether it be male or female, there is no sexism) to rule for the decade. The Vortex oppose this ritual due to its randomness (something about the Sun shining on someone) and also other philosophies and practices of the Monarchy.

It is rumored that the Vortex has been receiving supplies & funds from the United Sky Empire, a coalition of small but wealthy Tanna-run city-state sky islands floating in defense clusters near the ecuatorial region of Middle Aire.

The Monarch has elected to put together a special team of operatives to sneak into the USE under the guise of tourism and infiltrate the supply chain, hoping not only to unmask the USE's deal with the terrorists (because that might shift many of the high-morals Grombule burrows' trade from the USE to the Monarchy, which feels itself slipping out of the massive might it once had) but also hoping to follow the supply chain all the way down the Vortex terrorists and infiltrate them as well.

A lot of wealth and prosperity and nobility awaits those who answer the Monarch's call… but in the same vein, a lot of danger and risk lurk just out of sight… this is the only the beginning…

[1] Choose a race from: Tanna, Gromule, Sarzava

[2] If you are Tanna, choose a Lifestyle; if you are Gromule, choose a Caste; if you are Sarzava, you are special (PM me about how to fit in your backstory)

[3] Choose three Skills

Tanna Lifestyles:

* Warrior

* Thief

* Aquamancer

* Sky Merchant

* Druid

* Sky Pirate

* Monk of the Order of Na'tuun

Gromule Castes:

* Emissary

* Miner

* Engineer

* Tunnel Knight

* Alchemist

Skills:

[pick three - Monks and Engineers pick four]

* Trapsetting/Disarming

* Locksmithy/Lockpicking

* Inner Eye (Monk only)

* Conversational Hypnosis (aka very persuasive)

* High Tolerance of Pain

* Disguise Aptitude / Seeing through Disguises

* Lying Aptitude / Seeing through Bluffs

* Magician's Hands / Escape Artistry

* Dual Weapon Wield

* Array Archery

* Basic Medical Training (Healer gets for free)

* Advanced Medical Training (Healer only)

* Basic Martial Arts Training (Monk gets for free)

* Freefall (Monk only)

* Stealthy Strike

* Climbing, Vaulting and Acrobatic Skillset

* Duelist

* Basic Alchemy (Alchemist gets for free)

* Very Basic Aquamancy (Aquamancers get for free)

Free Skills don't take away from the 3 or 4 you get to pick. If you want to know more about a skill, PM me

* Warrior - this is as it sounds. Warriors are experienced with all kinds of weaponry and fighting styles

* Thief - this is also as it sounds. Thieves use trickery, sneakery, lies, setups, deals, connivings, breakins, traps, and tools to get what they want. Morals are always loose and sky-ore is always flowing through their fingers like wet lava

* Aquamancer - in Atmos, Water is extremely important. Not to mention it sometimes floats depending on the density, but it has amazing properties that only the greatest physicists - such as the Aquamancers - know how to manipulate. Your path as an Aquamancer can begin out of your natural innate abilities (rare) or your long studies at the Academy of Aquamancy (more likely) or both

* Sky Merchant - the sky merchants are a powerful class of traders, exporters and shippers that often own skyships (or whole fleets). They have a complex tradition-based sky route trafficking system and guard their routes carefully

* Druid - a natural wizard that uses the power of Atmos in all its universal balances to call forth anything from the wrath of Nature (to call destruction on foes) to the bountiful protection of its bosom (to draw forth powers of healing)

* Sky Pirate - exactly what it sounds: a no-good rabble-rousing island-pilf'rin golden-toothed hook-handed yarrr-voiced swashbucklin' buccaneer slicing through trade routes and dealing on the blacker of markets

* Monk of the Order of Na'tuun - a very seclusive, peaceful but inwardly powerful organization that strives for the goal of collective enlightenment. They are neutral on almost all matters

* Emissary - the Gromules are wildly misunderstood, unfortunately. Emissaries are direct noble carriers of the Queen's word. Emissaries often accompany bands of Tanna, helping to ease the culture gap between societies

* Miner - this caste is more than it seems. Miners are a collective union, a vast psychospiritual shared mentality. Way back in the early days of Gromule excavation, digging out the sky islands was a dangerous thing. You never know when you'd dig yourself out of the bottom of the earth or whether you'd run into a nasty network of wyrm burrows or even worse, incur a cave-in of epic proportions. Over time, Miners developed long-term through-rock and through-air methods of communication that developed over thousands of years into almost seamless unconscious continual chatter on all levels between Miners within or on the same Sky Island. Often Miners are called "Minders" by the Tanna because, in addition to burrow excavation for the Queen, they create a rapid network of mental messaging and information dissemination

* Engineer - Gromules are fastenated with mechanics and electrics and hell, even optics and acoustics. Gromule Engineers are the best of the best and always have either a blueprint ready - or a MacGyver-ian solution for some problem

* Tunnel Knight - these esteemed Gromules have been tasked to guard the intricate tunnel systems of their society, defending key focal points. Some Tunnel Knights scout in the worlds above to keep up on modern information flow and get any wind of Tanna activities. Tunnel Knights are known for their vicious loyalty

* Alchemist - Alchemists understand the basic nature of the chemistry of Atmos, the universe and life itself. The things they can make using basic elements are astounding. Many alchemists also have potions that let them blend in with other races, appearing as Tanna or even Sarzava

Most classes (Lifestyles/Castes) have guilds associated with them. Guilds often have the same pattern, such as the Royal Adventurers' Guild: (which accepts everyone loyal to the Monarch)

Neophyte -> Page (one-on-one service to a Monarchist Adventurer) -> Journeyman/woman -> Monarchist Adventurer

Similarly, the Order of Na'tuun (monks only, and is based in an ancient monestary on Na'tuun, the oldest of all sky islands) has a path diagram like this:

Trainee -> Apprentice (to a Master) -> Wanderer -> Master

The ascension rules, of course, are different. For the RAG, you have to complete a certain number of missions and badges to return from your Journey and become knighted as a Monarchist Adventurer. For the Order of Na'tuun, you just *know* when you have reached the state of enlightenment necessary to return to Na'tuun to be a Master.

Another famous guild is the Academy of Aquamancy, which is based in Mara'ak, a strange cluster of human existence built atop a particular thick section of water tension above the Ocean.

The Sky Merchants, of course, belong to the Merchants' Guild, which is in constant disagreement with the Craftsmen Guild (that of the common laborer as well as the occasional Gromule Engineer or Alchemist).

Druids and Sky Pirates prescribe to no formal organizations.

Most Sarzavi are loyal to their Hive but sometimes join Tanna organizations as special mercenary escorts and things like that.

Many Gromules form "banners" which are just groups of Gromules from similar sky islands (or similar vectors - a vector being a large area of sky that may contain several sky.i's) that support each other in a sometimes racist world

When you PM your character to me, include your race, lifestyle/caste, skills and unique backstory… and why your character has accepted the Monarch's call to arms. Unless you are an Aquamancer or Monk, I probably wouldn't join any organizations/guilds yet. Anyway, I will give you the go ahead to post it publically.

Players:

Host: Unreality

1) pablos4pandas

2) Framm

3) Gmaster479

4) Medji

5) sayalzah

6) Music

I don't know if you guys have played a "roleplay" before - this is not like that. This is more like Dungeons and Dragons. As the Host/DM, I control everything except you. I am the world, the universe… all you control is what your character says, thinks and does, how they act and react to the world… I control shopkeepers, enemies, the weather, gods, bacterial reproduction, and everything else.

I know that such a playstyle is better suited for face-to-face communication but I think it's worth a shot here. Oh, here's the combat system:

Every attack has three statistics:

APS - attacks per second - the number of strikes you attempt per second

AR - attack ranking (%) - the percentage chance of each strike hitting

DPH - damage per hit - the amount of damage dealt per successful strike

if you attack over a period of, say, 1 second, you do APS attacks, each one getting an AR/100 chance of success. Each successful attack deals DPH damage to the target, whatever that target may be.

Damage is often about getting past armor

Armor has a single stat:

D - defense - the maximum cap of damage that the armor can stop

for example, Alpha is attacking Delta.

Alpha has an attack: APS 5, AR 50%, DPH 7

Delta has armor: D 6

Alpha attacks over a second and attempts 5 hits but only makes 3, doing a total of 21 damage. The armor absorbs 6 and so Delta takes 15 in direct damage.

These are all based on stats of equipment… but if Delta is skilled, Delta can roll off some of the damage with evasion. Evasion is a fraction you want to get as LOW as possible because it's how much of the damage you actually take.

So if Delta has 1/3 evasion (pretty low, which is good for Delta), Delta only takes 5 damage to his personal body.

Depending on where Alpha aimed (we're assuming TORSO), that's almost enough to kill Delta.

HEAD - 3 hit points

TORSO - 6 hit points

ARMS and LEGS - 10 hit points each

With 1 hp left on the TORSO, Delta is seriously wounded. He will probably die from blood loss unless he gets some help. Most of this is subjective.

If HEAD or TORSO get to 0 hit points, you DIE! If ARMS or LEGS get to 0 hit points, you LOSE THE LIMB! Watch out.

Helmets protect the HEAD and usually have very high D.

Armor protects the TORSO and is pretty decent.

There isn't much to protect the ARMS and LEGS, but evasion tends to get a boost for those because you have quicker control over where they are.

~ Equipment costs money. In general Gromule equipment, potions, items, etc are of the highest quality and best make. Tanna stuff tends to be commercialized crap. Sarzava and monks tend to use their natural weaponry…

~ Some skills affect combat, allowing you to do things… Harder, Better, Faster, Stronger or new things altogether. For example, Sneak Attack lets you come up from behind and do a once-off attack that disregards evasion (provided the enemy doesn't know you're coming)

Anyway, the lesson to be learned is that COMBAT IS REALLY DANGEROUS. You can die and/or lose limbs easily if you just start whacking around with a sword. Not everything you'll meet is perfectly matched for your level… you should seek alternative ways around a situation

Link to comment
Share on other sites

  • Answers 171
  • Created
  • Last Reply

Top Posters For This Question

Recommended Posts

  • 0

1 broad sword-13

1 bronze helmet-16

1 leather gaurd-21

1 wooden sheild-24

basic survival gear-25

btw you spelt Caecilius wrong

btw2 1+ hp to arms please

Edited by pablos4pandas
Link to comment
Share on other sites

  • 0

Freedom Commander (FC) Ranus Torcumb, Order of the Fourth Star, struts around in his opulent office, cicular in shape and about ten yards across. The floor is fluffy marroon carpet and the walls are pure crystalline glass, a rare treat. You are high in the Upper Aire near the top of a SOD (Special Operations Division) military spire of the great Tanna metropolis of Skygolde. All you can see is beautiful blue sky around you in 360 degrees. Ranus Torcumb is a tall 40-something man with greying hair and a kind of casual feel that seems out of place for his profession: Subterfuge Expert. He reached his Fourth Star ranking (Monarchist soldiers start at the First Star and can only aspire to one day to be Fifth Star generals) through some of the best intel work the Monarch has ever seen.

"Sit down, sit down," he barks when you come in. There are no chairs. You sit somewhat awkwardly on the fluffy floor, on top of the military seal of the Monarchy: an arm carrying the Royal Sceptre crossing with an arm carrying a flag… and on the flag was the Military Seal of the Monarchy. Talk about infinite recursion.

A hasty round of introductions occurs, then Ranus gets to the good stuff: "As you know, for the past couple years the Monarchy has been fighting an immoral anti-crown organization called the Vortex. They are being harbored by Kamala, a small nation consisting of a cluster of low-flying sky-islands in the Lower Aire directly underneath - but quite a few miles below - the Ocean. Kamala has always been a primitive nation and was part of the Spice Trade Era for many years before falling on hard times again. It consists of 27 sky islands of varying sizes. Four years ago, the Vortex society began setting up base among Kamala, with funds from a backer that we believe is the United Sky Empire. It is important to understand that the Vortex is in opposition to everything we stand for as Monarchists. Their beliefs are wrong and their way of life is wrong. There are two answers as to why we sent soldiers into Kamala, and both are complicated. The first reason is to stop the Vortex. We believe that by creating a central base they are planning something against our government and against Order in general. They may spread and influence other parts of Atmos. The second reason is to protect our economic investments. For years we have been sending constant funds to Gromule mining operations near and in Kamala. There's a lot of rich sky ore to be had down there in that sector of Lower Aire. As soon as the Vortex had established themselves, they let their presence be known by aquabombing the sky island Eryos, a fringe isle of Kamala, on which we were trading with a major Gromule burrow. The bombing of Eryos provoked us into retaliation, even though only one Gromule was killed."

Ranus paused and looked around to make sure he still had an awake audience. "Now some cynics say that it is the only the second reason that we pursue the destruction of the Vortex, but our opposition is not just economical but moral. Either Monarchist or anti-Monarchist forces will prevail in this world - that's how I see it. We are stronger and we will crush them. The problem is that this has become a guerrilla war. It's not the old days where armies could clash in great archipelago-wide sky battles. Although some say that is on the horizon if tensions with USE increase, that's beside the point. The Vortex are hiding within the misty, dusty, hazy islands of Kamala, sniping down our troops, killing themselves when captured and hiding among the overhanging jungles. Being beneath the Ocean, Kamala is over-saturated and a mist is always falling. This means that every one of those 27 sky isles are overgrown with jungle. The flora practically spills over the side. Not to mention there's no dazzling sunny blue skies like we've got here. It's all red haze as far as the eye can see in any imaginable direction, except for up - if you look up on Kamala you see a great shimmery mass hundreds of times the volume of it. Ah, if only the Ocean would burst open and drown Kamala away to the Core…"

Ranus was lost in this pleasant thought for a while, then perked up again. "Of course that's not possible, given that the density around that area creates an eternal cycle of falling mist - but we would never want to destroy Kamala anyway. The whole idea is to protect our own tendrils there as well as defend the rights of the Kamalan people. The problem is, the Kamalans don't seem to want our help." Ranus sighed and ran a hand through his hair. "This whole situation screams of guerrilla warfare. That's why we need to cut the Vortex off not at the soldier level but at the root, at their supply chain, their financial input that allows them to fund this campaign of terror."

He sits down at his desk now and flips through some papers aimlessly. "The United Sky Empire," he finally declared. "We believe that the Vortex has been receiving supplies & funds from the United Sky Empire, which as you know is a coalition of small but wealthy Tanna-run city-state sky islands floating in defense clusters near the ecuatorial region of Middle Aire. The Monarch has elected to put together a special team of operatives to sneak into the USE under the guise of tourism and infiltrate the supply chain. Ultimately we want to not only to unmask the USE's deal with the Vortex but also follow the supply chain all the way down the Vortex terrorists and infiltrate them as well. That's the most important part. We don't want to get into a scuffle with the USE, that's why this is such a sensitive situation. The less time you spend there, the better - if possible, try to hunt down connections in Kamala rather than USE, but I guess that'll be up to you."

"What happens if we have evidence of USE supporting Vortex?" asks a new voice. Everyone looks to the trapdoor at the back of the room where a monk in soft tan robes has just emerged. The black insignia of the Order of Na'tuun is printed about the size of a coin where the folds of the robe meet near the monk's neck. He nods to you guys. "I'm Yara. I guess we're all on a team here, eh?"

"Many smaller countries, nations, alliances, burrows and Hives are also opposed to the Vortex," FC Ranus Torcumb says, answering Yara's question. "The truth is, the Monarchy is thought to be an ancient old geezer of past times. Each year we lose more trading partners to the United Sky Empire. If we can unmask them, we can win back a lot of interspherical support as well as hope to stifle the supply line to the Vortex. That's why this is so important - we also have a chance here to restore the Monarchy to its former glory as a bastion of might amid the skies… While we wait for one more spy to add to our little party here, I suggest you take your initial payment - 25 crowns each - and buy some equipment. There's a lot more money to be made doing this, but it's also very risky. We will pay your families in the event of your deaths."

Caecilius buys:

1 broad sword-13

1 bronze helmet-16

1 leather gaurd-21

1 wooden sheild-24

basic survival gear-25

The nameless thief buys:

1 Lockpicking/Locksmithy Kit - 4 crowns -4

1 Basic Survival Gear (backpack, bedroll, food rations for a week) - 1 crown -5

1 Helm Adamant (7) ~ 8 crowns *Promotional Deal* buy one get an Iron Helmet free -13

1 Steel Breastplate (15) ~ 12 crowns plus a free Dagger - 25

Yara, the Tannan Monk of the Order of Na'tuun (from the sky isle of Na'tuun) with the following skills… Basic Martial Arts Training (gotten for free) and four of choice after much discipline and study: Climbing/Vaulting/Acrobatic Skillset, Inner Eye, Stealthy Strike, and Basic Alchemy.

The only one that you may not know much about is the monk-only Inner Eye skill which is basically the spiritual ability to interface mind and body into one integrated being. In this IE state, the Monk has utmost control over his or her body, and can purify diseases, purge disorders and eliminate sicknesses… but that's only an incindental ability of it. One can also change the relative weighing of the five senses and can, eg, diminish visual perception but open up a whole bigger spectrum of hearing, and so on. The Inner Eye state also allows one to view past memories like a roll of film. It takes much training and discipline to achieve such enlightenment.

Anyway, Yara decides to keep most of the crown given to him, buying only the following:

Quarterstaff - 3 crowns

3 Healer Packs - 9 crowns

Rope - 2 crowns

and so has 11 crowns left over to save.

~~~~~~~~~~~~~~~~~~~~~

I realized I forgot to post evasion stats. Evasion is based on your race, with some additives based on class and/or items.

This is just a starting stat. You can further lower your evasion (remember, the lower, the better).

Tanna - 75%

Gromule - 80%

Sarzava - 70%

Lifestyles that change evasion:

Warrior -6%

Thief -3%

Sky Pirate -3%

Monk -9%

Castes that change evasion:

Tunnel Knight -3%

Miner -3%

Shields that change evasion on the limbs only:

Wooden Shield -10%

Metallic Shield -15%

Lion Shield -20%

Galaxy Shield -25%

You can never drop below 0%, and it is possible to have different evasion on different body parts. Limbs already have 5% lower in the first place, and that's assumed unless specified as different.

Also, the Acro Skillset and/or B Martial Arts skill will decrease your evasion across the board by 5% each time they're gotten

That means these are our evasion stats for our main characters:

Framm 18 - [Mmarf Artos] - Gromule Engineer (Ar Ar, Acro, Pain Tol, Traps) - 75%

Gmaster - [no name yet] - Tannan Thief (Dual Wep, Locks, Escape) - 72%

Pablos - [Aecilius Iucundus] - Gromule Miner (Traps, Pain Tol, B Medic) - 77% (wooden shield [-10] plus standard drop [-5] means Pablos has 62% evasion on his limbs)

Sayalzah - [sarcas Genimm] - Gromule Emissary (Hypno, B Martial, Pain Tol) - 75%

Music - [Zara Khan] - Tannan Sky Pirate (Dual Wep, Pain Tol, Acro) - 67%

Medji - no char yet

Yara - Monk of the Order of Na'tuun (B Martial, Acro, Inner Eye, Stealthy Strike, B Alchemy) - 56%

~~~~~~~~~~~~~~~~~~~~~~~~~~~ Note: the figures may not be entirely accurate since most people haven't bought equipment yet and shields could lower evasion on the limbs further

Link to comment
Share on other sites

  • 0

now that we're overloaded with information (don't memorize anything haha, most of this won't be needed or useful until later - right now it's the story and your mission as outlined by Ranus that's most important), we'll probably actually get all the chars ready by around Monday and really ready to actually begin ;D

Link to comment
Share on other sites

  • 0

1 SFBAS(20) + free Ornamental Steel Helmet(6) 17 c

1 Hand Axe (2 (60%) +2) 6 c

1 Echinacea Brew 2 c

Is Yara you, UR?

pablo, I'm willing to give the brew to you if you will administer it to whoever I want (otherwise I will kill you :P)

Link to comment
Share on other sites

  • 0

What is the goal of the game/ How do we win?

Are we allowed to attack each other?

If not, I think we should have a common sore of extra medicine, equipment, and crowns. I would donate my brew to it. If Medji isn't a healer, then obviously pablo should administer all the alchemistry.

Link to comment
Share on other sites

  • 0

I added weapons into my Bio but I'm assuming that's all null and void.

1 Long Sword-17

1 Basic Survival Kit-18

1 Steel Helmet-24

+1 HP to TORSO

Note: Medji, If you are looking into the Tanna race I would suggest maybe a Healer...

Edit: UR, how do we earn crowns later in the game? It'll be no fun if we just keep getting them as charity the whole time ;)

Edited by music_luvr95
Link to comment
Share on other sites

  • 0

Is Yara you, UR?

everyone that's not you is me ;D

What is the goal of the game/ How do we win?

there is no "winning", only life and death

Are we allowed to attack each other?

you can do anything you want (technically, you can try to do anything you want - remember, this isn't a roleplay where you can do whatever you want. You are bounded by the laws of physics on this planet and your character's behavioral tendencies. You control only your own character)

oh also where do you want to add the +1 hp to?

Edit: UR, how do we earn crowns later in the game? It'll be no fun if we just keep getting them as charity the whole time ;)

you could steal money, earn money from missions/quests/adventures, loot money from dungeons, etc. :thumbsup: Possibilities are endless...

Gmaster - did you ever make a name for your Thief?

Link to comment
Share on other sites

  • 0

Oh sorry, add my HP to my legs. If they don't come as one, then head

edit: Is a survival pack necessary? Do we need to eat and drink to survive?

Edited by sayalzah
Link to comment
Share on other sites

  • 0
Tonrana Brohon (Tanna Aquamancer)



Very Basic Aquamancy (Aquamancers get for free)Basic AlchemyLying Aptitude / Seeing through BluffsDisguise Aptitude / Seeing through Disguises Basic Survival Gear (1 crown)Rope ( 2 crowns)Raquin Blood Vial (15 crowns)Intox (4 crowns)Quarterstaff (3 crowns) Tonrana is a slight girl with dark hair and eyes. She grew up on the streets, where she learned how to see through people, understand what they were really saying when they didn't say what was true, and see who they really are when they tried to hide it. She learned about the various plants and compounds that could be made from them by experimentation, and quickly grew to be adept at using them as she made her life on the streets. From an early age, she noticed that occasionally small globules of water would follow her around, though she didn't really know why. Over time, she learned to make those water globes come and go as she pleased, and when she was of age, she showed up at the Academy of Aquamancy and asked to be taught. The original idea was to send her away, as she was not able to pay her way through the school, however that thought was immediately dismissed when she commanded the cup of water sitting on the table to rise up and drench the headmaster. Seeing her natural talent, she was given a special admittance, but she was also made to work extra hard on menial tasks, as she had a fiery temper, and often did not bother to control it. Upon graduation, she set out to see the world around her, and was offered, due to her natural talents, a position with an adventuring party commissioned by the Monarcy. Having nothing else to do, and wanting to see more of the world and learn about her skills more, she accepted.
Link to comment
Share on other sites

  • 0

alright here's what we've talked about so far compiled:

PLAYER - [NAME] - RACE CLASS (SKILLS) - Evasion - CT

Framm 18 - [Mmarf Artos] - Gromule Engineer (Ar Ar, Acro, Pain Tol +HEAD, Traps) - 75% - CT 2

Gmaster - [Nameless Thief] - Tannan Thief (Dual Wep, Locks, Escape) - 72% - CT 2

Pablos - [Caecilius Iucundus] - Gromule Miner (Traps, Pain Tol +LIMBS, B Medic) - 77% (wooden shield [-10] plus standard drop [-5] means Pablos has 62% evasion on his limbs) - CT 2

Sayalzah - [sarcas Genimm] - Gromule Emissary (Hypno, B Martial, Pain Tol +LIMBS) - 75% - CT 3

Music - [Zara Khan] - Tannan Sky Pirate (Dual Wep, Pain Tol +TORSO, Acro) - 67% - CT 3

Medji - [Tonrana Brohon] - Tanna Aquamancer (B Aqua, B Alch, Lie, Disguise) - 75% - CT 1

NPC - [Yara] - Monk of the Order of Na'tuun (B Martial, Acro, Inner Eye, Stealthy Strike, B Alchemy) - 56% - CT 2

the abbreviation BSK is Basic Survival Kit. Everyone needs one...

Mmarf - Composite Bow, Quiver of Arrows [50], Chain Mail, BSK, 1 crown

Nameless Thief - Lock Kit, Helm Adamant, Iron Helmet, Steel Breasplate, Dagger, BSK

Caecilius - Broad Sword, Bronze Helmet, Leather Guard, Wooden Shield, BSK

Sarcas - SFBAS, Orn. Steel Helmet, Hand Axe, Echinacea Brew, BSK

Zara - Long Sword, Steel Helmet, BSK, 1 crown

Tonrana - Rope, Raquin Blood Vial, Intox, Quarterstaff, BSK

Yara - Quarterstaff, Healer Packs [3], Rope, 10 crowns

Yara lends Sarcas the 1 crown necessary to buy him BSK, so that's why Yara only has 10 crowns now.

Also I believe Mmarf asked for Gmaster's iron helmet?

~~~

Anyway, I've been pretty busy lately but we'll definitely start pretty soon, hang on

Link to comment
Share on other sites

  • 0

Hey UR, does Yara need a BSK?

yeah good point haha, thanks. He'll buy one just before leaving...

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

"Watch your backs," Freedom-Commander Ranus Torcumb calls from the docking platform amid the buzzing hustle of the various aerial activities going on. The Tannan metropolis of Skygolde, starting on a rugged sky island deep in thick eddies of Lower Aire and rising up in a mess of smoky foundries and engine/turbine rooms (Skygolde actually has the ability to steer itself slowly, plotting long-term monthly courses across its local sector) and rising out of the smoke clouds into the dusty ruby glare where Lower Aire meets Upper Aire. That's where it starts to resemble a city, spanning massive platforms, nested towers, spiral stair systems, platform elevators, bridges, chasms, aerial courtyards, walls, guardhouses, spindly spires, spiky minarets, more platforms, docks, wharfs, landing strips, clubs, bars, apartments, markets, shops, drug dens, sky parlors, airhouses, cafes, arenas, dormitories, arcades, academies, offices, platoon bases, sentry towers, constables' jails, parks, fountains, hospitals, schools, gyms, training basins, chain platforms for flying houses, libraries/scriptoriums, large crevasses of safety netting, personal-aircraft tie-ups, pteradon perches, and even playgrounds. Skygolde roared a massive height through Middle Aire, reaching into expansive blue skies and wide views below onto the golden canyons of its construction. As the very tippity tops of Skygolde expanded into Upper Aire with opulent military offices, swimming pools, town halls, premier living quarters, beautiful gardens and picturesque spires, the launching zone known as Elite Harbor floated. Buoyed by balloons of low-density gas (trapped into their invisible shapes by aquamanced droplets of superfine steam), the metal platform circled the shining platinum Elite Harbor Control Tower at a safe distance of a few hundred yards. The harbor was like a crescent of pure copper, and quite large. The best of the best launched from here: the richest of sky merchants, the most treacherous of sky pirates, the bravest of stowaways, the strongest of sailors, the most generous of missionaries… and the most classified of covert military operations.

"Zara Khan has had some - experience - with a skyship," Ranus had said before seeing them, as Yara whizzed by to buy a Basic Survival Kit before boarding time. "After overlooking your histories and double-checking your stories, we're convinced she's most qualified to be your Captainess."

He paused, scratching his head casually. "Remember to watch your backs. Think like angels but act like animals. This is an extremely important mission."

And now he runs beside your ship, The Rainslicer, as it takes off into the dazzling sun of Upper Aire. It's not long before he's a speck shielding its eyes as The Rainslicer, cloaked in a halo of sunlight, heads toward the adjacent sector (sector being a slice of the planet from the Core to the Aetrium, used by navigators to describe locations with accuracy). Kamala is quite a ways away, but not if a course is charted that takes you through the Storm. You still have a bit of time to decide that, though.

Some time goes by in which you, the team of seven, get acquainted with each other. Mmarf the Engineer, Anonymous the Thief, Caecilius the Miner, Sarcas the Emissary, Zara Khan your Sky Pirate Captainess, Tonrana the Aquamancer and Yara the Monk.

By this time you all know the backstories that you have made public to each other [on your bios]. All that is known about the quiet, reclusive Yara is that he was born and raised in a condition of poverty on Kamala itself and went to the Order of Na'tuun to turn his life around and seek harmony with the universe.

As you drop into Middle Aire, letting out some of the trapped gases and adjusting the multitude of sails, pseudowings and rotating crows' nests, the situation on board is becoming increasingly tense. There are a couple of issues and official ship positions that everyone has different opinions about… some decisions need to be made:

Captainess: Zara Khan

First Mate:

Navigator:

Watchmen Shift Leader:

And the more crucial decisions:

* Go through the Storm and get to the desired location quicker before a rumored attack is to occur, or

* Circumvent the Storm and get there a little later.

The attack I spoke of came to you in news from a messenger bird (tropical in origin) sent from a Monarchy contact in the USE that Ranus told you about. The contact is code-named Phoenix and is residing within the USE sky island territory of Venarto (a large sky island, mostly acres of farmland with a few towers with aqua-pelled elevators that connects via bridges to the USE city of Shard which is very close to Venarto).

Phoenix has heard rumors that the Vortex are planning a large attack on the Monarchist mining colony of Seyros, which was built in defiance of the aqua-bombing of Eyros that puportedly started the war.

Thus there is another choice to be made:

* Go to Venarto and attempt to meet up with Phoenix to get off on a solid foot on your investigation and share his progress, or

* Go straight to Kamala (specifically Seyros) to try to stop the attack [edit: of course this is only possible if you take the quicker route there and go through the Storm], or

* Go to Rael, a USE isle very near to Kamala that is suspected by Ranus to be the main pipeline of USE supplies to the Vortex organization. There's a shopkeeper there named Hyjall that reports to the Monarchy for a monthly pay

Being the captain, the decisions are ultimately up to Zara Khan… but how she rules her sky ship (as a dicatorship? as a democracy?) is up to her…

Edited by unreality
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...